Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).
I got around to finishing this over the last few days, and I enjoyed it very much. The overall somber tone helped with the Deus Ex feel, the areas were big and open (With some very sneaky hidden areas, nice!), the overall detail was quite nice (bar a few misleading doors and areas). The difficulty was good overall but did find it had a few spikes here and there, where it took a good while to get past enemies sneakily.
The length of the adventure is good, rivalling the majority of most AAA Games these days, myself getting about 10 hours, but some of that may be just how Deus Ex is played ;)
The story was interesting and very conspiracy like, some good characters which unfortunately aren't revisited or seen again. I do think the game got a little bit Meta at some points but I guess that's what you were going for so no complaints on that!
The only thing that brought it down for me was Ingrams Voice. While the VO is good in some lines of dialogue, the majority of time I had to skip past conversations and read from the log, because the voice just started to grate after a while.
For me, Nihilum is up there with TNM, Zodiac and Redsun, is good fun throughout most of the adventure and has a brilliant soundtrack to boot!
Deus Ex Nihilum is probably the best singleplayer mod for Deus Ex. The atmosphere in this mod is fantastic! It almost feels like you are Agent Ingram. Musics.. holy crap! Absolutely amazing! The musics are so good that I even listen to them from car stereo while I drive to work. Level design is fantastic, although some levels are really confusing. It might get a little frustrating when you don't know where you're supposed to go and there are like dozens of doors that are locked. I don't mind it though.
Overall Nihilum is an amazing mod and it's definitely my #1 favorite singleplayer mod for Deus Ex.
What are you waiting for? Go play it now! :)
+The levels are quite beautiful & big. Nicely designed.
+Characters are not particularly memorable but they do have good voice acting, and all play a part.
+Story was pretty good, encompassing conflict, espionage, terrorism and conspiracy. One that eventually leads back to the original Deus Ex.
+- a comfortable middleground in terms of difficulty.
+-Bob Page and Walton Simons are mentioned but we don't get to have a proper showdown. Instead we can cripple the MJ12 in a other way. Although I can see how they would be unreachable considering where the mod goes.
-Ingram's voice acting. I know hes supposed to be void of emotion much like the late JC, but this guy really sounded like hes been smoking a reefer before doing this. He comes off as more unenthusiastic than professional.
-Great architecture is let down by rather empty maps. Theres alot to see but not much to do.. sidequests are almost non-existent. The rewards for exploring are quite tame considering how much time is spent moving around.
-Lockpicks... lockpicks.. lockpicks.
-The attempts at humor really made me do a double take, I was really unsure if I imagined it or that it was really in game. It sticks out like a sore thumb and doesn't make me laugh or smile except maybe the first time Ingram said he wanted a ham sandwich.
I think a lot of things stop this from being perfect, but it's still a very good mod to begin with. Some of the voice acting done is fairly good or even great, but some of it isn't. But heck, it has voice acting, and that in itself is exceedingly rare and troublesome to pursue, +5 pizazz for that. A lot of the textures and models are also very impressive, but some models lack a spot of polish, while others are simply amazing. The amount of thorough signs done in chinese is a very nice touch, but makes navigation confusing, especially without any maps that label particular areas. Some of the maps also lack very distinct landmarks or are very cramped and leave the maps with a sharp learning curve for navigation. Additionally you often end up running in circles sometimes, making this feature somewhat exaggerated. Although the mapping on this is absolutely supreme, possible the 2nd best I've ever seen next to only RS2020, very large and very detailed mapping. Finally I think some places are prone to almost overly-dense enemy placement, although this varies greatly, and sometimes objectives are obscure in themselves.
Overall a very good mod, but not perfect (but what mod is, amiright?) It's not so much my style of gameplay, but you can tell a lot of love and care went into making this, and that's what really counts.
I consider myself a DX hardcore veteran and this is pretty much the perfect re-imagining of the clasic DX, down to cheezy (sorry!) voiceacting and story choices that prove meaningless in the end. But Nihilum also menages to capture all that was great in the first DX - with emphasis on exploration, fleshed-out world (with far less flavour texst than DX, but still a bunch), paranoia and making any style of gameplay valid. It is not a perfect game though - it carries all flaws of the original DeusEx - dumb AI or maps allowing players to jump into plains outside proper map limit. for example. But then again - it is a mod and when evaluated as such it turns out to be pure GOLD!
Deus Ex: Nihilum is slightly shorter than the game it is based, 'only' around hours 10-15 for a carefull, stealth focused and pacifistic playthrough on realistic mode and around 7-10 hours if one prefer run'n'gun on easy mode. It is worth noticing that this is, both in quality and lenght, more than average 60$ new Bioshock clone.
About the run'n'gun aproach - there are few new guns, like M249 light machinegun, P99 pistol, new small machine gun and Gauss Gun, emmiting EMP shots. The last one is a game changer, much like EMP pistol from The Nameless Mod, capable of (almost) silent elimination of bots and messing up cameras. Ammo is also not so scarce like in DX.
Story presented in Nihilum is interesting, gripping at moments, characters are well rounded up despite far from perfect voiceacting (Number's One voice is by far the worst IMHO, but even his lines highlit his character traits, esspecialy in the last act of the game). All of characters act and react to player in logical manner consistent with their own agendas so they all feel life-like. There are four endings, one for each of three faction fighting with two others plus 'sod off' ending. Any ending can be chosen in the very last mission in the game (just like in Deus Ex).
Damn 2k char limit. Just do yourself a favor and play DX:N.
I'm sorry but this just isn't very playable to me. I hate to give a low mark to a work of love like this, I can only imagine how much time and effort goes into these things, but this mod is nowhere near a 9 or a 10. Here is why:
- The levels are basically mazes, that leads to
- Lots and lots of backtracking
- I had to go guns blazing in the club in the first mission after running around for what felt like hours and searching every nook and cranny
- I couldn't find the right way for the life of me in the second mission after the robots activate, and I was done with this mod
I know good Deus Ex when I see it and this unfortunately isn't it, but it's still better than human revolution, I mean less annoying.
Edit: my review above concerns only the first two missions of this mod. As I learned playing it gets much much better afterwards, it was a pleasant surprise. I still give 5/10 to the first two missions but the rest of this mod is good, sometimes even very good.
I tried to play this mod but Mad Ingram's voice acting just killed it for me. I couldn't continue to play. I can handle sub-par voice acting but not down right atrocious voice acting. It almost seems like a person would have to TRY to be that bad. Otherwise in the short time I played it seemed like a pretty awesome mod and I commend the creator for putting such great effort into it. Patch Mad Ingram's voice acting with someone that can do a decent job and I'd be glad to play it, but as it stands that voice just kills the immersion too much for me to spend any more time on it.
A cool mod in the deus ex fashion. I still have to complain about the combat being the same as the deus ex one considering the improvements in that area in the mod project 2027 and the smoke mod, but despite that the mod is amazing. There is a whole lot to explore there is also a lot of tactics available for missions and the ability to kill no one if desired.
The story is quite well written and there is even the amazing option to avoid killing certain bosses. The open gameplay is still there and there is some goodies for brutes as well.
A good mod set in the deus ex universe.