Mentality Alpha Demo v.0.1
Oct 12, 2008 Demo 27 commentsFirst release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
Mentality is a story driven horror fps for release around November 08.
The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters.
The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined.
You as the player fights the battle not only with the virus and it's victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had.
Brace yourself.
Check out or other fellow TAFE students mod team here 'Mirage' - Moddb.com
3 comments by SWilliams on Oct 11th, 2008 digg this super bookmark
Hi all!
I speak for all of us here when I say I'm blown away by the support we have received from you all, and are so happy to have you lot looking forward to it!
On that note, I apologise for our slackness in updates lately! It's been shocking I know...
Here's the thing...
For the days leading up to Avcon (the convention in which Mentality was featured at) we were all working ridiculously hard on this project. By ridiculously hard I mean 50 hours straight for me...rather detrimental to the health...haha...Anywho enough excuses! We have all taken a big break, and hope we have time in the near future to continue work on Mentality. We are all students, and whilst we are passionate about Mentality we also have to have individual portfolios to get us employed. This means probably a hiatus for a while, until we sort out such work loads.
On an extremely proud note, one of our coders 'Gayan' has since been employed by 'Krome Studios' here in Adelaide, congratulations! =)
On an exciting note, i'm proud to announce....
MENTALITY ALPHA DEMO AVAILABLE NOW! GO GET IT!
Keep Watching!
Sam Williams - Trigger Theory Leader.
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First release of psychological HL2 mod, 'Mentality'. Please note that this is not polished by any stretch, nor optimised heavily, but we wanted to give...
An in game screenshot of 'Mentality', set in the warehouse.
Wallpaper of Infected. If you want a different size just ask.
Here is the 1280 x 1024 wallpaper by demand. Thanks for watching :)
The Cellar - Rendered image. At 1680 x 1050 resolution, please make any requests for others.
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Enjoyed the Demo. Light level was perfect. I have a love/hate response to darkness :P I'm not a seasoned gamer but I could figure out where to go & what to do.
Keep up the work when you can & always put your education first! Unlike some others, I am patient & understand development progress.
I loved the demo. Gotta say that this has a lot of potential. The only bug I saw was the sniper, but my guess is that that hasn't been finished yet. Keep up the good work.
(buried)
What is this? This is the shortest 150 mb demo mod I've ever played. And that's the good news because this is totally in the dark all the time and I was bumping into tables. This thing should never have been realeased at all- it is so far from being a mod it's going to be years before it's done.
There is no story or talking or music or anything-It starts with me in a nearly pitch dark room alot like Fear or Doom-I find an axe and then a duct work tunnel and crawl through to next room and then what? The doors won't open =-the knob shakes but won't open, had to noclip through, then I'm in another dark room with some guys with no shirts on kind of looked like Iggy Stooge come at me-the door from that room to room 3 would not open either. I found another door but when I opened it, there was a wall behind it. The zombies in this all look identical-they all look like Iggy Stooge with no shirts on and they even walk like Iggy. He must have been the model for this.-they have no weapons and they move super slow and die easy. Where's the challenge?-This thing is a waste of time and they should be really embarrased to even put this out there.-I has nothing at all to do with any HL game and it is just not ready for prime time or any other time-Maybe in 4 or 5 years and with a story and LIGHTS PLEASE.Who would there be so little light for the whole 10 minutes I played this? -It was way too dark.I realize it's a demo but why release a demo with all the bugs? Sorry guys-but you can do better then that.
We do thank you for trying out our mod, and thank you for some of your criticism.
Yes the Mod is fairly short, but given a 6 month time line whilst having full time study I believe our team pulled through pretty well considering. It is dark, but from your explanation I'm assuming you could be running on an old monitor perhaps, or you've calibrated the settings incorrectly, because we've tested on numerous machines and the lighting levels weren't an issue at all.
This game tests your ability to observe your surroundings. If a door won't open then you've got to do something or find something obviously.
With the zombie, I personally have not yet made the interchangeable textures. I do not have the time frame currently, unlike some people. Neither does the team at this present moment.
The animations have been a problem thus far, and we are still yet to figure out the best possible way of creating our own custom rigs as well as animations to suit the Mentality game. The current animations in place are actually part of the HalfLife2 game, so you criticism is towards Valves own work.
As much as I appreciate some of the criticism, I do have to say you have been slightly rude. The game is still only in alpha demo, please keep that in consideration next time. Not only that but as Sam has pointed out he has kindly emailed you back with a solution to help out.
awesome PR right there!!! major props for handling this professionally
It's not that dark a mod, if you look at the demo vids you can see clearly most of the time (and there is a flashlight if you press f)
You can raise the brightness in options too :D
I don't think every Hl mod should keep with the story/universe of hl2 - I admire and encourage creativity and development of new concepts and ideas.
Keep in mind it's an alpha -
I'm gonna play it again now.
Dude. You emailed me about being stuck in the room. 3 quarters of an hour later, I posted the solution to your issue. If you either (a) read the 'read me' that came with the mod, or (b) read my email that I politely responded to, you wouldn't have to come to this page raging about the non existent issue. Thanks for playing =)
Iggy has really let himself go!! :P
Iggy doesn't need this...
Look to your left for something sorta glowing.