After the failed partial terraforming of mars. The mars based government retreated back to earth leaving the mars colonies in ruin.
A quick collapse of the various colonial settlements left only the remaining martian military to clean up the mess. Large earth based mining
conglomerates quickly moved in to fill the security void with contracted armies intent on protecting mineral and metal extraction operations
with little regard for the remaining colonist.

Toshida corps, the largest of these companies, now controls nearly all of the mining operations on mars. Toshida corps lets the martian miltiary maintain
complete control in the prime colonies in exchange. A mutual understanding of non agression has become norm between the Military and the corporate armies.
All has been peaceful for nearly 10 years on mars.

Yet, another faction exists on mars. It seems some of the engineers who worked on the original terraforming operations have gone into hiding in the fringe
areas of colonized mars. This group is popularly known as "The Masons" after a earth based organization of the same name.

Sightings of these rogue engineers has become more frequent in the past several months. Some of Toshida corp's outlying mining stations have come under attack
by small raiding parties. these attacks have been limited but increasing in frequency. They seem to be mainly after supplies and retreat quickly without doing much
damage to the operations themselves.

Still, shareholders on earth are worried. Toshida corps has decided to make a limited offensive in an effort to discourage further attacks.

The martian Military has been strangely quiet regarding the incidents and has declined comment on official martian news nets..

this is where we find ourself.

Offworld Mod for battlefield 2.


1. 2 ships in game on a test map (4-6 weeks)
2. 1 ship for each faction and 2 finished maps (2-3 months)
3. 2ships for each faction, Menu graphics, 3 finished maps (4-5months)
4. 3ships for each faction, 6 maps (final stage)(6-8months)

Gameplay objectives: Single player craft based combat. fast short rounds. Intense combat
vehicles will be light/medium armed. Team work will be heavily focused on when balancing the gameplay

This will be a very light project asset wise. No player models, no hand held weapons
Only 9 vehicles planned and statics will be minimal. basically terrain based combat with large scale statics used as fighting locations.

all combat will be in small singleman combact craft known as "flitters". They will be hybrid hover/flight vehicles using nearly conventional weapons. Flight dynamics have already been created. This template will be applied to each vehicle and tweaked according to the indivdual models characteristic.

Long term considering moving the project to another engine at a later stage if its a good concept

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Blog RSS Feed Report abuse Latest News: Quick Hello

3 comments by IronTaxi on Mar 15th, 2011

Hey. Just a quick hello to everyone.

In the next 2 weeks or so I want to get all of our content up here and start producing some high quality images for your viewing pleasure.

Here is a quick and dirty feature list.

Features wrote:

- 8 vs 8 vehicle based team combat: Player used customized "flitters" to form teams of salvagers fighting others teams both inside and outside the ruined remians of the martian landscape.

- Customized vehicle loadouts and a variety of vehicle classes and designs give players the ability to customize their armies. Earn salvage credits, gain weapons, custom ammo and systems upgrades.

- "Offworld" spawning system will eliminate spawn camping and create a more balanced and fluid spawn dynamic

- Large martian terrains with as much sub surface play areas as above the ground. tactics will shift to fit environments and teamwork will be the primary avenue of success.

- Interactive features of the environment will allow players to dock their "flitters" to additional structures and gain control of thing like manned flak turrets, security systems, cranes / conveyer belts, slavage rigs, repair rigs and possibly more!

And in a blast from the past I dug up some old images and videos of the first Offworld: Fall of Mars from the bf2 engine.


Our 2 manned Tempest Flitter with rocket pods. MGs and second player gattling cannon.. never was too accurate in bf2 engine..but tons of fun!

One of our original levels. Based on a large extinct volcanoe crater. I'll be recreating some of these envirnments for the new project.

Ioina Chaos; a very choatic shattered landscape. was great fun for hiding and divebombing ussuspecting ground vehicles.

Thanks for your time guys. Keep in touch!

Downloads RSS Feed Latest Downloads
Offworld: Fall of Mars v2.0 CLIENT

Offworld: Fall of Mars v2.0 CLIENT

May 1, 2011 Full Version 3 comments

Full client build for v2.0 of the Battlefield 2 modification Offworld: Fall of Mars. Original release date July 28, 2008.

Offworld: Fall of Mars v2.0 SERVER

Offworld: Fall of Mars v2.0 SERVER

May 1, 2011 Server 0 comments

Full server build for v2.0 of the Battlefield 2 modification Offworld: Fall of Mars. Original release date July 28, 2008.

Post comment Comments  (10 - 20 of 42)
Jeffman12 May 2 2011, 2:11am says:

Hell, it's been years, but I may just actually buy BF2 because of this mod. I kind of wish it existed for 2142, though, I'm trying to save up for some new hardware.

+4 votes     reply to comment
Lt.Dann May 2 2011, 4:18pm replied:

The BF2142 engine is better than BF2 engine but BF2142 isn't as popular because of the crosshairs bobbing up and down when aiming down sight.

+1 vote     reply to comment
ytres May 7 2011, 10:41pm replied:

What? It's not less popular because of that, you derp. You can turn that off. No official modding support (though that doesn't prevent it), and that more people like modern warfare games.

+3 votes     reply to comment
Lt.Dann May 23 2011, 4:39pm replied:

I'm not talking about that. When you aim down the sight, your screen goes up and down, decreasing accuracy. :/

+3 votes     reply to comment
ytres May 28 2011, 2:22pm replied:

I don't recall it ever doing that. That's a connection-based issue. BF2142 guns are more accurate than BF2 guns. Even if it did, that's not a engine-based issue.

+2 votes     reply to comment
Lt.Dann Jun 4 2011, 8:50pm replied:

I never said it was engine based lol. The guns in BF2142 do have better accuracy, just your screen goes up and down when aiming down the sight. That can definitely be modified though.

+2 votes     reply to comment
DukeOfJudea May 1 2011, 7:15am says:

i download it
its so cool!

+2 votes     reply to comment
DarkFantasy6 Apr 8 2011, 11:29am says:

were can i download it?

+2 votes     reply to comment
BFRHYS Mar 26 2011, 6:54am says:

Had some fun on the beta, no online servers i can see of but i like the concept of a vehicle-only mod. Could be intresting.

+2 votes     reply to comment
Lt.Dann Mar 25 2011, 11:00pm says:

Does this have online servers?

+2 votes     reply to comment
IronTaxi Creator
IronTaxi Mar 20 2011, 10:39pm says:

oh weird.. sorry guys.. that linked to the BF2 mod.

not supposed to do that.. hehe

see if I can fix that

+2 votes   reply to comment
Crudebloodybird Mar 20 2011, 7:59pm says:

Great mod. Would be awesome if you could change the settings for blue skies, cause that red gets really depressing.

+1 vote     reply to comment
BFG_Punkbuster Mar 21 2011, 4:55pm replied:

well... a blue sky at the Mars seems a little bit odd, isn't it? :)

+1 vote     reply to comment
ChaosKitty5000 Apr 12 2011, 6:35pm replied:

Unless it's Total Recall :p

+1 vote     reply to comment
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Released Aug 31, 2008
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