I play doom, I mod doom, I eat doom cereal.

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DoomDb - The official Doom WAD sharing group!

DoomDb - The official Doom WAD sharing group!

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benosa
benosa Dec 7 2014, 8:26pm says:

Hey man, so enjoyed the Doom mod "Operation Inhuman" you maid, thank you dearly and best blessings!, Ben, Israel.

+1 vote     reply to comment
killbotvii
killbotvii May 27 2014, 1:39pm says:

Hey dude, you should really chill out. There was no need for that massive rant against someone who doesn't even affect you in any way.

+6 votes     reply to comment
BrEnTeSchofield
BrEnTeSchofield Feb 10 2014, 8:38pm says:

Hey man it's me again, do you know how to make the GZDOOM this run smooth like Zandronum

+1 vote     reply to comment
BrEnTeSchofield
BrEnTeSchofield Feb 14 2014, 8:40am replied:

I just found something out, I was playing on this level with a bunch of barrels and that's what made me think GDZOOM was slow and I went back to Zandronum, and I played on the same level and it ran slow for Zandronum because of all the stuff that was on the map

+1 vote     reply to comment
cortlong50 Creator
cortlong50 Feb 14 2014, 8:19am replied:

Hey I'm sorry man I didn't see this!
The best way for me is to turn texture filtering off and dynamic lighting off if you're running some heavy ****.
Gzdoom is just way more taxing than zandronum. As I'm using an old laptop so I completely feel your pain. Especially with my mod. It's insanely taxing.
Other than that dude. I haven't found a way and I've messed with it for months.

+2 votes   reply to comment
General_Green
General_Green Feb 3 2014, 4:04pm says:

Alright, so problem with Operation: Inhuman, it tries to run, but it has a lot of errors while launching, then crashes. "Tried to register class 'Nashgore_FlyingBloodSaw' more than once." and other such issues. Using GZdoom

+1 vote     reply to comment
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