The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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Post comment Comments  (0 - 50 of 55)
climber68
climber68 Jul 1 2011, 11:23pm says:

Seriously,you're killing me with how awsome you guys are making this mod.

+42 votes     reply to comment
GodofDarkness
GodofDarkness Jul 1 2011, 11:23pm says:

wait, so they citadel arrived to earth like a drop pod?

+16 votes     reply to comment
MenteR
MenteR Jul 1 2011, 11:24pm replied:

taken from raising the bar:

"entire blocks from City 17 vanished into thin air as the Combine delivered the Citadel to Earth."

so yes, it came either from a portal, or was brought from space and dropped into earth. it's safer to assume it came from a portal because as far as we know so did all the combine, so we chose that.

+20 votes     reply to comment
GodofDarkness
GodofDarkness Jul 1 2011, 11:30pm replied:

is it just a sky box event or is the going to be like massive clouds of dust and stuff when its dropped

+12 votes     reply to comment
MenteR
MenteR Jul 1 2011, 11:33pm replied:

there'll be a dramatic shockwave of dust (we're thinking of making the vehicles fly away), color correction change and some other effects.

most of it will happen in the skybox but the flying vehicles and part of the shockwave happens in the play area.

+14 votes     reply to comment
GodofDarkness
GodofDarkness Jul 1 2011, 11:37pm replied:

it would be really cool if after it dropped you had to fight your way around in a cloud of dust like at the end of the battle in star wars episode 2 (if you have seen it of course)

+15 votes     reply to comment
MenteR
MenteR Jul 1 2011, 11:38pm replied:

sounds cool, i'll see if i add that.

+10 votes     reply to comment
GodofDarkness
GodofDarkness Jul 1 2011, 11:45pm replied:

im glad i could help :)

+8 votes     reply to comment
-:Steve-o:-
-:Steve-o:- Jul 1 2011, 11:48pm replied:

I think having loads of smoke sprites would drastically lower the frame rates. Our particle dude Ghor will probably make a particle for it.

+3 votes     reply to comment
warbrand2
warbrand2 Jul 2 2011, 2:00am buried:

(buried)

Ever play gmod a smoke cload would just be like the fog setting in gmod.

-13 votes     reply to comment
KEVLAR60442
KEVLAR60442 Jul 2 2011, 12:23am replied:

The scene could use some cinematic physics as well. Maybe a car smashin a building wall or a building toppling over, opening up a detour for you to move.

+13 votes     reply to comment
iridium_acid
iridium_acid Jul 2 2011, 5:01pm replied:

That's a good idea.

Yeah, there's a lot of potential to implement cinematic physics here. Cars flying, trees falling, building crumbling, etc.

+7 votes     reply to comment
cpl-bradley
cpl-bradley Oct 5 2011, 10:54pm replied:

Never enough cinematic physics. just when you thought you have enough of it, BAM more cinematic physics.

+1 vote     reply to comment
supersonicbros369
supersonicbros369 Dec 9 2011, 8:21pm replied:

If I may so as to add to the train of ideas here,
Why not script some npc casualties. Like in hl1 where a half dead guy warns you about the tentacles. I was thinking that would add a bit more intensity and realism to the game. I'm thinking along the lines of a guy who is covered in blood from the waist down and is crawling to you when you reach a scripted waypoint. (Man, does it make me a bad guy to suggest such things? Asking for in-depth suffering npcs?)

+1 vote     reply to comment
mashalien4
mashalien4 Dec 12 2011, 5:38am replied:

Not at all! Npcs deserve to suffer for their human masters anyway :D

+1 vote     reply to comment
climber68
climber68 Jul 1 2011, 11:47pm says:

Dust cloud action does sound cool,but it might cause alot of lagging.

+8 votes     reply to comment
Mr.Walrus
Mr.Walrus Jul 2 2011, 12:01am says:

Always wanted to see the Citadel fall into C17, this is gonna be awesome.

+11 votes     reply to comment
jjawinte
jjawinte Jul 2 2011, 1:14pm replied:

Me too !

+5 votes     reply to comment
sasasa
sasasa Jul 2 2011, 12:02am says:

Looks good overall.
But don't you think the map atmosphere should be a bit yellow to fit Citadel's effects? And the fog layer at the bottom of The Citadel, it should be slighty grey.

+1 vote     reply to comment
MenteR
MenteR Jul 2 2011, 2:40am replied:

we're getting a skybox specially for this scene. the part where the citadel's falling is almost red. we're also gonna work more on the color correction for this part.

+5 votes     reply to comment
altercuca
altercuca Jul 2 2011, 1:12am says:

looks epic! im glad you guys are staying as close to the storyline as this! i mean this is straight out of raising the bar!!! btw, shouldn't the citadel be closed! like at the beginning of HL2 when barney gives you the crowbar and the citadel from closed starts to open up?

+3 votes     reply to comment
MenteR
MenteR Jul 2 2011, 2:29am replied:

it opens as soon as it gets here so it can deploy extra ships.

+5 votes     reply to comment
zonbie
zonbie Jul 2 2011, 1:17am says:

i always pictures huge spikes or monumental drill bits at the bottom of the citadels

+5 votes     reply to comment
altercuca
altercuca Jul 2 2011, 1:32am replied:

i think at developer comments in hl2 when u first enter the citadel the devs say that it is always dipping down, that's why you feel the shakes, its the citadel drilling.

+1 vote     reply to comment
MenteR
MenteR Jul 2 2011, 2:29am replied:

you can see the drills on this screenshot. full screen it.

+5 votes     reply to comment
EricFong
EricFong Jul 2 2011, 2:17am says:

So... many... media... can't... resist... must fap... for... the... awesomeness!

+5 votes     reply to comment
just_call_me_G
just_call_me_G Jul 2 2011, 2:37am says:

Such a huge spoiler :'(
... but i was expected the Citadel there.

+1 vote     reply to comment
MenteR
MenteR Jul 2 2011, 2:38am replied:

we were going to keep it for the trailer. but we had a few problems with releasing it today so we just decided to show it.

+3 votes     reply to comment
Null-Entity
Null-Entity Jul 2 2011, 4:12am says:

F..ing cool :D Its like a giant drop pod, I feel sorry for the poor bugger standing under that.. hell the entire city district :P

+1 vote     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate Jul 2 2011, 4:59am says:

When I read this in my updates box, I never thought it'd LITERALLY be falling. I thought you meant it would be destroyed...this is far more amazing.

Also, I always imagined that a base fell, and it turned into a citadel in a couple of minutes - transformers style. I don't think raising the bar ever said that it COULDN'T be that way. Anyways, this is still amazing. I wish we could move buildings like that. I'd be able to have vacations anywhere I want for FREE.

+3 votes     reply to comment
Mr.Walrus
Mr.Walrus Jul 6 2011, 6:57pm replied:

The Citadel transforming- even if only with a few sections connecting and expanding- would be goddamn awesome. Not that this isn't already, but that would just take it up another notch.

+1 vote     reply to comment
Raspi
Raspi Jul 2 2011, 5:39am says:

WOW THAT IS ..... the least to say it's cool

+1 vote     reply to comment
The_Captain943
The_Captain943 Jul 2 2011, 6:08am says:

looks like ****


AWESOME **** :D

+1 vote     reply to comment
Readyus
Readyus Jul 2 2011, 6:21am says:

So,this place is City 17? Does the mod takes place in Arizona?

+3 votes     reply to comment
-:Steve-o:-
-:Steve-o:- Jul 2 2011, 8:34am replied:

The mise en scene is a fictional city in Arizona called "Rookstad".

+1 vote     reply to comment
relinquish152
relinquish152 Jul 2 2011, 6:26am says:

wow

+1 vote     reply to comment
grzyb
grzyb Jul 2 2011, 8:02am says:

amazing!

+1 vote     reply to comment
Res1
Res1 Jul 2 2011, 8:27am says:

is that actually ingame? o.o

+1 vote     reply to comment
-:Steve-o:-
-:Steve-o:- Jul 2 2011, 8:35am replied:

Yeah it's in-game.

+1 vote     reply to comment
HL-Rul3z
HL-Rul3z Jul 2 2011, 8:35am says:

woah

+3 votes     reply to comment
Rymdreg
Rymdreg Jul 2 2011, 10:04am says:

There is no such a word to describe how beautiful it is...

+1 vote     reply to comment
Ninja_Nub[NOR]
Ninja_Nub[NOR] Jul 2 2011, 10:53am buried:

(buried)

This is almost as good as sex.

-5 votes     reply to comment
ashton93
ashton93 Jul 6 2011, 7:41pm replied:

I would certainly say its better

+4 votes     reply to comment
climber68
climber68 Jul 2 2011, 12:25pm says:

This is awsome,but something that might be cool to, is if there is a flash of light comeing from the portal, then you see the citadel taking form in some cool electric looking way.

+1 vote     reply to comment
Pablo79
Pablo79 Jul 2 2011, 1:17pm says:

OMG! Awesome!!!

Cool Mod :3

-1 votes     reply to comment
kommandojoe
kommandojoe Jul 2 2011, 1:54pm says:

I like the vibrant colors quite a bit! :)

+5 votes     reply to comment
CuervoSp
CuervoSp Jul 2 2011, 3:09pm says:

Really good work. I love all the colors.

+3 votes     reply to comment
Lazypro
Lazypro Jul 2 2011, 4:32pm says:

The mod never fails to amuse...

+4 votes     reply to comment
uunderfire
uunderfire Jul 2 2011, 7:20pm says:

Is the building at the top-left bottom of the picture attracted by the Portal ? It would be awesome if the Portal would act like a storm and cut all buildings in pieces in the sector, like during a hurricane !

+5 votes     reply to comment
Spazz1996
Spazz1996 Jul 2 2011, 7:44pm says:

off topic but those destroyed walls under where the citadel is falling eerily reminds me of the remains of the World Trade Center after 9/11

+3 votes     reply to comment
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Image Details
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Demonstration
Date
Jul 1st, 2011
By
MenteR
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