OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

  • be a full featured reimplementation of Morrowind
  • run natively on Windows, Linux and MacOS X
  • support all existing content, including Tribunal, Bloodmoon and all user created mods
  • allow much greater modability: change game rules, create new spell effects, etc through scripting.
  • fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
  • improve the interface and journal system
  • (possibly) improve game mechanics, physics, combat and AI
  • (possibly) support multiplayer at some point
  • (possibly) improve graphics to use more modern hardware

OpenMW is released under the GNU General Public License version 3. It is written in the D programming language, and all source code has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics.

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