The Network Addon Mod, or NAM, is a modification for SimCity 4 Deluxe (or SimCity 4 with the Rush Hour Expansion pack), which adds a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more. It also includes bugfixes to Maxis items and a highly optimized set of traffic simulator plugins, improving pathfinding accuracy and performance.

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3 comments by TarkusSC4 on Jul 28th, 2014

The changes included in NAM 32.1 are specific to ensuring compatibility with the 2014 Aspyr re-release of the Mac OS X port of SimCity 4 Deluxe, on the Mac App Store and Steam, as well as the older disc version with the Universal Binary patch on Mac OS X Lion (10.7) or later.

  • Exemplar encoding has been fixed, effectively solving the crash-to-desktop (CTD) issues that have existed on the Mac port since Apple's removal of Rosetta in OS X Lion (10.7).
  • Adds transit network paths that were missing in the Aspyr release.
  • Includes an installer for the first time.

NAM 32.1 is a Mac-only release, and all the changes to the package are aimed at ensuring compatibility with the Aspyr port.  No other features have been added, making a NAM 32.1 release unnecessary for Windows. 

In order to open the NAM for Mac installer, you will need to acquire a file decompression tool capable of handling 7-zip (.7z) files, such as Keka or The UnArchiver.  We have used 7-zip because of its use of LZMA compression, allowing the file to be hundreds of megabytes smaller.  The package contains a "READ FIRST" .txt file that will further instruct you as to installation. 

A few other items of note:

  • As the installer package is basically the Windows installer running in a Wineskin wrapper, it is unable to detect Java, and by default, cannot run the Controller Compiler.  You will encounter a pop-up dialog box informing you of this while the files are installing.  The installer is designed to install the full NAM Controller as a failsafe.  Testing results have shown that the full controller has much less of a performance impact on the Aspyr port than on the Windows version, but if you would like to run the compiler, it is possible to do so manually.  The "READ FIRST" document details this information.
  • The Aspyr re-release is known to have a quirk in which the number of files (not their size) contained in the Plugins folder can cause crashes to desktop.  This issue is inexplicably triggered with a much lower number of files if the user is running the game while not connected to the internet.  To avoid these crashes, we recommend that the user use a tool like the cross-platform JDatPacker in order to combine the NAM files.  Further instructions are included in the "READ FIRST" document.

Special thanks to memo from the NAM Team for spearheading this compatibility effort, and to Jonathan, Sabretooth78, and TEG24601 for testing and feedback.

The team would like to thank the Mac userbase for their patience, and we hope you enjoy this new package.

Network Addon Mod - Version 32.1 (Mac Installer)

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Network Addon Mod - Version 32.1 (Mac Installer)

Network Addon Mod - Version 32.1 (Mac Installer)

Jul 28, 2014 Full Version 6 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

Network Addon Mod - Version 32

Network Addon Mod - Version 32

Jan 14, 2014 Full Version 26 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

Post comment Comments  (0 - 10 of 116)
bradipogigante
bradipogigante Sep 14 2014, 6:05am says:

Hi there! Nam for the mac is something I looked forward to very much, so I downloaded it, but when I doubleclick the NAM 32.1 Mac Wrapper to install its contents, the program starts, shows its menu, but no window at all, and leaves on his own a minute later. What am I doing wrong? I use a MacBook Pro (Late 2013) with MacOS 10.9.4.

Thanks for your work and bye!

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Guest
Guest Aug 18 2014, 9:42pm says:

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TarkusSC4
TarkusSC4 Aug 19 2014, 8:12pm replied:

We weren't aware of .tar.xz. Looking over it, it looks quite promising, supporting LZMA, and while it's unlikely we'll repackage NAM 32.1 that way, we'll definitely consider it for NAM 33.

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dwreck420
dwreck420 Aug 11 2014, 9:29pm says:

i have the "NetworkAddonMod_Traffic_Plugin_Z_Ultra" installed, but i still feel my avenues and roads get over capacity reallly quickly. what can i do as far as the NAM goes to help really ease my congestion in my megamega cities?

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TarkusSC4
TarkusSC4 Aug 12 2014, 7:37pm replied:

If you have installed the Traffic Simulator Configuration Tool (TSCT), you can actually increase your capacity beyond the standard Ultra setting, by selecting Ultra as the "Base Network Capacity" and raising the "Network Capacity Multiplier" (which will go up to 2.0).

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Joebama
Joebama Aug 4 2014, 12:11pm says: Online

I really like this mod, but it really messes with the U-Drive-It missions; causing my car to just disappear or blow up for no reason. Can't it be possible to make some of the road types actually be roads and not ploppables?

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TarkusSC4
TarkusSC4 Aug 5 2014, 2:52pm replied:

As isii94 mentioned, there are draggable options. We've been able to simulate new networks to a large extent using the starter piece approach (place the starter, drag a default transit network through it, and the starter turns it into something else), but if you're wanting actual networks just like the defaults, without the starters, unfortunately, that's not possible. Even if it were, it would have no impact on U-Drive-It, either.

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isii94
isii94 Aug 4 2014, 5:09pm replied:

It is planned/under development making most items draggable by drawing patterns. There are some cases, though, where this can't be done.

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Guest
Guest Jul 21 2014, 10:02am says:

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TarkusSC4
TarkusSC4 Jul 22 2014, 12:25am replied:

Much as with everything we've released (save for NAM 31.0), there's no release date or concrete timeline for the release of the new Mac version, which will be known as NAM 32.1. We are getting very close, however. Keep an eye out here.

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Released Jul 28, 2014
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Jan 27 2011, 6:56pm by XxKillTheLightsxX

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New on SimTarkus: SC4 is now safe to buy on Origin. Thanks to @OriginInsider for quickly making things right. T.co

Aug 27 2014, 3:30pm

@UPSLynx: Thanks for the quick response on this. I'll spread the good news!

Aug 27 2014, 3:07pm

New at SimTarkus: an update on the SC4/Origin (@OriginInsider) situation. T.co

Aug 27 2014, 3:05am

Getting some reports that Origin SC4 users are logging onto the service and being told there's an update. Currently investigating further.

Aug 26 2014, 11:09pm

And @pcgamer has picked it up. T.co

Aug 25 2014, 11:48pm

Looking for an alternative to @OriginInsider's unpatched and unpatchable version of SimCity 4 Deluxe? US$7.99 on @GOGcom through 8/25.

Aug 25 2014, 12:11am

PSA: Don't Buy SimCity 4 Deluxe from Origin (@OriginInsider) T.co #unpatched

Aug 24 2014, 5:37pm

Remember the Wasco Terrain Mod from Tarkusian Cities? Well, it's finally gotten an official release. T.co

Aug 14 2014, 4:15am

@elkensky Glad you're enjoying #NAMforMac! We don't have a donation account, but our home site (SC4 Devotion) does, to cover bandwidth.

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#NAMforMac is now live at @Simtropolis. Thanks to the benevolent Dirktator for his help! T.co

Jul 31 2014, 7:30pm

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