A mod featuring Ant faction and overpowered units, such as Chrono turrets, Volkov, Super tank, nuclear mig!
The mod is developed at GitHub. For full list of changes, please visit the mod wiki there. Also, you may download releases from the GitHub's project releases.
Clips Rule! Trying to get rule based AI working on OpenRA.
AI development: pathfinding and unit selection with reinforcement learning.
My mod dlls are now compiled automatically for download for modders
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Out of date! Please visit github.com/forcecore/CsfStuff for the latest release If your C&C mods contain non-ASCII text to display, you'd need this tool...
New Highwayman for Allies. Engine updated for Release-20171014
Updated for the new playtest, Playtest-20170923. yaaay
New Magnetroll for Allies. New Pest Control for Allies. GI (RA2) for Allies replace Rifleman. Radar Dome high power mode graphical polish
Doge Lord added. Conscript (squad) added. Carrier spawns MiG AND Yaks.
New ant superweapon to kill enemy structures, slowly but surely.
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Hey Boolbada. What happen that caused you to redo your game engine mod?
Also, I was the one who was playing your modded engine because of the aircraft carrier logic you added. I was just playing and messing with it along with my custom sprites I made.
nuuuuu This mod has died
RIP I loved this mod :c
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New update any time soon? I would love to play this on the latest red alert version easily.
New playtest 20170930 ready!
I already have my engine updated but it has nothing new, I decided to hold until I add something :)