After the failed partial terraforming of mars. The mars based government retreated back to earth leaving the mars colonies in ruin.
A quick collapse of the various colonial settlements left only the remaining martian military to clean up the mess. Large earth based mining
conglomerates quickly moved in to fill the security void with contracted armies intent on protecting mineral and metal extraction operations
with little regard for the remaining colonist.
Toshida corps, the largest of these companies, now controls nearly all of the mining operations on mars. Toshida corps lets the martian miltiary maintain
complete control in the prime colonies in exchange. A mutual understanding of non agression has become norm between the Military and the corporate armies.
All has been peaceful for nearly 10 years on mars.
Yet, another faction exists on mars. It seems some of the engineers who worked on the original terraforming operations have gone into hiding in the fringe
areas of colonized mars. This group is popularly known as "The Masons" after a earth based organization of the same name.
Sightings of these rogue engineers has become more frequent in the past several months. Some of Toshida corp's outlying mining stations have come under attack
by small raiding parties. these attacks have been limited but increasing in frequency. They seem to be mainly after supplies and retreat quickly without doing much
damage to the operations themselves.
Still, shareholders on earth are worried. Toshida corps has decided to make a limited offensive in an effort to discourage further attacks.
The martian Military has been strangely quiet regarding the incidents and has declined comment on official martian news nets..
this is where we find ourself.
Milestones:
1. 2 ships in game on a test map (4-6 weeks)
2. 1 ship for each faction and 2 finished maps (2-3 months)
3. 2ships for each faction, Menu graphics, 3 finished maps (4-5months)
4. 3ships for each faction, 6 maps (final stage)(6-8months)
Gameplay objectives: Single player craft based combat. fast short rounds. Intense combat
vehicles will be light/medium armed. Team work will be heavily focused on when balancing the gameplay
This will be a very light project asset wise. No player models, no hand held weapons
Only 9 vehicles planned and statics will be minimal. basically terrain based combat with large scale statics used as fighting locations.
all combat will be in small singleman combact craft known as "flitters". They will be hybrid hover/flight vehicles using nearly conventional weapons. Flight dynamics have already been created. This template will be applied to each vehicle and tweaked according to the indivdual models characteristic.
Long term considering moving the project to another engine at a later stage if its a good concept
1 comment by IronTaxi on Jul 29th, 2008 digg this super bookmark

Now that everyone has had a few days to test the game out and get themselves sorted I'd like to invite all prospective offworld players to a signup based group game.
It will take place on the evening of Friday August 1st. About a 3 hours window of play from approximately 8-11pm. If you can show up for only part of that time I encourage you to sign up anyway and come play and help us secure a vibrant community for our mod.
I'm located in central North America (GMT -4)
So Europeans around 10pm - 2-3am depending on where you live. Friday morning for the Aussies if you guys are Keen.
When we get 32 players, the sign up will be closed and we will look for an additional server.
Additionally, we may release a small patch to fix any balancing issues if we feel its necessary.
So please check our homepage regularly once you have signed up.
cheers

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Great replacement to Battlefield 2142 for a while. It's out! Download
Client and Server files on main website: Offworldmod,com
I loved my experience. Would need more servers though. Anybody can open up a dedicated server and leave it on 24/7. He would get so much feedback!
coming soons gents....tomorrow is our next beta release day...please check back here tomorrow..
I downloaded the demo but I can't play it, is it Internet only or can you play it in a local match?
you can play in a local server but the bot support is not present in the beta. So you can only basically play around in the ships.
the July release "should" have single player support. at least thats what we are aiming for...
I tried playing a local match, but the mod crashes to the desktop when I hit the "MULTIPLAYER" button. What am I doing wrong.
Are teh vehicles going to be like choppers or planes (or BOTH!)?
Based on helicopters but with much freer physics. Move forward very fast and can hover and turn in place.
More like a vtol hovercraft...
Will be releasing in 2 weeks, try them then..
;)
still debating TBH...could go both ways...although i like the idea of having pilots be able to bail out and be picked up by a buddy and brought back to base..
hehe..
No, they will spawn normaly.
Very interesting; nice renders too. Will players spawn in the vehicles or what?