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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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Media RSS Feed Report media OF2 - Urban Chaos (Abandoned Warehouse) (view original)
OF2 - Urban Chaos (Abandoned Warehouse)
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MenteR Author
MenteR Jul 7 2011 says:

fixed a couple of things as requested. thanks for pointing them out!

+7 votes   reply to comment
VovaS500 Jul 7 2011 says:

Hm! Very cool! =)

+3 votes     reply to comment
JonnyBoy0719 Jul 7 2011 says:

wow this is awesome :D

+7 votes     reply to comment
Coppermantis Jul 7 2011 says:

Nice, very detailed. Pretty lights too.

+5 votes     reply to comment
GodofDarkness Jul 7 2011 says:

that's better, now it truly looks abandoned

+7 votes     reply to comment
AlekZanDer Jul 7 2011 replied:

I agree.

+3 votes     reply to comment
DangerousCat Jul 7 2011 buried:


Never seen abandoned buildings, huh? I don't remember any have a holes at the floor...maybe there were stalkers with a box of grenades =/

(if they were, then they are stupid stalkers).

-5 votes     reply to comment
JohnFreemanFYEAH Aug 11 2011 replied:

It's suppose to be destroyed; the combine are taking over.

+4 votes     reply to comment
sasasa Jul 7 2011 says:

A true masterpeice! I would love to have a gunfight there! Or with zombies...

+4 votes     reply to comment
ashton93 Jul 7 2011 says:

Since almost the whole roof have collapsed, shouldnt there be more rubble?

+1 vote     reply to comment
MenteR Author
MenteR Jul 7 2011 replied:

there is a LOT of rubble. at first there was none, hence why i took the original pic off from moddb.

+2 votes   reply to comment
Mr.Walrus Jul 7 2011 says:

Why, it looks just like the destroyed buildings valve made - except 10 times better.

+5 votes     reply to comment
_Erebus_ Jul 7 2011 says:

you'd think that since the roof had collapsed and it's abandoned, those windows wouldn't be intact.

+2 votes     reply to comment
MenteR Author
MenteR Jul 7 2011 replied:

they're missing most panels and 4 of them have holes in them. if that's intact for you i'd never want to visit your house.

+2 votes   reply to comment
bobsam Jul 7 2011 replied:

Haha, MenteR...

+1 vote     reply to comment
Mattey Jul 7 2011 says:


But yeah, to make it perfect, it just needs some broken windows.

And maybe a few holes in the floor.

+1 vote     reply to comment
corey365 Jul 7 2011 says:

wow at this point you're making my idea for Shepherd mod in the dust

+3 votes     reply to comment
KarimIO Jul 7 2011 says:

Reminds me of that area in Half Life and TFC (in the Hunted map). Just a helluva lot better!

+1 vote     reply to comment
MenteR Author
MenteR Jul 7 2011 replied:

you're right! that's where i got the main idea from, even though it looks pretty different.

+1 vote   reply to comment
xXMaNiAcXx Jul 7 2011 says:

As I said before, the mapping looks really sweet, with those excellent textures, and the fog/smoke on the top part of the building which makes the ambient feel so good, i'm really impressed. I just wish those windows on the low part of the building weren't as perfect as they are, I mean, if the building is already like that, why would the windows look that intact? I suggest putting some destroyed windows, glass on the floor and maybe even some holes on the wall, because I think that the outside of the building should also look destroyed like the inside.

+1 vote     reply to comment
MenteR Author
MenteR Jul 7 2011 replied:

the windows are missing 80% of their panels, and at least 2 of them have huge holes for hobos and crackheads to crawl in at night. i still don't know why you guys think they're intact.

+1 vote   reply to comment
xXMaNiAcXx Jul 23 2011 replied:

Maybe it is the angle?

+1 vote     reply to comment
PrivateSnowball Jul 8 2011 says:

Almost looks like something out of Killzone....tasty :)

-1 votes     reply to comment
DangerousCat Jul 8 2011 replied:

Killzone is darker. Or you never ever played it.

+2 votes     reply to comment
Skinnycap Jul 8 2011 says:


+1 vote     reply to comment
zonbie Jul 8 2011 says:

IMO the scene looks good but I agree that I can see too much of the floor. It seems like scattering some medium-sized displacements using the rubble texture would make this look more "rubble-filled" without detracting from player movement or the general aesthetic. If anything, use displacements to make it look like rubble has been "pushed" or "swept" into the corners of the building by the rebels. I'm thinking of the final urban battle scenes in City 17 in Half-Life 2.

+1 vote     reply to comment
MenteR Author
MenteR Jul 9 2011 replied:

you dont collide with it. don't assume things.

+1 vote   reply to comment
SpUz Jul 10 2011 says:

Is this the one in the demo, remade ?

+1 vote     reply to comment
MenteR Author
MenteR Jul 12 2011 replied:


+1 vote   reply to comment
djj8841144 Jul 10 2011 says:

it's so cool!!

+1 vote     reply to comment
Gamerman12 Jul 11 2011 says:

Very nice. But get new rubble models, the HL2 models have become overused and outdated sense VALVe didn't create many, and people overuse them.

-1 votes     reply to comment
SuperCooper64 Sep 6 2011 says:

Me: Whoa! This video game looks awesome when does this come out?
My Friend: Um, it's a mod.
Me: WTF!?

+1 vote     reply to comment
Madox Mar 30 2012 says:

hmmmm, where have i seen this before...? oh, thats right!!! HL2 Episode 1...

+1 vote     reply to comment
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Time to go Urbex with Corporal Shephard.

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Jul 7th, 2011
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