What happens when a Killzone fan, who is also a modder, gets bored during a night of clan fun with friends? Doomzone, that's what! Doomzone is a GZDoom mod that adds class-based gameplay to the game, featuring 13 different player classes, five grenade types, and a whopping 82 weapons.
This mod *REQUIRES* GZDoom v3.0 or later. Previous versions of GZDoom are not supported.
Special Thanks To:
Razor Volare, Fisk Zinnemann, Teddy Laisure, Nems, XTerra1, Bathy Salts for beta testing
Captain J for custom sprites (you rock, dude!)
Footman for GL dynamic lighting tips under GZDoom
Derrick Drysdale for custom M_DOOM lump and logo (thanks a TON for this, you da 'dillo)
Kinsie for destroyable objects from Doom Enhanced
The good folks at zdoom.org who have had to put up with my insane questions and "user error" bug posts
Gothic for additional Dark Matter Gun coding
Daniel for Mini-Nuke coding
Nash for original gore code base, screen tilt script
saegiru for additional HUD coding
The Zombie Killer for flashlight coding
CaptainManiac and BadMojo for bloody screen and fadeout effects
05/18/2017 - ModDB front page feature!
At long last, Doomzone v1.7 is released! While Active Skills have been the primary focus of this update, a lot of other changes and fixes have also been made. Take a look at the changelog below for more information on what's updated since v1.6.2.
Note: You will need GZDoom v3.0 or later to run Doomzone.
To install, simply overwrite the old version with the new. No previous versions of Doomzone are required, as this is a full release. Older versions have been archived.
If you happen to stumble across any bugs or crashes, please PM any bug reports or crash logs so I can have a look. The more information, the better.
As always, happy fragging!
Not all mods play nice together - That's what these patches are for!
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Compatibility patches for running Doomzone with other mods!
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