Operation Black Mesa is a total Source conversion of Half Life: Opposing Force. Half-life: Opposing Force is still an amazing game, although its not nearly as amazing as it was when it was released.

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tertio
tertio Dec 20 2006, 4:19am says:

The only crits on this is that it is suppose to be darker, like noon. so make the light more blue and lower the light setting by 200 - 300.

+2 votes     reply to comment
Willard_fatman
Willard_fatman Sep 19 2006, 6:51pm says:

Very Nicely Done, The Only Thing That Is Off Is That Its Liek Getting Dark in The Orig. Game And This Is Too Bright. Besides that it looks Realy Good! Keep Up Teh Good Work.

+1 vote     reply to comment
Stubby
Stubby Oct 11 2007, 11:04pm says:

disable the shadows on the props and use blocklight to cover the metal parts on the props this will result in some better/ not so dramatic shadows from the fence

+1 vote     reply to comment
DUDER
DUDER Jan 1 2008, 1:37pm says: Online

Cool! alot better than the old grumpy Shadows! (Brightness Ftl)

But here we want HDR ''lightning'' :laughs:

+1 vote     reply to comment
AnotherBlackMesa_Fan
AnotherBlackMesa_Fan Jan 10 2008, 11:13am says:

Tooooo light!!!!

And personally I feel theres somethign wrong with some of the mountain side. (It's not a mountain I know.. what ever the word is...)

0 votes     reply to comment
Mechwarrior
Mechwarrior Jan 31 2008, 4:22pm says:

This reminds me of highgrounds from halo 3

0 votes     reply to comment
Bigbang.
Bigbang. Jun 24 2008, 12:17am says:

Typing Every Word I Capitals Is Only For Cool Kids.

Looks awesome, since you are remaking the HL1, you can change anything you want.

+2 votes     reply to comment
Dredile
Dredile Aug 25 2008, 9:47pm says:

Those two buildings look like black mesa sources, go look at the follow freeman chapter media. it looks almost exactly like it.
Other then that nice job.

+1 vote     reply to comment
supλtails3
supλtails3 Oct 30 2008, 5:44pm says:

VERY NICE! I would first off recomend lowering the lighting to look more like noon, and a skybox texture of the cliffs and mesas in the bg would be appropriate as well. Plain skies seem to bore me because it seems like you are in a map rather than a world, HL1, BS and OP definately gave the concept of being in a world rather than a map.

+1 vote     reply to comment
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Sep 17th, 2006
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