Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

Post news Report RSS Some shaders from OGSE 0.6.9.3.

We decided to present some shaders from future OGSE 0.6.9.3. Enjoy!

Posted by on

Our team desided to share some shader features from OGSE 0.6.9.3.
Content:
- sun shafts
- soft water
- soft particles
Usage: copy all files into your STALKER folder
Notes:
- soft water will appear without bins too
- executable file is needed only for dust in sunshafts. Also it includes videobuffer fix which can prevent crashes on large locations like Swamp
- render dlls are needed for soft particles and dust in sunshafts. They includes also some fixes:
*details distance tuning (r__detail_radius [49, 501])
*improved details density tuning (r__detail_density [0.02, 0.6])
*improved mipbias tuning (r1_tf_mipbias/r2_tf_mipbias [-3.0, 3.0], R1 and R2)
*improved lod distance switch (r__geometry_lod [0.1, 3.0])
*recovered details shadows (r2_sun_details, R2)
*recovered bloodmarks (r__bloodmarks, R1 and R2)
*correct sun shading (R2)

#mce_temp_url#

Comments
Lacedaemonius
Lacedaemonius

thanks love

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MSwartz
MSwartz

Awesome :D

I was just wondering, I was asking Meltac where he got his new great looking lmodel.h file and he says he thinks it may have come from you guys. Is that a shader you guys modified but didn't include with this, or all these all of your new shader?
Just curious because I'm dying for that lmodel.h file.

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K.D. Author
K.D.

We use Float32 mod, you can get lmodel.h from it.

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xxVODKAxx
xxVODKAxx

It is compatible with narodnaya solyanka????

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K.D. Author
K.D.

It's compatible with any mod without render tweaks.

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CelicetheGreat
CelicetheGreat

Man... can't wait for this new awesome version!! Is this mod still being upgraded to the Clear Sky engine, or is it gonna be continued on SoC?

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K.D. Author
K.D.

We works on two versions of mod: 0.6.9.3 (SoC) and 0.7 (CS). SoC version has highest priority now.

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CelicetheGreat
CelicetheGreat

Thanks for letting me know! Looking forward to all the results :)

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JPJ5624
JPJ5624

I've noticed there's an XR_3DA.exe. What version of the game do I need for this? 1.0006?

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K.D. Author
K.D.

Yes, 1.0006.

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Lоner
Lоner

No wonder it did not work for me :(

Too bad, I'll have to let this mod go then.

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K.D. Author
K.D.

Little fix for water: Rghost.ru
Can help with crash.

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Deathdoor
Deathdoor

correct Little fix for water :-) Rghost.ru

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Meltac
Meltac

Hey guys, thanks for sharing! How does one get the sun shafts working? Setting the value of r2_sun_shafts doesn't change a thing.

P.S.: I surely won't take anything from your code without asking for permission - for the moment I'm just interested in seeing the fruits of your work :-)

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Guest
Guest

Changing settings for sun shafts (and any combine_2 effect also) requires render device reset. Type vid_restart in console.

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Meltac
Meltac

Same happens when you restart the game, what I did. Also an explizit vid_restart does not help.

Under what conditions are the sunshafts supposed to appear? Do we have to use any specific weather setting or time of day?

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Daemonion

I would be interested in knowing how to see the sunshafts, as well.

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K.D. Author
K.D.

Sunshafts appears anytime when you can see the sun. If not - bad merging of combine_2_naa/aa.ps with your current shaders.

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Meltac
Meltac

I'm not merging anything, I use your shaders (and binaries) in plain vanilla 1.0006. So what might be the problem then?

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K.D. Author
K.D.

Well, have no ideas. As you can see by yourself, sunshafts should work anytime when L_sun_color is not zero and you have the sun on screen.

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Deathdoor
Deathdoor

Meltac
it`s all free for using anywhere you want :-) simply mention in the readme

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PsychOpeth
PsychOpeth

The sun shaft codes might be implemented in non-1.0006? I'm hoping this would be possible (as a temporary treat until a realease comes out), as Vince's screens are beyond beautiful !

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Kaveli
Kaveli

Any chances to get an 1.0004 or 1.0005 version of this exe.

NS, DMX and most of the great SoC mods are only stable at these versions. Reasonably at last.

And I'm very curious about the new 0.6.9.3.

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Deathdoor
Deathdoor

no. all other exe protected or cracked.
to take all this stuff other great mods must changes to 1.0006 SoC
as i know DMX work on 1.0006, NLC too. there is AMK 1.4.1 reworked for 1.0006 So, i don`t understand the problem

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Kaveli
Kaveli

Yeah, but I'm talking about playing ( merging ) Narodnaya Solyanka DMX 1.34 with this shader pack.

NS recommend 1.0004 ( Forums.steampowered.com )

And DMX 1.0005. ( Translate.google.de )

OGSE fine at 1.0006, that's correct.

And I'm maybe wrong but 1.0006 fixed only Multiplayer issues.

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Deathdoor
Deathdoor

last DMX 1.3.5!!! - 1.0004 and 1.0006
and we don`t care what recomend other mods (specialy NS, this heap of garbage)

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Kaveli
Kaveli

Aah. Is that so ?!?
When you don`t care, then never mind. But when you say that NS is heap of garbage, that doesn't means your mod is the revolution of STALKER mods.

Sure enough, OGSE is really great. No question.

And last DMX 1.3.5 is only Russian language at the moment.

Nevertheless, thanks for that support and I wish your will continue bringing good results.

Last thing I want to know is, are OGSE 1.0005 saves compatible with 1.0006 ?

In the download description for English version it says "1.0006 will render game inoperable" ?!?

I suppose it can bring some problems to using with it ?

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SimplyYuri Creator
SimplyYuri

You can't use this package with OGSE 0692R2, because it uses its own modified renders.

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Kaveli
Kaveli

Hmm, I thought as much. No chances then. What a pity !

OK, lets take a leave of vanilla STALKER absence then : )

Thanks for fast reply.

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Nalike
Nalike

and i dont like to play stalker without this mod. so when is 0693 is coming out ? u announced it before my son was school going. now he is graduating :P

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Deathdoor
Deathdoor

i don`t mean that OGSE is the best of the best, i only mean that NS is heap of garbage.

Hmm, maybe i`ll try modified 0.6.9.2 to 1.0006 :-)

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Kaveli
Kaveli

Modifying 0.6.9.2 to 1.0006 would be brilliant indeed.

Personally, I would definitely start a new playthrough, when we can use the shafts from the video with the current OGSE.

If time is sufficient, great idea why not : )

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jman94
jman94

The US 1.0005 and 1.0004 EXEs are completely unprotected.

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kiriss1986
kiriss1986

Мод просто супер!!!Это самая лучшая игра,мною опробованная,жду с нетерпением продолжения 0.6.9.2 r2

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ketxxx
ketxxx

Does this mini-mod also have the grass density fix? @ jman94, correct, but I can only assume this mini-mod is for 1.0006 because theres a lot more debug code in the renderer. Would explain why 1.0004 and 1.0005 R2 renderers are 476kb where the R2 renderer for 1.0006 is 528kb.

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jman94
jman94

Yeah, this has the grass density fix as well as the grass distance fix. And I didn't consider that, good point.

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Amoch
Amoch

So these shaders won't work with my Steam version 1.0005? Really a shame that you limited yourself to the 1.0006 version which almost noone has. I'm hesitant to do all the regedit stuff etc. just to try an update that might break my already installed mod Complete.
Btw., have you fixed the grass flickering that happens when you mod the r2 render file with the active perl/xrpatch for increased grass draw distance? Really curious about how the increased grass/vegetation density looks though!

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Meltac
Meltac

they like 1.0006 because it's the best version for modifying the binaries what they do to achieve some of these shader features, as described above.

A modder or mod team has to restrict to a specific set of versions, otherwise you'd be fighting with compatibility issues between the patches all the time and eventually couldn't add any new features to your mod anymore.

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Amoch
Amoch

Yes, I read about 1.0006 after I wrote my post, and I realised that it does allow improving the graphics in ways that aren't possible with previous patches. It is great that they are trying to improve the visuals, I'll definately try this mod out when finished. It sounds very promising!

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