NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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agent00kevin Author
agent00kevin - - 1,276 comments

New Item crates. Green light = unlocked and openable and red light = empty/locked.

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Oh that looks great, to open them you would have to press the use button right? They are too badass to be broken :D

Ah and the locked ones, probably we would have to find something to open them right?

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K05T4R
K05T4R - - 503 comments

I see a problem, how about make locked ones red, empty one just black out the light, cause you shouldnt have to see a crate in the distance whose light is red and think, well maybe I will try to open it somehow but find its empty ..
Assuming there is a way to get into a locked one, maybe make it possible to blast open a locked one w/ either a grenade or blast barrel, but that would require more careful planning and placement of the crates and blast barrels, ppl would have to realize too "I cant shoot this barrel, I need it to blast open a crate down the hall" ..

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agent00kevin Author
agent00kevin - - 1,276 comments

Very good ideas. I may implement something similar. Instead of blasting it open, which might require barrels in odd places, I could add 'crate keys' which can be used once, carried for any period of time and usable on any red lit crate. Kinda like a surprise....you might not want to use your key on the first crate you see only to find old shoes in it.

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K05T4R
K05T4R - - 503 comments

surprise ? SURPRISE ?? Sir, what you call a surprise, I call unfairness, I shall have to implement my own addition "superman's x-ray vision" lol .. Thing is, what about resets, like if we die/savegame, is the key lost ?
Is the opportunity to use the key lost ?

As in, say if we were in a battle, needed some meds from the crate to be able to survive the encounter, but if the key is lost or the opportunity to use it in crate "b" instead of crate "a" (that had shoes) is lost, then we may have lost the ability to make it beyond the tough battle we're about to face ..

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agent00kevin Author
agent00kevin - - 1,276 comments

Everything should be saved when you save, even the keys. You shouldnt lose anything by dying, unless you die before you save the current game state. I was considering also blocking the player from saving prior to opening a box then reloading the game should they not like whats in it, but I think I can work around that without actually denying the players a save mid-level.

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K05T4R
K05T4R - - 503 comments

I wondered, are these crates going to be the only "aid" in the game ?
That is, these crates could be for extra special items, instead of the only place say we can get ammo or meds.
You know it might snd silly but one thing I kind of liked about RE games is, well there was usually interaction w/ journals and things, where you read logs or personal notes etc. In your case ppl might read things on displays, (it'd be awesome if displays were atleast scrollable) it would be cool to have personal offices where ppl can read the displays to give clues, read of ppl's fears in a realistic way, be immersed, not just stuff like "man what was that?!" "this is scary in here", I mean thats pretty cheesy.
Anyways, then you'd often find key codes or tips on where to go/what to do, to unlock a door or other things. Maybe a code to a safe where you find a gun or key, whatever.
Ofcourse it wasnt just as easy as, look on the wall or in a journal, see code, enter it and get stuff, you often had enemies to fight before or after (mostly after) you unlocked the item/area.. If you didnt bother, you wouldnt face that enemy but you wouldnt get the weapon or whatever either.
I honestly liked the story material as much as facing challenges. When you have quality material to read it immerses you.
Ppl talking about something they saw or heard about, urgent messages, uncovering of conspiracies, just good stuff :D

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agent00kevin Author
agent00kevin - - 1,276 comments

No, the crates are just extras. The majority of health/ammo items will be found throughout the levels, scattered around in drawers, cabinents, etc. Some will be sitiing in plain sight, while others you have to actively look for. Ammo for the most part will be dropped by enemies, but some weapons (the ones enemies dont carry) you will have to look for the ammo too. As far as the storry goes, the datatabs will hold all kinds of things from stories about the events leading up to the uprising and outbreak to tidbits of the employees' daily lives. As far as scrolling up/down, I just dont know. Right now I am attempting to build this on nothing but the basic HL2 code as of now, but I have been considering changing that plan.

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K05T4R
K05T4R - - 503 comments

k Thanx for the explanay.
Well I wasnt meaning to suggest anything that might make you start over or delay things by changing whatever you're using, cause I know ppl are liking this mod, your progress and will def be happy when it is ready for release!
I just know from times passed, when things are changed all around, restarted, often ppl get tired of it and soon the mod is discontinued :\
It must be quite alot of work to be doing this on your own and then to have to change/redo things now and again, proly gets very tiring.

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agent00kevin Author
agent00kevin - - 1,276 comments

Lol well, it does get tiring, but I dnt ever feel like stopping work on it. Sometimes I feel a little overwhelmed but I just focus on each small piece instead of letting my mind get carried away wit the big picture. Adding keys and stuff wouldnt be a big change; I would just have to go back and pop some in here and there and swap out some crates. I even made it through thet drastic redesign a while back, without hesitating to dig in and redo a LOT of work. If its a major change, but it make a major difference, I will go back and do it all over again. I think now I have the design criteria down and shouldnt have to make any more huge changes. I have been fairly good at keeping things reasonable, and not getting carried away with all kinds of ideas and features like many Mods do. Thats not to say I dont want to add all kinds of stuff, but that it wouldnt be practial to dive into things that sound great but I have no idea how to implement yet :)

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