After the failed partial terraforming of mars. The mars based government retreated back to earth leaving the mars colonies in ruin.
A quick collapse of the various colonial settlements left only the remaining martian military to clean up the mess. Large earth based mining
conglomerates quickly moved in to fill the security void with contracted armies intent on protecting mineral and metal extraction operations
with little regard for the remaining colonist.

Toshida corps, the largest of these companies, now controls nearly all of the mining operations on mars. Toshida corps lets the martian miltiary maintain
complete control in the prime colonies in exchange. A mutual understanding of non agression has become norm between the Military and the corporate armies.
All has been peaceful for nearly 10 years on mars.

Yet, another faction exists on mars. It seems some of the engineers who worked on the original terraforming operations have gone into hiding in the fringe
areas of colonized mars. This group is popularly known as "The Masons" after a earth based organization of the same name.

Sightings of these rogue engineers has become more frequent in the past several months. Some of Toshida corp's outlying mining stations have come under attack
by small raiding parties. these attacks have been limited but increasing in frequency. They seem to be mainly after supplies and retreat quickly without doing much
damage to the operations themselves.

Still, shareholders on earth are worried. Toshida corps has decided to make a limited offensive in an effort to discourage further attacks.

The martian Military has been strangely quiet regarding the incidents and has declined comment on official martian news nets..

this is where we find ourself.

Offworld Mod for battlefield 2.



Milestones:

1. 2 ships in game on a test map (4-6 weeks)
2. 1 ship for each faction and 2 finished maps (2-3 months)
3. 2ships for each faction, Menu graphics, 3 finished maps (4-5months)
4. 3ships for each faction, 6 maps (final stage)(6-8months)

Gameplay objectives: Single player craft based combat. fast short rounds. Intense combat
vehicles will be light/medium armed. Team work will be heavily focused on when balancing the gameplay

This will be a very light project asset wise. No player models, no hand held weapons
Only 9 vehicles planned and statics will be minimal. basically terrain based combat with large scale statics used as fighting locations.

all combat will be in small singleman combact craft known as "flitters". They will be hybrid hover/flight vehicles using nearly conventional weapons. Flight dynamics have already been created. This template will be applied to each vehicle and tweaked according to the indivdual models characteristic.

Long term considering moving the project to another engine at a later stage if its a good concept

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Quick Hello

News 3 comments

Hey. Just a quick hello to everyone.

In the next 2 weeks or so I want to get all of our content up here and start producing some high quality images for your viewing pleasure.

Here is a quick and dirty feature list.

Features wrote:

- 8 vs 8 vehicle based team combat: Player used customized "flitters" to form teams of salvagers fighting others teams both inside and outside the ruined remians of the martian landscape.

- Customized vehicle loadouts and a variety of vehicle classes and designs give players the ability to customize their armies. Earn salvage credits, gain weapons, custom ammo and systems upgrades.

- "Offworld" spawning system will eliminate spawn camping and create a more balanced and fluid spawn dynamic

- Large martian terrains with as much sub surface play areas as above the ground. tactics will shift to fit environments and teamwork will be the primary avenue of success.

- Interactive features of the environment will allow players to dock their "flitters" to additional structures and gain control of thing like manned flak turrets, security systems, cranes / conveyer belts, slavage rigs, repair rigs and possibly more!


And in a blast from the past I dug up some old images and videos of the first Offworld: Fall of Mars from the bf2 engine.

ENJOY!

Our 2 manned Tempest Flitter with rocket pods. MGs and second player gattling cannon.. never was too accurate in bf2 engine..but tons of fun!

One of our original levels. Based on a large extinct volcanoe crater. I'll be recreating some of these envirnments for the new project.

Ioina Chaos; a very choatic shattered landscape. was great fun for hiding and divebombing ussuspecting ground vehicles.

Thanks for your time guys. Keep in touch!

Sign up for Group testing this friday

Sign up for Group testing this friday

News 3 comments

We have opened a sign up area on our website for group testing this friday evening from 8-11pm (gmt-4)

Offworld: Fall of Mars v2.0 release post

Offworld: Fall of Mars v2.0 release post

News 4 comments

Release post for v2.0 of Offworld:Fall of Mars. Come and help us kick off this new mod! 3 factions, all custom vehicles and statics!

Prerelease beta testing

Prerelease beta testing

News 0 comments

Pre-release beta testing now open to public. please drop by our site and our server for some high paced fragging action. All vehicles no infantry 4 square...

Pre summer round up

Pre summer round up

News 0 comments

A quick update on where we are headed and what's coming in the near future

Add file RSS Files
Offworld: Fall of Mars v2.0 CLIENT

Offworld: Fall of Mars v2.0 CLIENT

Full Version 3 comments

Full client build for v2.0 of the Battlefield 2 modification Offworld: Fall of Mars. Original release date July 28, 2008.

Offworld: Fall of Mars v2.0 SERVER

Offworld: Fall of Mars v2.0 SERVER

Server 0 comments

Full server build for v2.0 of the Battlefield 2 modification Offworld: Fall of Mars. Original release date July 28, 2008.

Comments  (0 - 10 of 43)
Chrome_Martini
Chrome_Martini

Red Faction meets Battlefield 2!?
I LOVE YOU

Reply Good karma Bad karma+1 vote
SwEawFoc4161
SwEawFoc4161

no maps in sp

Reply Good karma Bad karma+4 votes
ReconMDFK
ReconMDFK

It would be nicer if there would be actual ground troops cant you just make skins with suits to let humans breathe?

Reply Good karma Bad karma+2 votes
IronTaxi Creator
IronTaxi

This Game is actually back in production in the UDK engine. will keep you guys posted!

Reply Good karma+1 vote
koichisenada
koichisenada

Any news on that progress?

Reply Good karma Bad karma+2 votes
scopedknife
scopedknife

this is weird .... i cant get out the vehicles and there are no flags in conquest

Reply Good karma Bad karma+4 votes
omardelaimy
omardelaimy

I can't see any servers!!! what's going on?

Reply Good karma Bad karma+3 votes
AJSB
AJSB

Indeed, no SP or even COOP :(

Please do it devs !!!

Reply Good karma Bad karma+3 votes
AryaArya
AryaArya

there is no singleplayer map..

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Jeffman12
Jeffman12

Hell, it's been years, but I may just actually buy BF2 because of this mod. I kind of wish it existed for 2142, though, I'm trying to save up for some new hardware.

Reply Good karma Bad karma+4 votes
Cpt.Dann
Cpt.Dann

The BF2142 engine is better than BF2 engine but BF2142 isn't as popular because of the crosshairs bobbing up and down when aiming down sight.

Reply Good karma Bad karma+1 vote
ytres
ytres

What? It's not less popular because of that, you derp. You can turn that off. No official modding support (though that doesn't prevent it), and that more people like modern warfare games.

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Cpt.Dann
Cpt.Dann

I'm not talking about that. When you aim down the sight, your screen goes up and down, decreasing accuracy. :/

Reply Good karma Bad karma+3 votes
ytres
ytres

I don't recall it ever doing that. That's a connection-based issue. BF2142 guns are more accurate than BF2 guns. Even if it did, that's not a engine-based issue.

Reply Good karma Bad karma+2 votes
Cpt.Dann
Cpt.Dann

I never said it was engine based lol. The guns in BF2142 do have better accuracy, just your screen goes up and down when aiming down the sight. That can definitely be modified though.

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