Three years ago, my newly founded work associates and I started work on a portal experiment that went horribly wrong, due to “unforeseen circumstances”. Between our world and Xen, a horrifically violent alien world, a large rift in the fabric of space and time was formed. This allowed all manner of violent species to come, uninterrupted, through the portal and vanquish the Earth. They caused the apocalypse as we now know it.” “From this new, unstoppable threat, humans split and formed factions deep underground in military, storage and research bases. Competition was fierce and grudges easily made, we carried on fighting for two years, through the system of railways that linked the bases, while the aliens controlled the surface.”

“My group, once a large faction had been pushed back, subdued and generally battered by the likes of the military and other groups. Three months ago, we took control of a small storage facility base, containing useful supplies and a test centre for explosive material. It was a mighty victory, compared to our recent luck. However, we could not keep it protected enough to keep it secure, and today, we lost all contact after a frantic message describing aliens and military personnel taking control of the base. It is my mission to blow these bastards away…”

originally created by David Marsh (see readme for contact details).

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Optimum Fear

Optimum Fear

Full Version 4 comments

My group, once a large faction had been pushed back, subdued and generally battered by the likes of the military and other groups. Three months ago, we...


A short mod that loves tight corridors and the story isn't really there...

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The people here doesnt even read The release date of The mods, gosh. Its from 1999

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TheUnbeholden Creator

This is possibly one of the most cramped level design I’ve played, it doesn’t give way to a claustrophobic feeling just annoying that the whole thing is brightly lit, tight underground silo with little in the way of combat, weapons, length or anything really.
The one section that could have been great (assassins) is possibly the worst use of the enemy I’ve seen… the cramped room with explosive boxes makes them dead easy to take down with the shotgun you just got, without even having to use the explosives.
The endings is one of the best I’ve seen though and is the only thing that stopping me from saying Avoid It, I don’t ever quite remember feeling as helpless as I did here.

there is no story. Its just gman playing with you… and don’t tell me to read the readme, I shouldn’t have to for the storyline.


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why do you review in the comment section?

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