Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die."
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Number Six - welcome to the village.
Bsp name is pkts12. One of the "pk artifacts" v1.3 maps.
DM action is furious in this small arena.
No paths, no flow, no tracking down a near dead player.
No map tricks - grab a weapon and frag, frag, frag.
It does have 2 protected spawn areas with minimal
weapons to prevent detestable spawn camping.
Thats it. An arena that is just an open room gets
boring pretty quick. This map has just enough map
features in the right place to create a good flow.
Map flow is an element of FPS maps, especially DM
maps that can be hard to explain. Its not path
layout, entity placement, keys / doors, monster
setup... But those things affect it.
Flow is how the map feels when you play it.
And it is rare the singleplayer maps with good
flow that convert to DM maps with good flow.
Bsp name is pkts12. One of the "pk artifacts" v1.3 maps.
DM action is furious in this small arena.
No paths, no flow, no tracking down a near dead player.
No map tricks - grab a weapon and frag, frag, frag.
It does have 2 protected spawn areas with minimal
weapons to prevent detestable spawn camping.
Thats it. An arena that is just an open room gets
boring pretty quick. This map has just enough map
features in the right place to create a good flow.
Map flow is an element of FPS maps, especially DM
maps that can be hard to explain. Its not path
layout, entity placement, keys / doors, monster
setup... But those things affect it.
Flow is how the map feels when you play it.
And it is rare the singleplayer maps with good
flow that convert to DM maps with good flow.