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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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RSS feed Report content OF2 - Urban Chaos (Rand Avenue) (view original)
OF2 - Urban Chaos (Rand Avenue)
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climber68 Jun 3 2011 says:

Looking good!

+15 votes     reply to comment
Gunship_Mark_II Jun 3 2011 says:

Just perfect looking street! By the way skybox texture fits pretty good, great job!

+10 votes     reply to comment
DanielKeller Jun 3 2011 says:

Something's off about that small pile of rubble in the lower-center portion of the screen. No shadows?
Besides that, looking sharp as always.

+7 votes     reply to comment
MenteR Author
MenteR Jun 3 2011 replied:

everything we do has a reason.

i can't put shadows on those small piles of debris because if you look at them from the other side of the avenue the shadows will render but the model won't. that happens because of the fade scale.

plus it's not noticeable in game since you'll be looking at them from ground level.

+10 votes   reply to comment
Dredile Jun 4 2011 replied:

Maybe add a little more dirt and debris around it then, don't do too much but it still needs more than that. It just looks awkward.

+3 votes     reply to comment
Dr.Doozer Jun 4 2011 replied:

Is there some way to reposition them?

+2 votes     reply to comment
MenteR Author
MenteR Jun 4 2011 replied:

i'll get dirt decals under it. or even remove that piece of debris.

+1 vote   reply to comment
Phenixtri Jun 3 2011 replied:

Good catch that pile of rubble is indeed missing its shadows.

EDIT never mind MenteR explained everything :P

+5 votes     reply to comment
WhiteKnightz Jun 3 2011 says:

Loving the barricades ^_^

+3 votes     reply to comment
altercuca Jun 3 2011 says:

looking good!

+3 votes     reply to comment
Vcc2cc Jun 3 2011 says:

wtf how do the hl2 trees keep migrating to other games?! Gordon couldn't defeat them, but maybe Shepard can.

Looks good.

+6 votes     reply to comment
MenteR Author
MenteR Jun 3 2011 replied:

they're just pine and apple trees. they're seen all around the world.

+3 votes   reply to comment
Phenixtri Jun 3 2011 says:

Also did you guys ever consider reskining the strider to look like the beta white version? The default strider is the locally produced version made on earth for the occupational forces so yea it would make more sense if yours was white since its part of the Combines initial invasion force.

Some thing like this for example.

Now onto critiquing the map it self.

Over all ts very well made but the lack of cars/vehicals on the roads its a bit odd. More city like props over all would greatly enhance the environment & atmosphere of the mod. it looks too barren as it is now.

The lack of stop lights is also a bit odd. Some knocked down & broken/blown apart trees & tree props would also give the map more of a war torn feel.

Most of the buildings windows should also be blown out since Portal storms have been raging for some time already & as seen in HL2 EP1 they produce shockwavs of wind that are strong enough to shatter steel railroad bridges. Not all of the have to be broken but those facing the direction of an active portal storm should have about 70% of their glass shattered or damaged in some way.

+5 votes     reply to comment
Phenixtri Jun 3 2011 replied:

For an added war torn feel you should also include burned out & shattered wreaks of US Army Marine Corps, & or National Guard units who would have had the 1st unlucky contact with the Combine. Any thing from Burned/blown apart out Humvee's, Cargo Trucks, Bradly APCs, Striker IFVs, M1A1 & M1A2 Abrams MBTs, & even some crash sites of USAF & US Air National Guard planes & Army/Marine helicopters.

Of course not all in this one area of the map but in general areas of the city I mean.

Burnt & or severed/decayed corpses& parts of soldiers & civilians are also recommended. After all its the fall of mankind as we know it & I doubt it was in any way humain & non graphical.

So far its a great WIP but it still has yet to convey the atmosphere & environment or a truly devastated city wrought but 1st parasitic infestation of Xen aliens & then torn to pieces by the later invading Combine.

As always keep up the great work guys.

+5 votes     reply to comment
MenteR Author
MenteR Jun 3 2011 replied:

there are stop lights on the intersection. and we can't just blow the buildings, that would look terrible. the buildings already have shattered glass too except for that one, you can see it on our facepunch thread or my steam account.

it's not a portal storm btw, it's a portal that the combine used to get something on earth, so no, buildings shouldn't be blown. plus it'd look like crap in game. and the lack of vehicles makes sense because they evacuated the city on the initial invasion. there are a BUNCH of military trucks and cars on this map and you can see a few from this angle if you fullscreen the picture.

we'll maybe reskin the strider.

and there isn't a parasitic infestation, xen aliens sticked to the outskirts, sewers and interiors since on the city it's war most of the time.

we do have shattered stuff, vehicles, etc but a single screenshot doesn't define the entire city chapter. you got a lot of "read: a lot" into you which defines you as a sort of ideas guy. we appreciate that but sometimes you just state the obvious.

+5 votes   reply to comment
Phenixtri Jun 3 2011 replied:

Ah I c it makes sense now. But still some abandoned civilian vehicles would be seen.

And sorry if I state the obvious at time :P its a bad habit.

+2 votes     reply to comment
MenteR Author
MenteR Jun 3 2011 replied:

there are, just not on this map.

+5 votes   reply to comment
climber68 Jun 3 2011 says:

I agree with there being bodies lying around,and not all the citizens would make it out.But still,great job! And I would also make the streats and sidwalks a little less shinny.

+3 votes     reply to comment
-:Steve-o:- Jun 3 2011 says:

Don't worry guys, the burn out military vehicles and dead body piles are on my list of stuff to do. And I'll fix the specularity maps on the sidewalk + road so they don't look wet.

Here's the facepunch thread btw.

+4 votes     reply to comment
relinquish152 Jun 4 2011 says:


+2 votes     reply to comment
Raspi Jun 4 2011 says:

it's ok but also is still war isn't it ? i would like some guhships flying around and transporters as well, like the ones we see in half life 2 episode 2.

+2 votes     reply to comment
MenteR Author
MenteR Jun 4 2011 replied:

chill, a screen doesn't show everything that this battle will have.

+3 votes   reply to comment
minmi96 Jun 4 2011 says:

why is there a strider, i thought they wernt invented during that time.

+3 votes     reply to comment
EricFong Jun 4 2011 says:

They are, back in their own place.

They send strider and non human unit to invade the earth.

+3 votes     reply to comment
CuervoSp Jun 4 2011 says:

Looks good! =)

+3 votes     reply to comment
Dr.Goupyl Jun 4 2011 says:

I like this srteet.

+2 votes     reply to comment
TheSuperNova Jun 4 2011 says:

Everything you do is absolutely top quality. keep it up

+3 votes     reply to comment
levan563 Jun 4 2011 says:


+2 votes     reply to comment
PurpleGaga27 Jun 6 2011 says:

Loving it! One of the best HL2 maps ever.

+2 votes     reply to comment
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Jun 3rd, 2011
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