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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role.

Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game.

Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after that, to avoid being literally shot to pieces. Or in another example, luring the enemy with some accurate long-range shots to Morthor’s location, after which to use a lethal, but inaccurate shotgun, could be a valid tactic.

Acrobatics will help with the previous two goals. For instance, Morthor’s ability to leap large distances will help him to gain a better position to snipe the enemy. And when going head-on with an enemy, Morthor’s ability to dodge the bullets in certain conditions will come in handy as well.

More details about Pandaemonium, including the backstory, can be found in the "Design Document", available as an .pdf file: pandaemonium_design_doc.pdf, ~615 Kb

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Silence before the Storm

News

Silence from a mod team is either very good or very bad. Either they're working very hard and are too busy to tell the world about their progress or they've disappeared and can't be assed to tell the world about it.

I'm afraid that our case, it's mostly the latter; the Pandaemonium project has stalled in the last few months, as is unfortunately painfully obvious.

I'm afraid I must admit that this has mostly come to pass due to the way I've managed this project; my best wasn't good enough. I was, in the end, too lax and didn't keep enough in mind what the team needed and needs. As a result from the differences Fogmann and I have had about this, she will be leaving for greener pastures after having finished the models she is currently working on.

But, it would be wrong of me to put all of the blame on factors such as this one; in the end it's simply my own fault.

However, the above doesn't mean there's no hope. Team Pandaemonium hasn't become a one-man-show just yet and with the possibility of a merger with a project team, which has new courage, fresh talent and a compatible design, I've still got hope that Pandaemonium will be done one day.

Updates on the merger and the overall status will follow when they're available because at least I, personally, can still be assed about Pandaemonium ;)

Three updates

Three updates

News 7 comments

Today, I've got three updates for those who are watching this mod. The first two are concept art related. Simon, our concept artist, produced two...

Merry Christmas and a Bloody New Year!

Merry Christmas and a Bloody New Year!

News

To all visiting ModDb today, or anywhere during this year's Holiday Season: a Very Merry Christmas and a Bloody New Year! This year, the greatest...

Media Update

Media Update

News 1 comment

It's once more time for an Pandaemonium media update. To start with the biggest part, our concept artist Simon Buckroyd, aka Binoched, once more...

The Good and the Bad

News

Sometimes, the good comes with the bad. To start off with the bad, Snowfly has left the team for now. He's got a paid job and, understandably, that...

Post comment Comments  (0 - 10 of 16)
TKAzA
TKAzA - - 3,154 comments

where is my site i made for you guys its still not up

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Hellwolve Creator
Hellwolve - - 17 comments

Thanks, Nimgoble :D As for keeping up the good work...ofcourse we will ;)

Reply Good karma+1 vote
Nimgoble
Nimgoble - - 48 comments

This looks awesome. Keep up the good work. Morthor looks great.

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Felony
Felony - - 49 comments

Looks like this one might see the light of day.
But who knows? All I can do is wish you luck.

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Hellwolve Creator
Hellwolve - - 17 comments

Ah, yes, I did do some Bloodlines stuff as well :-)

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RyantheHoundeye
RyantheHoundeye - - 60 comments

Yes, I believe you worked or attempted to do some stuff in Bloodlines.

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Hellwolve Creator
Hellwolve - - 17 comments

RyantheHoundeye, thanks for your support :-) And yes, I do hope to make a quality mod for HL2, just as I did for MW.

DMKW, I supose my little secret is out: I don't mod for MW alone ;-) Good to see you and thanks for the support as well :-D

Reply Good karma+1 vote
DMKW
DMKW - - 7 comments

just stumbled apon this mod and wanted to pay my respects to hellwolve and say good luck to his team. looks very interesting indeed! Morthor is deffiantly going to make a cool "hero". :)

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RyantheHoundeye
RyantheHoundeye - - 60 comments

Let them be good in HL2 too.

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Hellwolve Creator
Hellwolve - - 17 comments

No problem, Jeremy :)

And nice warning you've got there...'tis all true, so such a warning is not exactly unneeded, either ;)

Reply Good karma+1 vote
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