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I need to say that i am new at mods and have only had one recent mapping job on a team fortress 2 map, but if anything i will be doing in my mod, i will be the mapper, my friend can do some modeling but I feel that some Mod Db members may be better. I can assure you if you all like this mod alright ill make another with new models. The Weapons for this mod might change or remain the same, I am stil deciding. I am now accepting help on this mod from Mod db members, since there was a slight team split. If you like this i will be glad to attempt another mod with help from more volunteers.
Never Alone Team:
Alec: Mapper, Media Man
Ryan: Media Man ( Such as Screen shots, Wallpaper, videos, and the backgrounds for the game)
Scott: *Cut* (Still Tester though)
Kyle: Sound Editor
Matt: *Could be Cut*Media Man ( Mostly in In-game sounds/songs)
Ellis: Mapper
Others still being recruited...
Contributions So Far:
Alec: First Level of Nam
Ryan: Main Theme Page
Scott: Tested Beta, gave helpful Info
Kyle: Working on improving Zombie Moan
Matt: Introduced me to many of the games In Game music
Ellis: None Yet
Give the Whole Team credit whether they contributed or not!
Email: Themaster222@gmail.com
(FYI That email is Alec's, just so you know who your talking to)
Steam name: All Toasters Toast Toast [Ytp]
You can see who is cut on the front page were the team was displayed. The Reason for this is, the few that were cut could either not make group meets or could not meet with requirements in programs. Scott for instance could not get his source sdk to the hl2 ep 2 platform I needed him to use. This is bad because as it said he was a Mapper. There are Still a few left that can help, and the Big Announcement is I am accepting Help on this mod now, I will accept two more Mappers, one sound editor, a Media Man and a Modeler.
This you might want to read this in case your wondering why i won't be answering your ideas alot this week...
The First 2 pics of Nams Forest are gone read this to find out why.
You get to decide out of the few I'm looking at for the Theme Song!
Simple map for Never Alone. REMEMBER IT WAS MADE FOR YOU TO HAVE A SNEAK PEEK AT GAME CONTENT NOT TO CRITICIZE MAP SKILLS. Those were not my real map...
Dead mod.
FOREVER ALONE
Hello all, sorry its been a while. While you were all waiting I was editing the Second level, even though not done with the first,(Had a few block mess ups and such)just so I could see how the end of the first should look, I also started editing some of the Future levels, since I'm better at underground scenes, I added more of them and less Nams Forest. Hope this doesn't Upset your day :[
Sorry guys been caught up with a lot of school work. Trying to work on it as much as possible, if you'd like to join the team and help out with mapping tell me.
I see i wasn't clear enough on that new news. Kinda made it at 12:00 midnight so I was beat. So clearing this up in a comment, I am accepting Mod Db Members to help me If you would like email me or send me a message on Mod db I Don't care eithers fine.
Hmm, despite my sceptical thoughts of this mod in the beginning, it's going to turn out really nicely!
But I'd hope I can see somthing like some forest environments or a derelict block hut or something like that the next time.
Thanks for the Info I'll look into it
hmm i looked at the maps and it seems really flat to me, maybe if you touched it up with the paint geometry tool, youll have a better looking map
If this guy isn't using displacements in a forest, which is essential in any natural area, that there's a problem, the fist thing I would think of when making a forest would be to create the base ground as a displacement...
ALIRGHT! Drivers Ed is over now we can return to normal work on the Mod! Please keep commenting, I can now read them without stressing over studying!