The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - Broken Communication (view original)
OF2 - Broken Communication
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Master_Of_Hiddenry
Master_Of_Hiddenry - - 103 comments

Looking pretty good!

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Xylemon
Xylemon - - 2,677 comments

Holy ****...

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Szczekus
Szczekus - - 380 comments

Wow, it looks awesome!

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AlekZanDer
AlekZanDer - - 2,695 comments

sO AWESOME...

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REENIGAV
REENIGAV - - 1,872 comments

this mod is amazing

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Mr.Walrus
Mr.Walrus - - 5,806 comments

I cant wait to play this!

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BonKerz
BonKerz - - 55 comments

Very nice mapping. To make these caves to your just flip displacements around to make walls and ceilings?

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menter Author
menter - - 1,226 comments

No, it starts out as a huge square room, then I subdivide them and work on all the displacements manually. That's how they did the antlion caves in Episode Two.

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Deremix
Deremix - - 385 comments

Epic as hell. <:D

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jjawinte
jjawinte - - 5,067 comments

Fantastic mapping of this area !

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Skinnycap
Skinnycap - - 279 comments

Cool!

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Description

Infection spread within the walls of the last secure scentific research lab. Even deep down the earth, there was no chance for the refugees. As the power began to dwindle, all communication was lost in the lower levels of the facility. It's now up to Shephard to make his way deep into the faclity to restore power and therefore, stabilish a communication with the Phoenix Hideout.

Mapping by MenteR.

FULL RESOLUTION (1680x1050):
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