The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

Post news Report RSS Alpha Version 2

Another Alpha release for the Perfect Dark mod is out! Alpha Version 2 new features: *** Alpha Version 2 *** -Added Gametype: "Perfect Dark Team Combat" -Added Gametype: "Perfect Dark CTF" -New Multiplayer Arena: Pd-Fortress -Fixed: PD-Area52, Windows in "The Hideout" now low enough to shoot out of

Posted by on

Another Alpha release for the Perfect Dark mod is out!

Alpha Version 2 new features:

*** Alpha Version 2 ***
-Added Gametype: "Perfect Dark Team Combat"
-Added Gametype: "Perfect Dark CTF"
-New Multiplayer Arena: Pd-Fortress
-Fixed: PD-Area52, Windows in "The Hideout" now low enough to shoot out of at a horizontal angle.
-Fixed: Pd-Area52, Hallway connecting ramp room and underground tunnels climbable by normal means.

Hopefully, PD-Area52's dependence on the SGTech1.utx texture package and PD-Fortress's dependence on the richrig.utx texture package will be fixed today yet.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: