The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Good news: now that I have finished some maps for Apocalypse Weapons, I can work on maps for the mod! There will usually be a map update three times a...
Here it is....the first of many Betas to come! No, not of the mod itself, but of the first mission map. News of subsequent Beta versions of maps will...
Due to the crazy amount of work required to duplicate the mission maps for Perfect Dark, I have decided to switch over to the multiplayer arenas....for...
The first of 16 multiplayer arenas is done. I am happy to say that one of my favorite maps for Perfect Dark, Grid, is finished! Depending on when I get...
I am proud to announce that VikingClaw has joined the team! Welcome! He is very good (and fast) at creating weapon models. There will likely be a model...
It sucks. I am back at school for about 9 months, so updates for maps and the mod itself will be slowed down a bit. I am not sure if VikingClaw will be...
It makes me sad to announce that the Perfect Dark mod will likely not include single player missions. Ever. I am nowhere near a good enough coder to create...
Fear not, it's nothing bad...just annoying. About a week ago I contacted Nintendo about legal and copyright stuff regarding Perfect Dark and the mod (I...
Just so everyone knows, here is the plan for the first Beta release of the Perfect Dark Mod: Gametypes: Just one - good 'ol deathmatch. That's basically...
Three of the six maps for the projected first Beta release are done, so I plan on taking a little time off, maybe make a regular map or two. As soon as...
It's moving day! The official website of the Perfect Dark mod for UT has moved. The address is now: For anybody who used to visit Map Vortex, that address...
Some updated plans for the first Beta release: Guns: Probably eight. For sure, the Falcon 2, Dragon, and Shotgun will be included. Since there is no experienced...
I finished my little side project, but I'm not satisfied with the results just yet. Even so, I feel it is necessary to return to the mod. Along with this...
I am proud to welcome buju_pers0nified to the team as a Beta Tester. Welcome!
I have played UT2k3, and I have come to a decision about switching the mod: no. I do not feel that the time necessary to mod for 2k3 is worth the quality...
Bad news: My computer crashed yesterday. Nothing fatal, but I had to reinstall some video drivers and along the way, a whole bunch of other hardware got...
My computer is back up and running for the most part, so work on the mod will continue soon. On a lower note, I have decided to postpone the release of...
I have decided to suspend the development of the Perfect Dark Mod for several reasons: 1. Time constraints. I (and other team members) just don't have...
There has been a major turn for the better in the Perfect Dark mod development. Chromius, a coder, has joined the team. Because of this, development of...
Another Alpha release for the Perfect Dark mod is out! Alpha Version 2 new features: *** Alpha Version 2 *** -Added Gametype: "Perfect Dark Team Combat...
It had only been a distant goal to use actual Perfect Dark sounds in the mod, but now that goal is closer than ever! kdark1701a has joined the team, and...
Since VikingClaw seems to be MIA (for how long, I don't know), I, Mr. Bond, have taken over the duty of modeling. While it will be some time before I...
More model renders coming your way. Check the image gallery for the latest shots of the mine and NVG/X-Ray/Infrared models.
Some relatively bad news: Recently, events have arisen that has forced Herpes to drop out of the mod development. Good luck to him, whatever has happened...
The holiday season is fast approaching. As such, I will have about 2 weeks off of school. You can bet that during these 2 weeks, I will be working my...
Greetings. Over the past 6 or so hours, the mine model for the mod has received a complete overhaul. Be sure to check the image in the image gallery...
Yes, that's right! The Perfect Dark mod for Unreal Tournament has finally released the first Beta version. You can find the files at the official site...
I have just been informed that there are HUGE errors in the Perfect Dark mod's source code. In fact, the only thing that appears to work at the moment...
Greetings. I have completed the first version of the Perfect Dark Mod Strategy Guide and the Release Notes for Beta Version 1. They are both available...