Mentality Alpha Demo v.0.1
Oct 12, 2008 Demo 42 commentsFirst release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
Mentality is a story driven horror fps for release around November 08.
The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters.
The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined.
You as the player fights the battle not only with the virus and it's victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had.
Brace yourself.
Check out or other fellow TAFE students mod team here 'Mirage' - Moddb.com
11 comments by pancreas on Feb 2nd, 2009
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Just to begin with, thank you all again for all the constant support and constructive criticism to make Mentality a better mod. At the same time, Mentality is at a bit of a stand still at the moment.
Here's Why!
Our art team recently completed the Advanced Diploma in Screen: Game Art so we're all qualified. At the same time we were applying for work. Both I, Paul Cherry, David Whittaker and Alex Colvin have all scored positions at 'Team Bondi' in Sydney. Of course a while back Gayan Ediriweera (one of our programmers) was employed by 'Krome Studios' here in Adelaide. Craig Eickhoff has also been accepted into the very prestigious online 'Animation Mentor' course.
The moral of this story really is that whilst we will do out best to not let this project die, we feel it will be something we will continue at a later date, purely due to a lot of us moving and separating and being too busy with the other things in life. On a fantastic note, we hope you can all see how this has been an extremely beneficial experience for us, as our hard work has really paid off. And we can encourage all you other teams to continue to strive for what you're aiming for, because if video games are your passion, why not make it a career choice.
We'll be back!
Regards,
Sam Williams
Trigger Theory Games
First release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
An in game screenshot of 'Mentality', set in the warehouse.
Wallpaper of Infected. If you want a different size just ask.
Here is the 1280 x 1024 wallpaper by demand. Thanks for watching :)
The Cellar - Rendered image. At 1680 x 1050 resolution, please make any requests for others.
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hmm another relic from a time of much hope.
why is not finished?
Anybody know if it's possible to recompile the rifle the to an SMG1 replacement with HEV arms without a program such as 3Dmax, because if so I might be able to do myself. Why? Because bullpup rifles just feel more bad *** than other guns.
A shame it died, this mod had so much potential. I played the alpha (multiple times), and I just loved the atmosphere.
what happened?
theres error models and purple/black checkerboarded textures, what am i doing wrong? ._.
No, it's dead, they all got jobs. GG Mentality, you win this time. :(
Too bad at that, blasting zombies with a non Steyr bullpup rifle is quite fun.
Played the demo. Was pretty damn scary. Loved it. Looking forward to the final release
would this be a proper time to say this is why we cant have nice things?