After an entire year of hard work behind closed doors, we are very pleased to announce Overwatch, a cooperative multiplayer FPS/RTS hybrid powered by the Source engine and based on the Half-Life 2 universe.
Posted by AndY on Jul 2nd, 2010
Can't Stop the Signal.
After an entire year of hard work behind closed doors, we are very pleased to announce Overwatch, a cooperative multiplayer FPS/RTS hybrid powered by the Source engine and based on the Half-Life 2 universe.
In preparation for this announcement, we have probed the minds of a few members of our community (who have since been returned to their loved ones in nearly the same condition) and have gathered a list of questions that we believe you would like answered.
To make this news post easy to read, answers are hidden by default. You can click on the question itself to make the answer appear!
Overwatch pits a team of rebels playing cooperatively in first-person (the Resistance) against one player who assumes the role of commander to the Combine forces (the Overwatch), controlling units and the environment around them from a bird's-eye view.
Rebels have their usual assortment of weaponry to fight off the enemy (guns, explosives) as well as a few surprises to aid members of their own squad (ballistic shield, health packs).
The Overwatch, on the other hand, has the might of the Combine forces at his disposal, both humanoid and synth, as well as the ability to affect the world they are all in (breaching walls, collapsing escape routes).
In the meantime, Overwatch is being built with user-created content in mind. Both the game and our community site have been designed to allow for the creation of custom levels and assets that can be easily showcased and downloaded by our community. The Source modding community is one of the vastest development communities out there and we are anxious to see what they can come up with.


We will be sending out a first batch of invites on July 14th and will continue to do so on a weekly basis until our public release. Fret not! Knowing how fun it is to play Overwatch with friends, we have been working very closely with the awesome people developing Desura and they have implemented a system that will allow our players to invite a few pals to join in the fun!
Where? You guessed it. As mentioned above, we have been working side-by-side with Desura developers who have been implementing quite a few features at our request, to ensure that your playing experience is the best it can be. Frequent updates and patch releases usually involve quite a headache, but with ModDB's Desura digital distribution platform, keeping Overwatch up-to-date will be easy as pie.


Actually, there is a better way to help us: send us your feedback, ideas and suggestions! Our goal is to create a game our community loves, and to ensure just that, we will be actively requesting your feedback. Each and every stray idea you contribute has the potential to add an element of value to the overall experience, whether you are suggesting a new feature for the game or an improvement to our community site. Don't be shy!
One other way to contribute is to join our team! If you are itching to work long hours for immense gain, you simply will not find a better place. We have one heck of a team, one heck of a development process and infrastructure to back it up, and one heck of a project that's just a ton of fun to work on. If you believe you have what it takes, be sure to send us your resume (with a cover letter) including a link to your online portfolio to: jobs@overwatchmod.com
Not very experienced? We want you too! Find out soon how you will be able to join and gain the experience and support you need to turn your passion for game development into a potential career.
Now, a picture may be worth a thousand words, but a video is worth OVER NINE THOUSAND words. Really. Please enjoy this brief but very nifty teaser trailer:
We hope you are all as psyched about this project as we are. The fun has just begun and we have quite a long and exciting road ahead of us. We are looking forward to soon be playing Overwatch with all of you online and to the growing number of players that will join following every update and improvement to the game.
Head over to our community board and introduce yourself! We are anxious to meet you. And yes, we have cake.
Your friendly neighborhood game developers,
Aaron, Adam, Aleksi, Andy, Brad, Dan, Daniel, Emil, Jake, John, Martin, Michael and Ryan.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
LOOKS AWESOMECAKE :O
OMG, the design of this webpage, the look of your VGUI, everything is top, does anybody pay you for this work or are you just trying to do what other modders don't?
And by this, I mean something special, memorable, adorable, a game which is unlike others, and, yes, I mean game and not mod, because this is a completely new idea.
I appreciate your work, wish you the best luck and, hope you work hard!
No one pays us, we're just workaholics. All we want is to develop something that everyone will enjoy playing. For the time being, it's a mod, but who knows what the future has in store!
Actually, its not a completely new idea, this is a mix between Zombie Master and Iron Grip: Oppression. I used to play Iron Grip and I still play Zombie Master, but sadly, Iron Grip died almost immediately after its release >__> So now I'm happy someone else decided that the concept is golden!!! :D I will be tracking this till the end of time!! >:o
Good luck and keep up this professional level of quality ;)
You never played Zombie Master? That's a crime punishible by death for anyone who owns HL2! And by death I mean missing out on the best mod ever, since the alternative is hardly living.
wow, I just couldn't get into zombie master, but thats just me.
Yeh the design of this looks very nice
Hawt stuff.
I think I just had a boner.
This is the most epic looking thing ever
wow this looks like great gameplay. can't wait.
****** awesome
Wow, nice!
Nice announcement for an awesome mod!
Sounds like good stuff. I'll be tracking this one.
it's like visual crack, i haven't seen polish like this in source mod in a long time. i wish you guys the best of luck with your project.
Awesome guys, I've waited anxiously sense this was first shown. I'll admit, it was a tease waiting without any news or media, but now I know it was worth keeping my eye on this!
I'm glad the wait is finally over to see some ingame work. This looks like it plays like Full Spectrum Warrior, which I enjoyed. Also, a good choice on keeping it in the HL2 universe.
This looks far more promising than Nuclear Dawn (Source Engine FPS/RTS Hybrid Game) in terms of gameplay.
One question though: How is this an "indie title?"
Hey Korge,
I was mostly referring to our approach. We are currently a group of unpaid volunteers, but we put in the same amount of time and effort as an indie would while working on a high-profile title.
We are hoping that the success of this project will only be a first step for our team and that we'll have the opportunity to work on more projects in the future.
@korge It is too early to really tell. Only after they have both been released will you be able to tell.
The custom content of a mod usually is the first thing that catches my eye, but I really like this concept. Very interesting and sounds fun to play.
HOLY ******* JESUS THIS IS ******* AWESOME ****
This was certanly something I wasn't specting, like i said before. Now, I think this can be pretty awesome. Anyway I not sure about this: Is this mod only MP?
Quite good stuff so far guys, I'll keep tunned for sure.
Yes, it is only Multiplayer.
Andy,
Congrats on the announcement. Looking forward to seeing more in the near future.
Thanks Brian, I really appreciate it.
This looks excellent, can't wait for the release!
Hopefuly, this will be better than zombie master.
Guys, this is awesome work, You should open up for donations so we can support your work.
As much as we appreciate that, we'd rather you put that money aside for the time being.
car wait gd job guys carnt wait till release
EPIX! Cant Wait!
This looks awesome!!
Looks great, I'm going to track this mod. I hope to get to play the beta!
"This is exactly what I wanted to know. Did you abduct me and probe my mind?
No, and we will deny any such outrageous accusations."
Epic win.
How many human players will be able to control different combine squads or will it be just 1 (Rebel) vs 1 (Combine)?
Currently, the mod allows one player as the Overwatch (RTS view) and one to seven players as the Resistance (FPS view). It will be balanced for any number of players between those.
Looks pretty tasty, and you know if you want you could always give some of us podcast 17 guys some closed release loving to talk about on the podcast NUDGE NUDGE WINK WINK ;)
Sure, send me an email and we'll work something out!
I think it might be cool if you allow 2 people to play Overwatch, that way he's not all lonely.
Very nice looking and extremely well polished and executed it would seem. I'll keep an eye on this.
I cried when i read it was only for Desura because i don't have access to that site :'(
I believe desura is going to be a digital distributions platform a lot like steam, so everyone will have access to it sooner or later, from what I can tell its still in some state of development you can read more about it here Moddb.com
I know that, I just want to play it now.
Don't worry, invites to play our mod automatically grant you access to the Desura beta. We're also working side-by-side to ensure that we both open up to the public around the same time.
The mod sounds interesting but sounds quite a bit like Iron Grip: The Oppression and that mod was not fun for the person playing the commander.
Also, which individual or individuals had the experience of developing Dystopia?
Aww KP, I'm sad that you've forgotten about me already. Don't you remember this? Moddb.com
Well there are a lot of Andy's..:P
damn it in two weeks! omg omg omg omg omg can't wait need to play this!
......Beautiful....Tracking :D
Well, I've been holding off on replying for quite a while, since in short in some ways I was kinda ticked off about this.
But after giving it some thought and talking with some friends, I feel interested in trying the closed beta regardless and seeing for myself whether some of the "claims" are really true or not.
I've been a very much hobbyist focused modder for the past 2 years now as well as having experimented with making my own game with two different engines so far.
I don't know how you're gonna be selecting candidates though, but I'm used to thinking things through and giving out helpfull constructive critiscm when needed, but I can imagine with a fairly sized development team, you may be more interested in normal games over other developers.
Anyway, that teaser doesn't really tell me anything, but it makes me curious what it is you're hiding after 1 year of work on this, because surely that's not all you've got and that's part of my motivation to try this out, I wish to see what it is that has kept you guys so motivated and confident about this mod.
Hey DuckSauce,
I'm curious, what exactly annoyed you about this post? And which "claims" are you hoping to validate?
Either way, consider yourself invited as I'd love to get your feedback.
The teaser is just that, a teaser. Overwatch is a long way from being complete, but we've made quite a bit of progress over the last year. The fun has only just begun, and we're not going to stop working on this until it's done.
On a side note, congrats on the public release of GraviNULL, I'll definitely be trying it out. Moddb.com