No More Room in Hell the long awaited Source zombie modification.

Media RSS Feed Report media NMRiH Feature Spotlight: Inventory System
Post comment Comments
Mkilbride Jan 5 2011 says:

Hmm, interesting stuff. I really can't wait for this mod.

+8 votes     reply to comment
Mr_Cookies Jan 5 2011 replied:

..."YES,WE CAN !"

(response to video and question)

+3 votes     reply to comment
hedroxlich Jul 18 2012 replied:

yeah lets DOWNLOAD THIS THING!!!!!!!!

+2 votes     reply to comment
VerbNoun Jan 5 2011 says:

Closed beta = almost done = jizzing in my pants.

+5 votes     reply to comment
biodude Jan 5 2011 says:

maybe you should make a drop/pickup weapon animation

+3 votes     reply to comment
wazanator Jan 5 2011 says:

Is there a youtube version? I'm not a big fan of the Moddb video player :/

+6 votes     reply to comment
Dman757 Author
Dman757 Jan 5 2011 replied: +3 votes   reply to comment
vash12788 Jan 5 2011 says:

Same ammo check system as The Rising mod, interesting.

-4 votes     reply to comment
ParagonPie Jan 6 2011 replied:

You mean the same ammo checking from condemned.

-3 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Jan 6 2011 replied:

Same ammo check system from any game that has an ammo check system. Also, we've had ours for a long, long time.

+4 votes   reply to comment
azultain Jan 5 2011 says:

It is like Clive Barker's Undying inventory

+4 votes     reply to comment
Buckshot20 Jan 5 2011 says:

This has actually been done for months now, just have never released anything about the system :)

+4 votes     reply to comment
Mr.John Jan 5 2011 says:

Crysis style....

-3 votes     reply to comment
Renay Online
Renay Jan 5 2011 says:

nice video and all, but the zombie should go down with one shot to the head in my opinion

+4 votes     reply to comment
Dman757 Author
Dman757 Jan 5 2011 replied:

Well the hitboxes are a little off, we are working on it.

+2 votes   reply to comment
Renay Online
Renay Jan 6 2011 replied:

good to know, awesome inventory system by the way

+3 votes     reply to comment
Lacedaemonius Jan 5 2011 says:

Mother of god! What did you do to that beautiful SKS! THIS is what it should look like ( ), not a tacticool matte black.

+2 votes     reply to comment
Dman757 Author
Dman757 Jan 6 2011 replied:

It's not black that's just FRAPS recording SUPER DARK and myself neglecting to put a brightness and contrast on the video.

Here is what it looks like

+3 votes   reply to comment
Hell_Diguner Jan 6 2011 says:

1- Ammo check would be much more useful if you checked the side of the magazine (as long as the side has some way of indicating the amount of ammo... drilled slot, drilled dots, clear plastic magazine, etc.)

2- Why would I ever want to drop ammo?

3- When you view a scope from an angle, you don't see anything but black... you can't see through it at all

4- The weapon aim and relax animations seem sluggish, is that intentional?

-4 votes     reply to comment
Dman757 Author
Dman757 Jan 6 2011 replied:

1) We have a hud element that shows you how much ammo you have. (We aren't going for 100% realism here)

2) It's a cooperative game sharing is caring

3) I've got no clue on that one, but does it really matter?

4) Many of the animations are still being worked on.

+4 votes   reply to comment
CorporalHicks Jan 6 2011 replied:

2- Why would I ever want to drop ammo?

ROFL! You never played ZPS right? If you carry all type of ammo but you havent the gun you will move like a slug and zombies will eat your brain in no time.

+3 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Jan 6 2011 replied:

1.) That would be a major waste of work since it would go wildly unappreciated, and if that were the only way to see your ammo no one would use it.

2.) It's called co-op for a reason

3.) I know how scopes work and I would like to do what you're saying, but the Source engine doesn't really care. It's either we do it this way or we scope blind it like CSS or DODS. To be honest we could probably find a way of solving this, but fixing the scope on this weapon is of low priority right now.

4.) WIP

+5 votes   reply to comment
audryzas Jan 6 2011 says:

Sexy zombie animations

+2 votes     reply to comment
jackman Jan 6 2011 says:

will there be one shot kill head shots?

+2 votes     reply to comment
Dman757 Author
Dman757 Jan 7 2011 replied:


+2 votes   reply to comment
stoopdapoop Jan 7 2011 says:

nice features, but I cannot begin to describe how much I hate the "dynamic scope" in mods. It's not realistic and it doesn't look good.

+2 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Jan 7 2011 replied:

Maybe not but it works for exactly what we need.

+2 votes   reply to comment
xalener Jan 23 2011 says:

Jesus... I just realized that this subway is damn near perfect replica of the subway from the Matrix.

+4 votes     reply to comment
ChristopherDeer Feb 18 2011 says:

so you see throught the ammo and know exactly how much ammo dou you have ? even in the action you wont probably have time to check how much ammo you got. It's cool feature but I don't understand it...

+2 votes     reply to comment
Eoks Apr 28 2011 says:

Ohh... how much I'd like to beta test this. What a shame :(

+2 votes     reply to comment
The_Mastodon Apr 28 2011 says:

Seems very hard to keep track of all that when you're running around trying to kill zombies...

+2 votes     reply to comment
Shralla May 22 2011 says:


+3 votes     reply to comment
tolgakanatli Oct 29 2011 says:

Please make it so that the M4's "scope" shader activates only when you aim down the scope. If you don't make it like that, the game will lag like hell ( I mean the FPS will be really bad) while holding the rifle. Not all of us have uber duper computers out there.
And it is also unrealistic. You shouldn't be able to see red dot and anything through the scope from that angle. If you cut open the scope and make a red dot show up as crosshair after u aim down the sights, it will also be better for the ones that have to play the mod in low resolution and textures cos you won't be able to see red dot on the model.
Oh and if possible, please fix the mp5 sights. U can make the rear sight a V type one, like in call of duty 4, because in HL2 whatever you do, 3d iron sights won't zero in perfectly.

+3 votes     reply to comment
domigun25 Nov 2 2011 says:

lol this game has been in the making for quite a few years now and it looks pretty BEAST

+2 votes     reply to comment
0rpheus Nov 6 2011 says:

I got an idea: make it so that when your inventory is full and you pick up a weapon/ammo/etc and hold it up, you can still use a pistol or some other single hand weapon(like machete). So when you find something that your team mates could use but your inventory is full, you can still bring it to them and not be completely defenceless during that time you're carrying something

+2 votes     reply to comment
biodude Nov 6 2011 replied:

It would require a ton of animations to do that, and I like it because if you are carrying the gas can on chinatown it makes your friends have to protect you

+2 votes     reply to comment
Altureus Nov 7 2011 says:

LoL the stormtrooper poster.

+2 votes     reply to comment
FistoBlitzkrieg Nov 30 2011 says:

Maybe it would be more efficient to add Ammo drop as it's own key. Perhaps holding reload or something of the like?

+2 votes     reply to comment
Nemesisurvivorleon Feb 4 2012 says:

took too long but what you gonna do, it's here now.

+2 votes     reply to comment
SECTORSWEEP Mar 20 2012 says:

like in condemned:criminal origins

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


A commentary explaining the workings of the games inventory system. Voice work by Dman757.

Video Details
Jan 5th, 2011
Report Abuse
Report media
Add Media
Members only