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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role.

Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game.

Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after that, to avoid being literally shot to pieces. Or in another example, luring the enemy with some accurate long-range shots to Morthor’s location, after which to use a lethal, but inaccurate shotgun, could be a valid tactic.

Acrobatics will help with the previous two goals. For instance, Morthor’s ability to leap large distances will help him to gain a better position to snipe the enemy. And when going head-on with an enemy, Morthor’s ability to dodge the bullets in certain conditions will come in handy as well.

More details about Pandaemonium, including the backstory, can be found in the "Design Document", available as an .pdf file: pandaemonium_design_doc.pdf, ~615 Kb

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Blooddoll #1 Concept Art, Colored Brimstone Concept Art, Colored Morthor Render Compilation
Blog RSS Feed Report abuse Latest News: Silence before the Storm

0 comments by Hellwolve on Mar 1st, 2006

Silence from a mod team is either very good or very bad. Either they're working very hard and are too busy to tell the world about their progress or they've disappeared and can't be assed to tell the world about it.

I'm afraid that our case, it's mostly the latter; the Pandaemonium project has stalled in the last few months, as is unfortunately painfully obvious.

I'm afraid I must admit that this has mostly come to pass due to the way I've managed this project; my best wasn't good enough. I was, in the end, too lax and didn't keep enough in mind what the team needed and needs. As a result from the differences Fogmann and I have had about this, she will be leaving for greener pastures after having finished the models she is currently working on.

But, it would be wrong of me to put all of the blame on factors such as this one; in the end it's simply my own fault.

However, the above doesn't mean there's no hope. Team Pandaemonium hasn't become a one-man-show just yet and with the possibility of a merger with a project team, which has new courage, fresh talent and a compatible design, I've still got hope that Pandaemonium will be done one day.

Updates on the merger and the overall status will follow when they're available because at least I, personally, can still be assed about Pandaemonium ;)

Comments  (0 - 10 of 16)
TKAzA
TKAzA Mar 9 2006, 8:42pm says:

where is my site i made for you guys its still not up

+1 vote     reply to comment
Hellwolve
Hellwolve Jan 4 2006, 7:46am says:

Thanks, Nimgoble :D As for keeping up the good work...ofcourse we will ;)

+1 vote     reply to comment
Nimgoble
Nimgoble Dec 25 2005, 9:31am says:

This looks awesome. Keep up the good work. Morthor looks great.

+1 vote     reply to comment
Felony
Felony Nov 26 2005, 7:23pm says:

Looks like this one might see the light of day.
But who knows? All I can do is wish you luck.

+1 vote     reply to comment
Hellwolve
Hellwolve Nov 25 2005, 6:52am says:

Ah, yes, I did do some Bloodlines stuff as well :-)

+1 vote     reply to comment
RyantheHoundeye
RyantheHoundeye Nov 24 2005, 8:03pm says:

Yes, I believe you worked or attempted to do some stuff in Bloodlines.

+1 vote     reply to comment
Hellwolve
Hellwolve Nov 20 2005, 5:44pm says:

RyantheHoundeye, thanks for your support :-) And yes, I do hope to make a quality mod for HL2, just as I did for MW.

DMKW, I supose my little secret is out: I don't mod for MW alone ;-) Good to see you and thanks for the support as well :-D

+1 vote     reply to comment
DMKW
DMKW Nov 20 2005, 3:41pm says:

just stumbled apon this mod and wanted to pay my respects to hellwolve and say good luck to his team. looks very interesting indeed! Morthor is deffiantly going to make a cool "hero". :)

+1 vote     reply to comment
RyantheHoundeye
RyantheHoundeye Nov 19 2005, 11:16pm says:

Let them be good in HL2 too.

+1 vote     reply to comment
Hellwolve
Hellwolve Nov 8 2005, 3:27pm says:

No problem, Jeremy :)

And nice warning you've got there...'tis all true, so such a warning is not exactly unneeded, either ;)

+1 vote     reply to comment
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Platform
Windows
Developed By
Hellwolve
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Official Page
Pandaemonium.fogmann.com
Release Date
TBD
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First Person Shooter
Theme
Fighter
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