A project which has one goal in mind, to make a realistic Halo experience. It will promote cover and tactical thinking as well as test your survival skills in brutal combat; where a single shot may be your last. Halo PC and trial development discontinued. Halo CE development however progresses.

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1 comment by Spartan717 on Jun 21st, 2013

Takeback has been updated with some significant changes. Due to difficulties uploading to ModDB, I have used mediafire. Please read full patch notes for all changes.

Takeback Updated
Takeback Updated

(Halo set on lowest settings and ENB turned off to ensure video stability)

Easy - Mediafire.com
Hard - Mediafire.com
Remember to press Q for slow mo!
(The easy version is called v2.1)

Reality ODST: Takeback
By Spartan717

Patch Notes:

Version 2.1 (Avaliable on Mod DB) (Easy version)

- Significantly reduced difficulty when entering the complex
- Some weapon accuracy changes
- More marines inside by the crashed albatross
- Tougher marines by the crashed albatross
- Heavy machine gun emplacement by the crashed albatross

Version 2.0 (Avaliable from youtube video) (Hard Version)

- New skybox added from Precipice
- Gamma reduced to 50
- Custom ENB settings added
- Amplified recoil for weapons
- Huge buff to covenant weapons damage
- Slight decrease in damage if player is shot in leg
- Weapon accuracy redone, 3 shot bursts are pin point, with accuracy slowly decreasing during extended bursts
- Covenant weapons accuracy heavily reduced to compensate for damage
- Added a Reach warthog to the initial beach assault
- Added a new covenant encounter that attacks the beach after it is taken
- Added approx 7 extra marines by the crashed Albatross, bringing the total number to around 15+
- Added 7 ODST drop troopers which drop shortly after the player enters the complex
- Increased number of covenant in the 1st level of the complex
- Massive increase in numbers to covenant to the 2nd level of the complex (where the hunters are)
- Damage buff to human weapons
- Added slowmo effect when Q is pressed, long recharge, short duration
- Added Reach assault rifle next to Spartan helmet easter egg
- Added a new boss battle with a stealth energy sword elite commander after button is pressed to destroy AA
- Added ODST pod and door scenery
- Added 2 banshees which spawn at the start
- Decreased needler damage to Spartan
- Spartan no longer follows player deeper into the complex
- Added 8 stealth elites after the building with the button is left
- Added 9 extra marines to the Beach Defence
- Doubled length of beach defence by doubling the wave count from 10 to 20
- Less Brute waves, more grunt and jackal waves
- Buff to health and armour of elites and brutes
- Fixed the marines exiting the pelican weird
- Fixed Spartan explosion at the end not showing
- Fixes to Spartan pathfinding
- Removed 1 falcon at beach defence and relocated remaining vehicles
- Added some extra barricades to beach defence and extra gun turret while relocating others
- Fixed elites not shooting player in end cutscene
- Tripled amount of checkpoints during Beach Defend
- Replaced MA5C silenced with ODST pistol
- Spartan now uses regular MA5C
- Combat effectiveness of ODSTs increased with SMGs
- Added human heavy machine gun by crashed albatross
- AA gun now explodes after boss battle
- Other very small fixes and additions

Version 1.1 (Avaliable on Halomaps)
- Added Reach Assault rifle
- Amplified recoil
- Replaced MA5C silenced with ODST pistol
- Fixed pathfinding

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Reality ODST: Takeback

Reality ODST: Takeback

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Reality: ODST lvl 2 V2 (Halo PC)

Jan 29, 2011 Singleplayer Map 39 comments

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Reality ODST lvl 2 [OUTDATED] (Halo PC)

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Jan 12, 2011 Singleplayer Map 7 comments

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Post comment Comments  (0 - 10 of 133)
Bobito_Pawner Nov 24 2013 says:

If you need help with some weapon animations, tell me. I'll try to help.

+1 vote     reply to comment
Ahan99 Aug 6 2013 says:

Do i need a Halo custom edition?

+2 votes     reply to comment
AlphaBenson Jul 30 2013 says:

I'd like to point out that Plasma Weapons should have no recoil whatsoever. Also, the M6C/SOCOM has twelve rounds in its extended magazine, not eight.

This may just be my experience, but it seems like I have an easier time "sniping" with the M7S than the BR55 (Which behaves more like a DMR) or the Covenant Carbine.

0 votes     reply to comment
AymericTheNightmare Dec 5 2012 says:

It's for for Halo or Halo CE ?

+2 votes     reply to comment
Spartan717 Creator
Spartan717 Dec 6 2012 replied:

Reality ODST: Takeback is for Halo CE, the rest have the respective game indicated in their name.

+2 votes   reply to comment
Guest Nov 23 2012 says:

This comment is currently awaiting admin approval, join now to view.

xSnatcha Oct 24 2012 says:

Other thoughts, The invisible elites could attack after you press the button when you move inside that building. I feel its more satisfying to pull through the situations where you are unprepared. It kind of has a feeling of Dark souls too it, even though that's a bit of a stretch saying that. Like that first map where you were faced with the scarab, or even the beginning of the mission where you were suddenly gunned down by turrets and a split second decision had to be made. Thats the difficulty in games I really like, I know you must cater to different crowds and not make it too difficult. Still since it is already a hardcore mod and a providing to a niche demographic, It might be better to just see how far the difficulty can be taken. More of those niche sort of people like me might catch on and play it if word spread of it being a crazy difficult mod.

I appreciate it if you take the time to read this, I do talk/type far too much.

+2 votes     reply to comment
Spartan717 Creator
Spartan717 Nov 6 2012 replied:

I've built the next release on community feedback like this. No you dont talk too much, its feedback like this that helps.

+2 votes   reply to comment
xSnatcha Oct 24 2012 says:

I have played both the Reality odst mission's you have uploaded here. I'm gonna say I really like the direction you have taken with really having a good balance between difficulty and the pay-off for utilizing your skills.
I have a few things I would like to give my opinion on, so here's a list(sort of):

Even with it being the first mission or close to it(It said somewhere in the readme), It felt too easy. Despite that it should be scaled around the same difficulty as the following level's. I'm not too sure about others but I really appreciated your first release's difficulty.

the skybox was darker and far more sinister in appearance in the first map. I think better suited to the harsh difficulty. It had a better feeling to it.

The music playing at the time of the beach defend objective although looping a bit, seemed more suited to the feel of the mission. other similar metal remixes and such would be awesome. Some of the music felt too slow and lonely compared to the feeling of the particular moment when It's playing.

The hunters on the right side of the building may work better as a triggered encounter. Even better if It happens when you are fairly exposed or unprepared.

I want to see your mod continue and succeed because so far I've really enjoyed it. I view its gameplay as something that was definitely missing from the halo universe, and thank fully to you is something we can get to see on the long neglected Pc platform.

+2 votes     reply to comment
HTRK74JR Oct 16 2012 says:

the spartan is so goddammed retarded, and the AI flock to the Falcon that flies like a rock. And the hunters, they do not die, my god, i must have thrown every grenade i found and pumped 50 clips into them, nadda

-1 votes     reply to comment
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Released 2011
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