NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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WIP Engineering
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agent00kevin Author
agent00kevin - - 1,276 comments

There are some new console models and a large screen in the lower right. I am working on a scheme for the screens and control panels now; both of which will be animated skins when complete.

Ive removed the light strips in the floor and toned down the brightness some to give a more 'quiet and calm' sense to the map. The red texture on the railings is placeholder, just as much of the gray tiles are.

All of these screens are extremely unfinished atm; lighting, textures, models are all still being fine tuned. There are empty walls where equipment will be, lack of wiring/piping, etc...I am well aware of all of this :)

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Paulisdead18
Paulisdead18 - - 329 comments

Lots of amazing progress so far. Keep up the good work man!

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Slane583
Slane583 - - 18 comments

From what I've been observing you're doing various sectors at a time. You originally started with the data/server sector, went to science/medical, crew quarters and now you're at engineering. Will there be a Hydroponics sector as well? If so I could always come up with a Hydroponics logo for the wall to state when you're in that sector. I can't promise how quick it would be. But I've been having the urge to do a hydroponics logo for some reason. :P

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agent00kevin Author
agent00kevin - - 1,276 comments

In a sense, I have been doing things one sector at a time; but more in actual design as opposed to finishing one area, then moving on to the next. The only area remotely close to finished are the Lab areas - the rest have just been started.

I do a fair amount of concept work, but much of the early screens of areas are also concept work. If you saw early screens of the laboratory decks, then looked through the rest, you would see a huge difference in what I started with and what I finished with.

This is probably because I prefer to do most of the real conceptual work in Hammer, as opposed to drawing tons and tons of stuff, then making it. It is a very different approach to concept work than the norm, but there is a reason for this.

It better suits development in the long run to do most of the design work within Hammer. It allows me to design something I am able to readily and relatively easily create and build, as opposed to drawing tons of pieces of art only to find great difficulty in actually building those wonderful things in Hammer.

Thats the short answer; Im actually planning a news post on the subject and reasons behind it for the near future - kind of a look into my methods of madness :)

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agent00kevin Author
agent00kevin - - 1,276 comments

Oh - and there will indeed be a Agricultural section. I have nothing yet planned/designed for it, but it will be there!

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Slane583
Slane583 - - 18 comments

Well, I mainly offered because, 1: I've been trying to get into mods myself. I'm not asking to be on a team or anything. I can only really doodle a sketch. Not really do any concept art.

2: I have nothing but free time so I'm sure two or three sketch's of a plant to go on a wall wouldn't be a problem.

You could even mod them to your liking if there was elements done in one and elements in another you liked. Just mix and match them sort of speak. :)

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agent00kevin Author
agent00kevin - - 1,276 comments

Tell you what. Show me some simple logos and Ill decide of they fit NovaCor. :)

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Description

These screens are still extremely WIP, but improvements in lighting and textures have been made. Most of the gray tile textures are placeholders until new ones are created. I dont like using Dev textures, and havent figured out why yet.