Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

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Report RSS Mandalorian Sting Ray interceptor (view original)
Mandalorian Sting Ray interceptor
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JayTheGam3r
JayTheGam3r - - 1,869 comments

How would these go against Talon fighters?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Talons can take 2 missile hits, on the third they die. It's a pretty even match, as the missiles take a while to recharge, and the Talons do a heavy damage with thier lasers. Though the sting rays will probably come out victorious, as their speed far exceeds that of the Talon, and they have much more health.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Oh boy...more death for the republic....thranta spam

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Description

3 Interceptors per squadron. Faster than normal fighters, with stronger shields and thicker armor. Armed with 2 short range laser cannons, but more importantly specialized homing missiles, designed to shoot down fighters and bombers. Feel free to post Mandalorian names in the comments with the translation, I'd like to give these a Mandalorian name, but I don't speak Mando'a.

Unable to attack anything else than fighters and bombers, these things are very strong, fast, and durable in a dogfight. They fire one missile each, and then have to reload 3.5 to 5 seconds. This is because the missiles are able to shoot down all low-tier fighters (aurek, chela, sith fighter, aurora, davaab) in one shot, and are almost always a guaranteed hit once launched, they will follow their target for 2 more seconds after the missile leaves the launch bay, then self destructs. The missiles are slower than concussion or cluster missiles, which makes them pretty cool to look at while tracking their target.

Pretty damn strong and pretty damn useless when encountering anything besides fighters and bombers.