Old Republic mod for Forces of Corruption. Exactly as it says on the tin.
I finally coded in Warb_Nulls Defender Corvette, from the TOR upcomming mmo. Credit to Warb_Null for the model and skin, I coded it, and Shimrra from the UEaW team rigged the turrets to move, which is a very very nice addision, it has a fighter locomotor, and seeing the turrets in action there is really fun to watch.
It will take over the role from the Foray as an anti capital ship, it is armed with 2 moddified heavy turbolasers, able to fire at fighters and bombers too, though it'll only hit like 1 of 30 shots it fires at them, so you can't really use this as anti fighter/bomber. Also has a heavy concussion missle launcher, very strong shields for such a small vessel and almost no health points. This will allow you to use hit and run tactics, as the shields will regenerate rather quick, while taking no hull damage. (when it does you'll probebly lose the ship anyways because of the low health)
The Foray will take over the Patrol Corvettes roll as light anti fighter/bomber ship. Patrol Corvette will be removed from the game.
Change log to put it short:
Foray: Light anti fighter/bomber.
Praetorian: Heavy anti fighter/bomber.
Defender Corvette: Light anti capital.
Galaxy Destroyer/Republic Dreadnought: Heavy anti capital.
I am very busy with UEaW, more than ORaW lately, but don't forget that I wont quit this untill we've got ourselves a great Old Republic mod. Karcov is currently redoing the Sith Destroyer, Warbs one was (as always) awesome, but we thought it didn't look like the TOR trailer very much. Nawrocki is doing new skins, Burntstrobe is busy on a total GUI redo and UEaW and ORaW can share resources now, to bring you the best from each mod, in short, we're not dead for a long time!
-Geroenimo
Excellent lighting
Thanks, have been getting better at that, thanks for the help in the beginning.
No problem, thanks for helping me with getting the bloom to work too.
Awesome job Geroenimo! Are you going to have all the new ships in the TOR mmo?
A lot yes, if I like the designs they will certainly be in.
Great! :D
Sith Destroyer, I think that the image from one cocnept art when Sith Star Destroyer falls to the ground would be also great for the model as basis ^^
looks exelent just like the pics from tor so will the fury be coming as well?
Awesome job Geroenimo and Warb_Null of course! I really can't await Karcov's Uber-Sith-dreadnaught...
He's first doing the sith Battleship, then we'll move up to our Dreadnought, for I want that thing finished up so bad...
Quick question: Why are you including ships from the TOR MMO if it happened something like 300 years AFTER the events of KOTOR, not to mention the fleet of the True Sith will be radically different in design than the fleet of Revan and Malak? I would also like to point out that the Ravager from KOTOR 2 was originally a Republic ship and was salvaged by Darth Nihlus from the wreckage of Malachor V, so I don't think that the Sith should be able to construct more ships like the Ravager.(They crossed over to the Interdictor-Class anyways.)
Well, the events in The Old Republic are connected with the events of the Great Hyperspace War, which was some time before Revan and Malak's Sith Empire. For galactic conquest you can also settle up preconditions, so that you can't build up Centurion-class ships and True Sith ships all together. It is a great way to show how much the era of the Old Republic and the Old Sith has to offer. I think the next release will be technically very different from the present version here on this site.
Exactly my point, so which era is the mod trying to replicate in EaW? The era of Revan and Malak or the era of the True Sith's return(ToR)? I agree that both eras have a lot to offer(although I'm not thrilled ToR is going to be an MMO and I probably won't end up playing it), but we need to figure out exactly which "Sith" we are using. I'd also like to point out as a side note that Bioware wasn't exactly creative with the Republic Soldiers in the ToR trailers. Their armor is exactly like that of the clones from episodes 2 and 3.
Geroenimo, do you have any info on exactly which era of the Old Republic this mod portrays? Maybe you can do something like with the Corporate Addon Mod and have different GC's for different eras.(Just a suggestion don't worry about it if it's too difficult)
Both "eras" of the Old Republic timelines will be used, as in one timeline, so you will be able to use Thrantas and Sith Battlecruisers as you search/protect the Starforge, I know people might not like it, but I can't say I care much.
Well some others started and died, but if you can create something that combines both in 2 different era time factions I'll surly download and play that, but my ORaW is going for the ultimate Old Republic experience, if that doesn't fit your feel for the kotor games sorry but then I can't help you.