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Pandaemonium is a third person Total Conversion of Half-Life 2 that will have the player guide their character, the Vampiric Mercenary Morthor, through several levels, such as urban sprawls, filled with various humanoid and monstrous enemies to engage in combat. During this, gunplay, tactics and acrobatics will all play an important role. Gunplay will be important, as the best way for the player to 'win', is with superior firepower: avoiding their own death and thus a "Game Over" and killing the enemy first. Basically, their reflexes will be put to the test. Furthermore, certain ammunitions or guns will have an advantage in certain situations; the players will have to figure this out for themselves and this is part of the game. Also, more often than not, Morthor will be outnumbered and will have to survive by superior tactics. As an example, he’ll have to figure out the behaviour of several patrols, destroy them one by one and attack the main group of enemies after...
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The first render for the Pandaemonium project is,
ofcourse, of the main character, Morthor.
He's both modeled and textured by Fogmann.
Morthor himself is a cold-blooded killer. People
don’t easily like him, and he doesn’t easily
like people. He solves problems by simply
eliminating what’s causing him the problem. If
it’s impossible to do this, as a last resort,
he’ll try to negotiate, but even then he’ll
budge as little as possible. It are those skills
that his employers are looking for. It just
happens to be that one night, he gets hired to
'save' the world...