Three years ago, my newly founded work associates and I started work on a portal experiment that went horribly wrong, due to “unforeseen circumstances”. Between our world and Xen, a horrifically violent alien world, a large rift in the fabric of space and time was formed. This allowed all manner of violent species to come, uninterrupted, through the portal and vanquish the Earth. They caused the apocalypse as we now know it.” “From this new, unstoppable threat, humans split and formed factions deep underground in military, storage and research bases. Competition was fierce and grudges easily made, we carried on fighting for two years, through the system of railways that linked the bases, while the aliens controlled the surface.”

“My group, once a large faction had been pushed back, subdued and generally battered by the likes of the military and other groups. Three months ago, we took control of a small storage facility base, containing useful supplies and a test centre for explosive material. It was a mighty victory, compared to our recent luck. However, we could not keep it protected enough to keep it secure, and today, we lost all contact after a frantic message describing aliens and military personnel taking control of the base. It is my mission to blow these bastards away…”

~David Marsh

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Optimum Fear

Optimum Fear

Apr 16, 2013 Full Version 4 comments

My group, once a large faction had been pushed back, subdued and generally battered by the likes of the military and other groups. Three months ago, we...

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Ian50028 Apr 17 2013, 8:12pm says:

The people here doesnt even read The release date of The mods, gosh. Its from 1999

+1 vote     reply to comment
TheUnbeholden Creator
TheUnbeholden Apr 9 2013, 7:38am says:

This is possibly one of the most cramped level design I’ve played, it doesn’t give way to a claustrophobic feeling just annoying that the whole thing is brightly lit, tight underground silo with little in the way of combat, weapons, length or anything really.
The one section that could have been great (assassins) is possibly the worst use of the enemy I’ve seen… the cramped room with explosive boxes makes them dead easy to take down with the shotgun you just got, without even having to use the explosives.
The endings is one of the best I’ve seen though and is the only thing that stopping me from saying Avoid It, I don’t ever quite remember feeling as helpless as I did here.

there is no story. Its just gman playing with you… and don’t tell me to read the readme, I shouldn’t have to for the storyline.


+1 vote   reply to comment
Zethass Apr 16 2013, 7:44am replied:

why do you review in the comment section?

+3 votes     reply to comment
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Released Mar 4, 1999
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First Person Shooter
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Optimum Fear
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