Mentality Alpha Demo v.0.1
Oct 12, 2008 Demo 38 commentsFirst release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
MentalityHalf-Life 2 mod | Released Oct 13, 2008Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and it's victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself. Check out or other fellow TAFE students mod team here 'Mirage' - Moddb.com
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11 comments by pancreas on Feb 2nd, 2009 digg this super bookmark <!-- Just to begin with, thank you all again for all the constant support and constructive criticism to make Mentality a better mod. At the same time, Mentality is at a bit of a stand still at the moment. Here's Why! Our art team recently completed the Advanced Diploma in Screen: Game Art so we're all qualified. At the same time we were applying for work. Both I, Paul Cherry, David Whittaker and Alex Colvin have all scored positions at 'Team Bondi' in Sydney. Of course a while back Gayan Ediriweera (one of our programmers) was employed by 'Krome Studios' here in Adelaide. Craig Eickhoff has also been accepted into the very prestigious online 'Animation Mentor' course. The moral of this story really is that whilst we will do out best to not let this project die, we feel it will be something we will continue at a later date, purely due to a lot of us moving and separating and being too busy with the other things in life. On a fantastic note, we hope you can all see how this has been an extremely beneficial experience for us, as our hard work has really paid off. And we can encourage all you other teams to continue to strive for what you're aiming for, because if video games are your passion, why not make it a career choice. We'll be back! Regards, Sam Williams
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Mentality Alpha Demo v.0.1Oct 12, 2008 Demo 38 commentsFirst release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
Black and WhiteJul 18, 2008 Wallpapers 2 commentsAn in game screenshot of 'Mentality', set in the warehouse.
1440 x 900Jun 28, 2008 Wallpapers 7 commentsWallpaper of Infected. If you want a different size just ask.
Cellar 1280 x 1024May 15, 2008 Wallpapers 2 commentsHere is the 1280 x 1024 wallpaper by demand. Thanks for watching :)
The CellarMay 14, 2008 Wallpapers 2 commentsThe Cellar - Rendered image. At 1680 x 1050 resolution, please make any requests for others.
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remember people ,they said thye aint done
its called a real life
saddly, now thye has it
Damn, that was great, the end had me saying wtf?! but I enjoyed every minute of it especially the whole black to white color scheme. I just hope to god this doesn't die, I would really enjoy a full version of this.
9.3 / 10
The mind concept reminds me of "Call of Cthulhu: Dark Corners of the Earth", downloading now, review soon.
Omg. All good mods die these days. :(
It's a shame :/ I played the demo and it was great .. and then it die ..
The custom models and everything look amazing even though its on alpha status.
The mapping is good and the story is interesting with the whole guide over the walky talky stuff. The weapons are interesting. But a problem with the scope on the smg. The problem is that the scope seems to only fit on larger resolution because its off screen at 758 x 468 (or something).
Meaning its hardly dynamic. Try to make the scope dynamic so that it works for every screen resolution.
At the end of the alpha where you get teleported fear style is fun.
Costum modells awsome.
Animation looks like HL2 zombie butt a little difference.
Costum weapons, best I ever seen!
Map design, wow
And the sounds are great exept the gun sounds but I hope you have
fixed that sound on the new version.
Its great, I wonder if you need a trailor? Im working for
migmax picture community from Machinima.
I have started to help modders now.
Totaly awesome mod. I like the clean/bloody room. And please can you make bigger flashligt. I played demo 1 hour because i didnt see nothing. Its hard to find doors in darkness
I have played the Demo over and over and over again! I love this mod! ;)
You should so finish this its one of the best hl2 mods ive seen so far.