Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.

Report RSS Teaser 1 [2008]
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sutra_668
sutra_668 - - 153 comments

Love is in the ear ;)

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MikeyDoom
MikeyDoom - - 159 comments

You mean air?

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Deremix
Deremix - - 385 comments

Lol, ear sex.

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ExpiredSkydiver
ExpiredSkydiver - - 14 comments

Ow

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m82sniper
m82sniper - - 1,490 comments

Well, love the night vision, hate the Half life 2 vortigaunt model.. I know its still early, but you guys should consider changing it to make it look more HL1-ish..

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DragonNOR Author
DragonNOR - - 567 comments

I don't think we'll do much about the model, but we'll definately give it a new set of animations to match a different behavior than what was necessary for the vort to use in Half Life 2 :)

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Djehuty
Djehuty - - 41 comments

Wheres the collar on the vortigaunt?

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THE_GMoD
THE_GMoD - - 847 comments

ok ok , there is one thing you have to do, HL2 have a unuesed slave model in its files, it is the HL2 vortigaunt with the green shackles
please use this instead of the default?!?!

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magmasloth64
magmasloth64 - - 78 comments

Yes use the hl2 slave model rather than the ep2 frog model XD

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DragonNOR Author
DragonNOR - - 567 comments

Thanks for the directions :D We'll use it in the future :)

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kakeisgood
kakeisgood - - 175 comments

actually it is used if u have half life 2 start a new game at the FIRST chapter then get off the train look to the right you will see a slave vortagaunt sweeping

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xthexfloodx
xthexfloodx - - 2 comments

use this model

http://images2.wikia.nocookie.net/half-life/en/images/2/27/Vort_ep2_slave.jpg

it has it up for download, i have it on my gmod

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xthexfloodx
xthexfloodx - - 2 comments

here is the link to the gmod npc model:

garrysmod.org/downloads/?a=view&id=27292

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Bluehawk
Bluehawk - - 596 comments

About ding-dang time, gotdarn it.

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Sionfel
Sionfel - - 1,552 comments

heck yes, took a while.

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CrowbarSka
CrowbarSka - - 297 comments

Pretty nice. I think the main problem with the Vort is that it moves too slow. It also does need HL1-style animations and the shackles too to show it's a slave.

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Lonefox
Lonefox - - 23 comments

Yes we havn't tweaked the run speeds yet but i think that will deffinitly be modified :)

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chicken2112
chicken2112 - - 243 comments

COOL

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Armageddon104
Armageddon104 - - 3,128 comments

use the vort slave model at the very first map on hl2 then this will be perfect.

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kakeisgood
kakeisgood - - 175 comments

yeah

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MP81
MP81 - - 112 comments

Awesome video!

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TheDebonairNomad
TheDebonairNomad - - 2,713 comments

Looking Good.

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ChestyMcGee
ChestyMcGee - - 238 comments

Cool idea and looks good so far. This is heavy WiP right? Because I would expect far less HL2 props in the final release, though I imagine that's a long way off.

I hope that rifle is WiP too by the way, because it was pretty shockingly bad!

xD

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Zorrentos
Zorrentos - - 1,323 comments

The usual... Lots of complaints and absolutely no constructive criticism or suggestions of how to change it ...

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ChestyMcGee
ChestyMcGee - - 238 comments

Okay well here's some constructive criticism:

The texture is terrible. Very low-res and almost entirely one colour. The scope shows no reflections. The origins of the weapon on screen are poor and out dated, it needs to be higher up and more central.

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potatis_invalido
potatis_invalido - - 4 comments

You are right. They should look at the Opposing Force model.

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Pokemon_Eater
Pokemon_Eater - - 1 comments

His hands need to be beefier, and I suggest using the splinter-cell/COD4 night vision goggles turn-on noise. The ones in the video do not sound good.

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Flabernat
Flabernat - - 69 comments

Very sweet, . . keep it up guys, I'm downloading this as soon as you're done with it!
. . .. is it sad I know exactly where in the game that part is from ?? . . . lol

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DragonNOR Author
DragonNOR - - 567 comments

Not at all ^^ Allthough I did as well when I first saw it so I might be biased xD

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jaspercat333
jaspercat333 - - 49 comments

A sniper rifle in CQB? What was he thinking? Anyway, I don't have HL: Opposing Force, so if they use it in that, I'll gladly be quiet. Also, it may not be very important, but NVGs need to be a circle(meaning a green circle with the rest dark) to be more realistic. But, I will say it again, if it's like that in the original game, and you want to make it as similar as possible, that's your call. Anyway, looks really great, and very, very excellent mapping. I look forward to play this, and I will be watching this mod.

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kakeisgood
kakeisgood - - 175 comments

the vort sounds messed up

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b0bb0
b0bb0 - - 7 comments

looks awesome!

i loved Op4, so i no ill love this!

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freredarme
freredarme - - 4,357 comments

It's not the slave vortigaunt :p

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MrCombineGuy
MrCombineGuy - - 11 comments

Actually, you dont take orders from anyone cuz in Half-life theres a radio when they start bombing saying "Forget about Freeman, we are pulling out. Anyone left behind is now on theyre own" and that happends really early in opposing force!

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Zorrentos
Zorrentos - - 1,323 comments

Can't wait for the next ingame footage! It's pretty amasing to compare how it looked in late 2008, to how it looks now =)

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Gunns
Gunns - - 120 comments

could you please change the walking animation for the gun or somenthing, it looks like a robot walking with that sniper, so yea , why cant you use the half life 2 style or somenthing, that the weapons moves (QUITE ALOT) every time you turn and stuff, just sayin...

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Mort_Brain
Mort_Brain - - 572 comments

Remmember watching this as a kid.

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Description

Here you see some of the stuff already released in action as Shephard makes his way through a small portion of the map 'The Package' with his trusted sniper rifle and his increasingly necessary Nightvision goggles.
It's a quick sneak peak into what we've been working on.