No More Room in Hell the long awaited Source zombie modification.
This video demonstrates a single play through of an objective tree in nay0r's nmo_broadway through the perspectives of three players. The players complete objectives in order to be extracted safely from the zombie hordes. There are multiple objective trees in the map that are chosen randomly at the start of each round, giving the experience a dynamic feel.
Remember, this is an early build and we are aware of the bugs. They will be taken care of as development continues!
Music by Rich 'Beckett' Douglas Richdouglas.net
processing FUUUUUUUUUUUU
*Hint try checking our website.
(buried)
This mod will never ever come out
I dont know who you are Smiley Riley, but who ever you are, you better hush!
Yea, Smiley_Riley, It's because of you guys a great mod dies during production! YOU MUST BELIEVE! BELIEVE IN THE MOD! If you believe it will come true, so believe this mod will never die! C'mon guys say it with me! I BELIEVE!
Anyways, this looks amazing but the zombies seem a bit too slow or too little in number, it looked like you were kicking zombie *** without being touched. Also, Yes! new animations but I saw some players sliding. I know its still a WIP, but from what I saw it looks awesome.
As Maxx said it is mostly just with the choppy .dem file, but I have further reason to believe that it is just some glitch in the demo recorder itself. I never notice any sliding when playing.
I BELIEVE!
lol if only you could see your comment now... :)
Is there going to be player controlled zombies or are they npc?
In a modcast they said there will only be Npc infected, but i hope they change their plans :D
Just one little thing to say; when you let the gas tank explode, the door opens in our direction (1:34). It's a bit strange ;-)
This is looking great! Even with slow zombies it's still scary, especially with the few guns these guys had
omg awesome !!
Keep in mind that EVERYTHING in this video is a WIP, and that it's filmed on four different people's computers (each player) and put together from that.
Ach! Ze 22! Eet does NOTHING!
**** ur ****** ad moddn
Mod looks great, just as it has the past... 6 years now? How long has it been?
lol @ 3:00 that zombie flew when he got hit by an axe.
It's been just under two years. We started in January 2009.
The physics were being tweaked at the time of recording and they were a little overzealous.
I would pay for this mod literally. It's so great looking I'm so heavily surprised it's not as a price already on steam. This game is purely amazing and it's full fulfilling my every zombie fan dream of survival horror. Dear god please keep this mod going and let us know constantly about the updates and progress of this amazing looking mod
PS: Dev team you should add a Mosin Nagant to the game. It will have a heavy penalty but ammo is rare, yet the bayonet is attached to the rifle and could be used like a melee weapon.
Mosin Nagants are very easy to find today as the rifle is only 100$ in every gun shop as common to find as an AK47 I hope you take up this weapon idea and implement it into your game. If not just the idea of an AK47 if that wasn't added already.
Yeah it was between a Mosin and an SKS. We opted for the SKS because it was semi-automatic and filled our niche for a semi-auto center-fire rifle, and we chose the Sako 85 hunting rifle as the bolt action rifle. We may add either a Lee Enfield or a Mosin to the game at a later date, though!
i think there should be some fast zombies and a lot more zombie sounds
There will be some fast zombies, and there will be a lot more zombie sounds.
Hot damn this looks amazing. Keep it up guys :)
Wasn't there already axe animations in a much older alpha video? i think i remember being axe, bat and pistol animations and although i think that if you changed them then it was for a good reason. However for the Axe i think i prefer the animations depicted in that dev build video that was uploaded a while back. An explanation would be nice but i'm still going to be playing this as soon as it comes out. Great work guys good luck!
Thanks man. Don't worry all of the melee weapons are actually being re-animated so they should tickle your fancy more!
As Maxx said, all of the weapons (melée included) are in the process of being re-animated due to various issues.
The axe has not yet been reanimated, though, and is using the same animations as in the last video. The difference you're probably seeing is 'normal' swing vs. 'charged' swing.
How much damage do zombie swings do?
... I can't wait for this to come out. This looks just as, if not more interesting than Left 4 Dead. I'll take shambling zombies over running infected any day.
lol suicide at 3:20 looks like
Great work
lol assless coat at 18 sec.
uhm, there are absolutely no servers. i really dont want to play all by meself (that stuff looks scary!!!)
Epic ending :D