NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Report RSS Tech Updates: Lighting (view original)
Tech Updates: Lighting
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Paulisdead18
Paulisdead18 - - 329 comments

I'm assuming it's supposed to be dark, because of whatever is going on there, right? Looks good, it's awesome to see you keep making steady progress, and seem to balance your real-life with this. Keep up the good work.

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agent00kevin Author
agent00kevin - - 1,276 comments

yep, its supposed to be more ominous and dark than the lab levels, which may also end up darker.

And its not always easy to balance them all out - many times I go to work on 4 hours of sleep because I stayed up into the wee hours of the morning working on the Mod.

I wish I could show more; I have done some modelling and NPC compile/recompiles but theres not much to show when it comes to that sort of thing. It comes in spurts; sometimes I spend most of my time mapping, other times I may spend an evening working on textures or models.

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TheSniperFan
TheSniperFan - - 376 comments

Just gotta ask you:
"Is this mod like a fulltime job for you?" :O

Anyway, how complete is the scene?
I'd recommend you to stylize the different areas more. At the moment they look much too similar and repetition is a real immersion-killer.
I have some ideas, I'd like to share with you, because I like how your mod is going......and because I have much spare-time now, as I only go to school for exams once in a week. ;-)
So if you're interested, let me know.

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agent00kevin Author
agent00kevin - - 1,276 comments

If it paid, I would gladly make it my full time job :D

I did try to make this area different; I didnt use the ribbed supports but kept a ribbed theme. Textures I didnt change much; just went from the orange/red/grey theme to blue/green/grey theme. What I was going for was something similar to the Labs - but different.

This map will directly follow the Labwork maps so the idea was to have something similar yet different. The player should know he is going to a new area but not all at once...at least, that was the idea. One of the things pointed out to me on Planet Philip was that previously, each area differed so much that it looked like a cobbled together mass of maps from many different mods.

So what I wanted to do is ease the player into new areas with different styles of construction. I am open to any ideas you have; feel free to PM me here or catch me on Steam - my Steam ID is the same as it is here :)

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TheSniperFan
TheSniperFan - - 376 comments

Like to see how you don't live inside your own bubble, ignoring others opinions because you're the boss. ^^
I'll try my best to make every point I make clear, so I think that the best will be that I release a full-lenght article on my profile.
Have to write it with my phone tho and moddb's textboxes don't play nice with Android for some reason, so it'll take me some time.
Once it's up I'll show you what I'd change in your mod, based on the article.

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Description

Ive changed up some of the lighting in the Tech map. I didnt like the ceiling lights so I opted to put them in the supports instead.