The Network Addon Mod, or NAM, is a modification for SimCity 4 Deluxe (or SimCity 4 with the Rush Hour Expansion pack), which adds a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more. It also includes bugfixes to Maxis items and a highly optimized set of traffic simulator plugins, improving pathfinding accuracy and performance.

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Network Widening Mod networks in action. Interchange Possibilities NAM Elevated Road Puzzle Pieces and Smooth Curves
Blog RSS Feed Report abuse Latest News: Network Addon Mod 32 (Full Release) Now Available

8 comments by TarkusSC4 on Jan 15th, 2014

Network Widening Mod networks in action.NAM Elevated Road Puzzle Pieces and Smooth Curves

NAM Elevated Road Puzzle Pieces and Smooth CurvesNAM Turning Lane Extension Pieces (TuLEPs) Plugin


New features in Version 32--January 14, 2014

NAM 32 is a full package, which improves upon the earlier NAM 31.2 release and NAM 32 Pre-Release.  Note that the NAM requires a retail copy (disc or digital) of SimCity 4 Deluxe to run.

  • The NAM Elevated Viaducts for Roads, One-Way Roads, and Avenues are now available in a draggable form, at both Level 1 (7.5 meter) and Level 2 (15 meter) heights, complete with FLEX Height and On-Slope transitions.  Overpass situations involving one or more diagonal networks are not yet supported, and will not be available until a future NAM release after Version 32.
  • Elevated Rail-over-Avenue and Elevated Rail-over-NWM Road-4 dual-networking support has been added, complete with a new station supporting both networks.
  • The initial phases of the RealRailway (RRW) system have been added.  This feature must be selected as part of a custom install.
  • The RealHighway (RHW) system has been expanded to include the QuickChange interchange system, which blends the RHW's modularity with the ease of Maxis Highway construction techniques for certain situations, which will be expanded in future NAM releases.  Additionally, several new types of FLEXRamps are available--please read the instructions in the description text.  FLEX Transitions have also been given stability improvements for certain situations.
  • Coupled with the RHW system, the NAM now offers Bus Rapid Transit (BRT) functionality, including stations.
  • Transit station functionality has been further improved, including the beginning of the implementation of the SLURP, which will gradually raise all transit stations to NAM standards.
  • The NAM Controller Compiler has been included with the installer, with which it now communicates, ensuring that only the installed features are incorporated into the NAM Controller, reducing file size and load times.
  • About 50 bugs reported since the start of the NAM 32 Pre-Release have also been squished, including some that had been present since earlier versions of the NAM.  It is highly recommended that users update to the latest NAM in order to enjoy a more stable experience.
Network Addon Mod - Version 32

Installing over previous versions: NAM 32 may be installed directly over top of any previous NAM releases. It is a full release, not a patch or a hotfix. All
future updates are planned to be in full package form, and there are no plans to issue patches or hotfixes in the future. Please also note that the NAM Team only provides
technical support for the most recent version, which, as of this document, is NAM 32. We cannot assist users of the NAM 32 Pre-Release, NAM 31.x-series release, or earlier.

Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community who helped test the NAM 32 Pre-Release, offering feedback and helping us locate and solve bugs.

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Network Addon Mod - Version 32

Network Addon Mod - Version 32

Jan 14, 2014 Full Version 6 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

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Guest
Guest Jan 4 2014, 12:23pm says:

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daTSchikinhed
daTSchikinhed Dec 22 2013, 3:02am says:

Okay, so I'm not too keen to get the pre-release just yet until I'm positive it's stable, but I did want to point out a little bug with the (standard) Euro Textures involving the MAVE4 (narrow, single tile wide) transition piece to standard road in 31.2... AT zoom 3 and lower, the transition textures are swapped. IE it looks similar to this:

Normal (zoom 4):
--<====

Glitch/Bug (zoom 1-3):
--=<===

It's rather minor, and the pathing is all correct, it's just a minor issue, but since I use the narrow medianless avenue quite extensively, it gets pretty annoying trying to take larger screenshots and having to correct them in Photoshop.

As always, keep up the fantastic work!

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TarkusSC4
TarkusSC4 Dec 31 2013, 6:11pm replied:

I've attempted to find this particular issue, but have been unable to do so.

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Guest
Guest Nov 30 2013, 11:45pm says:

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TarkusSC4
TarkusSC4 Dec 2 2013, 3:56am replied:

The NAM is a mod for SimCity 4 Deluxe/Rush Hour. If you're trying to run it on plain SC4, it will crash the game shortly after loading. 99.9% of all SC4 custom content is designed for use with Deluxe.

+1 vote     reply to comment
bamani71
bamani71 Nov 19 2013, 8:23pm says:

Hello, I downloaded NAM and it's working pretty well. The only issue I have is that the 24 digger doesn't work. Every other height works fine, including the 24 raise tile. Is it something I'm doing wrong?

+1 vote     reply to comment
TarkusSC4
TarkusSC4 Dec 10 2013, 7:53pm replied:

Further testing has concluded in finding that the 24 digger is NOT bugged. As it creates a pretty substantial dip in the terrain, you need to be using it on terrain that is high enough that digging 24m down isn't going to go below the point where the terrain turns to water.

+1 vote     reply to comment
bamani71
bamani71 Nov 19 2013, 10:21pm replied:

I'm also running in to an issue with some of the custom interchanges and FLUPs in that they won't place over the end of my road/avenue. Instead they will flip around perpendicular or next to the road.

+1 vote     reply to comment
TarkusSC4
TarkusSC4 Dec 2 2013, 4:00am replied:

The FLUPs portals typically have to be placed in a clear area, rather than over the end of a road/avenue. As far as the 24m digger, it does indeed appear to be malfunctioning. If you have the self-destructing versions also installed, however, you can still use a 24m digger under the Digger/Raiser Puzzle Piece TAB Loop. That one does work.

+1 vote     reply to comment
TarkusSC4
TarkusSC4 Oct 29 2013, 3:08am replied:

Sounds like a false positive from your AV. All the 4GB patch does is switch the Large Access Aware (LAA) flag on for the game.

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Platforms
Windows, Linux
Game
SimCity 4
Developer
NAM Team
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Official Page
Sc4devotion.com
Release Date
Released Jan 14, 2014
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Highest Rated (2 agree) 10/10

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Jan 27 2011, 6:56pm by XxKillTheLightsxX

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