No More Room in Hell the long awaited Source zombie modification.

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Rukus_ Nov 1 2010, 2:36am says:


+1 vote     reply to comment
Dman757 Author
Dman757 Nov 1 2010, 2:40am replied:

*Hint try checking our website.

+2 votes   reply to comment
Smiley_Riley Creator
Smiley_Riley Nov 1 2010, 2:39am buried:


This mod will never ever come out

-14 votes   reply to comment
Buckshot20 Nov 1 2010, 7:11am replied:

I dont know who you are Smiley Riley, but who ever you are, you better hush!

+5 votes     reply to comment
MainAttacker Nov 1 2010, 9:27am replied:

Yea, Smiley_Riley, It's because of you guys a great mod dies during production! YOU MUST BELIEVE! BELIEVE IN THE MOD! If you believe it will come true, so believe this mod will never die! C'mon guys say it with me! I BELIEVE!

Anyways, this looks amazing but the zombies seem a bit too slow or too little in number, it looked like you were kicking zombie *** without being touched. Also, Yes! new animations but I saw some players sliding. I know its still a WIP, but from what I saw it looks awesome.

+1 vote     reply to comment
Xendrid Creator
Xendrid Nov 1 2010, 3:08pm replied:

As Maxx said it is mostly just with the choppy .dem file, but I have further reason to believe that it is just some glitch in the demo recorder itself. I never notice any sliding when playing.

+2 votes   reply to comment
mikesnel Nov 21 2010, 9:37am replied:


+1 vote     reply to comment
moomind1 Oct 28 2011, 7:00am replied:

lol if only you could see your comment now... :)

+1 vote     reply to comment
Healplix Nov 1 2010, 4:26am says:

Is there going to be player controlled zombies or are they npc?

+2 votes     reply to comment
DoctorCheese Nov 1 2010, 8:24am replied:

In a modcast they said there will only be Npc infected, but i hope they change their plans :D

-2 votes     reply to comment
LPFreak Nov 1 2010, 4:27am says:

Just one little thing to say; when you let the gas tank explode, the door opens in our direction (1:34). It's a bit strange ;-)

+7 votes     reply to comment
Tyrell Nov 1 2010, 5:09am says:

This is looking great! Even with slow zombies it's still scary, especially with the few guns these guys had

+2 votes     reply to comment
aQKilla1 Nov 1 2010, 6:15am says:

omg awesome !!

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Nov 1 2010, 8:42am says:

Keep in mind that EVERYTHING in this video is a WIP, and that it's filmed on four different people's computers (each player) and put together from that.

+2 votes   reply to comment
THRRRPT Nov 1 2010, 12:59pm says:

Ach! Ze 22! Eet does NOTHING!

+1 vote     reply to comment
Vcc2cc Nov 1 2010, 1:07pm says:

**** ur ****** ad moddn

Mod looks great, just as it has the past... 6 years now? How long has it been?

lol @ 3:00 that zombie flew when he got hit by an axe.

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Nov 1 2010, 1:13pm replied:

It's been just under two years. We started in January 2009.

+2 votes   reply to comment
Xendrid Creator
Xendrid Nov 1 2010, 10:43pm replied:

The physics were being tweaked at the time of recording and they were a little overzealous.

+1 vote   reply to comment
slayersarge Nov 1 2010, 1:27pm says:

I would pay for this mod literally. It's so great looking I'm so heavily surprised it's not as a price already on steam. This game is purely amazing and it's full fulfilling my every zombie fan dream of survival horror. Dear god please keep this mod going and let us know constantly about the updates and progress of this amazing looking mod

PS: Dev team you should add a Mosin Nagant to the game. It will have a heavy penalty but ammo is rare, yet the bayonet is attached to the rifle and could be used like a melee weapon.

Mosin Nagants are very easy to find today as the rifle is only 100$ in every gun shop as common to find as an AK47 I hope you take up this weapon idea and implement it into your game. If not just the idea of an AK47 if that wasn't added already.

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Nov 1 2010, 5:38pm replied:

Yeah it was between a Mosin and an SKS. We opted for the SKS because it was semi-automatic and filled our niche for a semi-auto center-fire rifle, and we chose the Sako 85 hunting rifle as the bolt action rifle. We may add either a Lee Enfield or a Mosin to the game at a later date, though!

+1 vote   reply to comment
Raphiell Nov 1 2010, 6:37pm says:

i think there should be some fast zombies and a lot more zombie sounds

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Nov 1 2010, 7:24pm replied:

There will be some fast zombies, and there will be a lot more zombie sounds.

+2 votes   reply to comment
HounderKnight Nov 1 2010, 8:49pm says:

Hot damn this looks amazing. Keep it up guys :)

+1 vote     reply to comment
Heroman117 Nov 1 2010, 9:58pm says:

Wasn't there already axe animations in a much older alpha video? i think i remember being axe, bat and pistol animations and although i think that if you changed them then it was for a good reason. However for the Axe i think i prefer the animations depicted in that dev build video that was uploaded a while back. An explanation would be nice but i'm still going to be playing this as soon as it comes out. Great work guys good luck!

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Nov 2 2010, 11:10am replied:

Thanks man. Don't worry all of the melee weapons are actually being re-animated so they should tickle your fancy more!

+1 vote   reply to comment
ssba Creator
ssba Nov 3 2010, 12:49am replied:

As Maxx said, all of the weapons (melée included) are in the process of being re-animated due to various issues.

The axe has not yet been reanimated, though, and is using the same animations as in the last video. The difference you're probably seeing is 'normal' swing vs. 'charged' swing.

+1 vote   reply to comment
Redexodus Nov 2 2010, 6:44pm says:

How much damage do zombie swings do?

+1 vote     reply to comment
gordanfreeman99 Nov 7 2010, 2:00am says:

... I can't wait for this to come out. This looks just as, if not more interesting than Left 4 Dead. I'll take shambling zombies over running infected any day.

+2 votes     reply to comment
marksman52 Nov 7 2010, 4:45pm says:

lol suicide at 3:20 looks like

+2 votes     reply to comment
kelkjo25 Nov 25 2010, 1:44am says:

Great work

+1 vote     reply to comment
jackman Jan 6 2011, 10:12pm says:

lol assless coat at 18 sec.

+1 vote     reply to comment
Scootza Jul 5 2012, 7:27pm says:

uhm, there are absolutely no servers. i really dont want to play all by meself (that stuff looks scary!!!)

+1 vote     reply to comment
steamboxer Sep 8 2012, 9:22am says:

Epic ending :D

+1 vote     reply to comment
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This video demonstrates a single play through of an objective tree in nay0r's nmo_broadway through the perspectives of three players. The players complete objectives in order to be extracted safely from the zombie hordes. There are multiple objective trees in the map that are chosen randomly at the start of each round, giving the experience a dynamic feel.

Remember, this is an early build and we are aware of the bugs. They will be taken care of as development continues!

Music by Rich 'Beckett' Douglas

Video Details
Nov 1st, 2010
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