Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die."
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Number Six - welcome to the village.
At least this bug was easy: pulse spikes from turrets
were falling in the void. How they get there is an odd
thing - this is a sealed map.
The spikes already have a remove timer, but the touch
function can reset it. Once they get in the void
they insta-touch forever.
There were only about 30, but another bug was adding to
the lag.
One thing I might fix in the engine is touch.
You can touch multiple times per frame, calling the qc function
and running the code thousands of times.
Not really a problem given that the function handles and
makes the object not touchable the next frame.
The more complex you make qc, the more things like this
come out of the wood work.
Not good when your bot test hits 1 "spf"
At least this bug was easy: pulse spikes from turrets
were falling in the void. How they get there is an odd
thing - this is a sealed map.
The spikes already have a remove timer, but the touch
function can reset it. Once they get in the void
they insta-touch forever.
There were only about 30, but another bug was adding to
the lag.
One thing I might fix in the engine is touch.
You can touch multiple times per frame, calling the qc function
and running the code thousands of times.
Not really a problem given that the function handles and
makes the object not touchable the next frame.
The more complex you make qc, the more things like this
come out of the wood work.