Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Reflections on the water and soaking (view original)
Reflections on the water and soaking
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
epic40k
epic40k

I wish I could program shaders like that! Thats amazing!

Reply Good karma Bad karma+10 votes
CelicetheGreat
CelicetheGreat

Oh my god, dude, this is amazing. I love the rain, and this is just making be squeal and get all excited for how great this will all look. It almost looks like puddles are forming from all the rain! Share more stuff man, maybe a vid--I'm dying for this mod now!

Hopefully there's an always-rainy weather option ;)

Reply Good karma Bad karma+6 votes
K.D. Creator
K.D.

No puddles yet, just wet ground. But I'm thinking about dynamic puddles so stay tuned :)

Reply Good karma+7 votes
Anna_Maniac
Anna_Maniac

What sorcery is this?!

Reply Good karma Bad karma+5 votes
Lоner
Lоner

Awesome. KD, what's this based on? Meltac is also doing this but it's looking very different from his technique

Reply Good karma Bad karma+1 vote
K.D. Creator
K.D.

There is only one efficient reflection rendering technique - Realtime Local Reflections from Crysis 2. I'm using it and so Meltac, i'm pretty sure. Speaking of details, we have just a combination of RLR and envmap reflections that apply on asphalt with some power.

Reply Good karma+8 votes
Lоner
Lоner

That's awesome. So it will only display on the ground? or any reflective surface because when I tested it my weapons looked like they were made out of chrome.

Awesome execution!

Reply Good karma Bad karma+1 vote
K.D. Creator
K.D.

Reflections are applying only on asphalt and water. Despite they can be applied on surfaces with particular materials (or even particular textures) it is hard to find which surfaces are hitted by rain.

Reply Good karma+5 votes
Lоner
Lоner

Ahhh, I see. Last question because I think you're capable of doing this;

Millenia and I tried to apply cube-map projections to weapons, based upon their transparency. So in the metallic parts of a weapon a cube map is displayed (this is done in R1, not in R2 for some reason) will you include this as well? (or in the scopes maybe)

Looking forward to your answer man, you're doing amazing work with our beloved game!

Reply Good karma Bad karma+2 votes
K.D. Creator
K.D.

Environment cubemap can be apllied on any surfaces easily (i think), but i wonder if it will be good looking. Usually in games there are no cubmap reflections on such meshes but lights reflections. Because of deffered shading on r2 it is impossible to add reflections of complete set of lights, only sun reflection. Anyway i'll take look at it.

Reply Good karma+5 votes
VikCleDoom
VikCleDoom

so nice to see.. thanks for this man!

Reply Good karma Bad karma+2 votes
d4v33edz

Looks superb, excellent effect

Reply Good karma Bad karma+3 votes
Voroseeg
Voroseeg

me want

Reply Good karma Bad karma+2 votes
Meltac
Meltac

Congratulations K.D., you have won.

Reply Good karma Bad karma+5 votes
ketxxx
ketxxx

A lot of people still want your shaders as well man, don't force that horrible scenario of "Theres only this but there could of been this too" :(

Reply Good karma Bad karma+1 vote
K.D. Creator
K.D.

So what was the game that i was playing?

Reply Good karma+7 votes
Snoozle
Snoozle

epic !

Reply Good karma Bad karma+1 vote
☣GenezisO☢
☣GenezisO☢

there is anything possible in OGSE as I can see

Reply Good karma Bad karma+2 votes
Nalike
Nalike

My God its awesome and extremely realistic.

Reply Good karma Bad karma+2 votes
Nalike
Nalike

are these shadders available for V.2?

Reply Good karma Bad karma+2 votes
SimplyYuri Author
SimplyYuri

Nalike, it's impossible because they require the modified game engine.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Our graphics magician, K.D., managed to realize the reflections on the water and add real soaking in the rain. Here is a sample.

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed