Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

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Add media Report RSS Reflections on the water and soaking (view original)
Reflections on the water and soaking
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epic40k
epic40k - - 276 comments

I wish I could program shaders like that! Thats amazing!

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CelicetheGreat
CelicetheGreat - - 247 comments

Oh my god, dude, this is amazing. I love the rain, and this is just making be squeal and get all excited for how great this will all look. It almost looks like puddles are forming from all the rain! Share more stuff man, maybe a vid--I'm dying for this mod now!

Hopefully there's an always-rainy weather option ;)

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K.D. Creator
K.D. - - 183 comments

No puddles yet, just wet ground. But I'm thinking about dynamic puddles so stay tuned :)

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Anna_Maniac
Anna_Maniac - - 319 comments

What sorcery is this?!

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Lоnerboner
Lоnerboner - - 8,303 comments

Awesome. KD, what's this based on? Meltac is also doing this but it's looking very different from his technique

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K.D. Creator
K.D. - - 183 comments

There is only one efficient reflection rendering technique - Realtime Local Reflections from Crysis 2. I'm using it and so Meltac, i'm pretty sure. Speaking of details, we have just a combination of RLR and envmap reflections that apply on asphalt with some power.

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Lоnerboner
Lоnerboner - - 8,303 comments

That's awesome. So it will only display on the ground? or any reflective surface because when I tested it my weapons looked like they were made out of chrome.

Awesome execution!

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K.D. Creator
K.D. - - 183 comments

Reflections are applying only on asphalt and water. Despite they can be applied on surfaces with particular materials (or even particular textures) it is hard to find which surfaces are hitted by rain.

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Lоnerboner
Lоnerboner - - 8,303 comments

Ahhh, I see. Last question because I think you're capable of doing this;

Millenia and I tried to apply cube-map projections to weapons, based upon their transparency. So in the metallic parts of a weapon a cube map is displayed (this is done in R1, not in R2 for some reason) will you include this as well? (or in the scopes maybe)

Looking forward to your answer man, you're doing amazing work with our beloved game!

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K.D. Creator
K.D. - - 183 comments

Environment cubemap can be apllied on any surfaces easily (i think), but i wonder if it will be good looking. Usually in games there are no cubmap reflections on such meshes but lights reflections. Because of deffered shading on r2 it is impossible to add reflections of complete set of lights, only sun reflection. Anyway i'll take look at it.

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VikCleDoom
VikCleDoom - - 1,301 comments

so nice to see.. thanks for this man!

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d4v33edz
d4v33edz - - 3,070 comments

Looks superb, excellent effect

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tykaller_
tykaller_ - - 242 comments

me want

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Meltac
Meltac - - 1,138 comments

Congratulations K.D., you have won.

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ketxxx
ketxxx - - 1,289 comments

A lot of people still want your shaders as well man, don't force that horrible scenario of "Theres only this but there could of been this too" :(

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K.D. Creator
K.D. - - 183 comments

So what was the game that i was playing?

Reply Good karma+7 votes
Snoozle
Snoozle - - 601 comments

epic !

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

there is anything possible in OGSE as I can see

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Nalike
Nalike - - 341 comments

My God its awesome and extremely realistic.

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Nalike
Nalike - - 341 comments

are these shadders available for V.2?

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SimplyYuri Author
SimplyYuri - - 1,199 comments

Nalike, it's impossible because they require the modified game engine.

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Description

Our graphics magician, K.D., managed to realize the reflections on the water and add real soaking in the rain. Here is a sample.