Can't Stop the Signal.
After an entire year of hard work behind closed doors, we are very pleased to announce Overwatch, a cooperative multiplayer FPS/RTS hybrid powered by the Source engine and based on the Half-Life 2 universe.
In preparation for this announcement, we have probed the minds of a few members of our community (who have since been returned to their loved ones in nearly the same condition) and have gathered a list of questions that we believe you would like answered.
To make this news post easy to read, answers are hidden by default. You can click on the question itself to make the answer appear!
What kind of gameplay does Overwatch offer?
Overwatch pits a team of rebels playing cooperatively in first-person (the Resistance) against one player who assumes the role of commander to the Combine forces (the Overwatch), controlling units and the environment around them from a bird's-eye view.
Rebels have their usual assortment of weaponry to fight off the enemy (guns, explosives) as well as a few surprises to aid members of their own squad (ballistic shield, health packs).
The Overwatch, on the other hand, has the might of the Combine forces at his disposal, both humanoid and synth, as well as the ability to affect the world they are all in (breaching walls, collapsing escape routes).
[+] What makes Overwatch fun and unique?
» Should I release a swarm of manhacks or give a group of Combine soldiers the signal to rappel down a wall and flank the rebels?
»» Should we split up and attempt to flank the Combine troops from both sides or hit them with a frontal assault?
» Should I call in my Strider or request reinforcements be brought in with dropships?
[+] Will you be creating any assets from scratch (units, abilities, environments)?
However, we are aware of the immense potential Overwatch's gameplay would offer without such limitations and how a unique setting, combined with brand new sets of units and abilities, would be a whole lot of fun. We definitely have a plan in motion that we hope to unveil to you in the very near future.
In the meantime, Overwatch is being built with user-created content in mind. Both the game and our community site have been designed to allow for the creation of custom levels and assets that can be easily showcased and downloaded by our community. The Source modding community is one of the vastest development communities out there and we are anxious to see what they can come up with.
[+] What can I expect now and in the future?
[+] What makes you think you can accomplish all that?
[+] When and where can I download Overwatch?
We will be sending out a first batch of invites on July 14th and will continue to do so on a weekly basis until our public release. Fret not! Knowing how fun it is to play Overwatch with friends, we have been working very closely with the awesome people developing Desura and they have implemented a system that will allow our players to invite a few pals to join in the fun!
Where? You guessed it. As mentioned above, we have been working side-by-side with Desura developers who have been implementing quite a few features at our request, to ensure that your playing experience is the best it can be. Frequent updates and patch releases usually involve quite a headache, but with ModDB's Desura digital distribution platform, keeping Overwatch up-to-date will be easy as pie.
[+] Where can I find more detailed information?
[+] How can I help?
Actually, there is a better way to help us: send us your feedback, ideas and suggestions! Our goal is to create a game our community loves, and to ensure just that, we will be actively requesting your feedback. Each and every stray idea you contribute has the potential to add an element of value to the overall experience, whether you are suggesting a new feature for the game or an improvement to our community site. Don't be shy!
One other way to contribute is to join our team! If you are itching to work long hours for immense gain, you simply will not find a better place. We have one heck of a team, one heck of a development process and infrastructure to back it up, and one heck of a project that's just a ton of fun to work on. If you believe you have what it takes, be sure to send us your resume (with a cover letter) including a link to your online portfolio to: email@example.com
Not very experienced? We want you too! Find out soon how you will be able to join and gain the experience and support you need to turn your passion for game development into a potential career.
[+] This is exactly what I wanted to know. Did you abduct me and probe my mind?
Now, a picture may be worth a thousand words, but a video is worth OVER NINE THOUSAND words. Really. Please enjoy this brief but very nifty teaser trailer:
We hope you are all as psyched about this project as we are. The fun has just begun and we have quite a long and exciting road ahead of us. We are looking forward to soon be playing Overwatch with all of you online and to the growing number of players that will join following every update and improvement to the game.
Head over to our community board and introduce yourself! We are anxious to meet you. And yes, we have cake.
Your friendly neighborhood game developers,
Aaron, Adam, Aleksi, Andy, Brad, Dan, Daniel, Emil, Jake, John, Martin, Michael and Ryan.