The Network Addon Mod, or NAM, is a modification for SimCity 4 Deluxe (or SimCity 4 with the Rush Hour Expansion pack), which adds a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more. It also includes bugfixes to Maxis items and a highly optimized set of traffic simulator plugins, improving pathfinding accuracy and performance.

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0 comments by TarkusSC4 on Jul 28th, 2014

The changes included in NAM 32.1 are specific to ensuring compatibility with the 2014 Aspyr re-release of the Mac OS X port of SimCity 4 Deluxe, on the Mac App Store and Steam, as well as the older disc version with the Universal Binary patch on Mac OS X Lion (10.7) or later.

  • Exemplar encoding has been fixed, effectively solving the crash-to-desktop (CTD) issues that have existed on the Mac port since Apple's removal of Rosetta in OS X Lion (10.7).
  • Adds transit network paths that were missing in the Aspyr release.
  • Includes an installer for the first time.

NAM 32.1 is a Mac-only release, and all the changes to the package are aimed at ensuring compatibility with the Aspyr port.  No other features have been added, making a NAM 32.1 release unnecessary for Windows. 

In order to open the NAM for Mac installer, you will need to acquire a file decompression tool capable of handling 7-zip (.7z) files, such as Keka or The UnArchiver.  We have used 7-zip because of its use of LZMA compression, allowing the file to be hundreds of megabytes smaller.  The package contains a "READ FIRST" .txt file that will further instruct you as to installation. 

A few other items of note:

  • As the installer package is basically the Windows installer running in a Wineskin wrapper, it is unable to detect Java, and by default, cannot run the Controller Compiler.  You will encounter a pop-up dialog box informing you of this while the files are installing.  The installer is designed to install the full NAM Controller as a failsafe.  Testing results have shown that the full controller has much less of a performance impact on the Aspyr port than on the Windows version, but if you would like to run the compiler, it is possible to do so manually.  The "READ FIRST" document details this information.
  • The Aspyr re-release is known to have a quirk in which the number of files (not their size) contained in the Plugins folder can cause crashes to desktop.  This issue is inexplicably triggered with a much lower number of files if the user is running the game while not connected to the internet.  To avoid these crashes, we recommend that the user use a tool like the cross-platform JDatPacker in order to combine the NAM files.  Further instructions are included in the "READ FIRST" document.

Special thanks to memo from the NAM Team for spearheading this compatibility effort, and to Jonathan, Sabretooth78, and TEG24601 for testing and feedback.

The team would like to thank the Mac userbase for their patience, and we hope you enjoy this new package.

Network Addon Mod - Version 32.1 (Mac Installer)

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Network Addon Mod - Version 32.1 (Mac Installer)

Network Addon Mod - Version 32.1 (Mac Installer)

Jul 28, 2014 Full Version 0 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

Network Addon Mod - Version 32

Network Addon Mod - Version 32

Jan 14, 2014 Full Version 20 comments

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add...

Post comment Comments  (20 - 30 of 108)
Guest
Guest May 2 2014, 11:56am says:

Can i download this nam mod for mac ???

+1 vote     reply to comment
TarkusSC4
TarkusSC4 May 7 2014, 3:16am replied:

We're still looking into the Mac matter in the wake of the Aspyr re-release. We do know what is causing the crash-to-desktop issues now (it's not the Bridge Controller, as everyone has claimed), but there are some extra complications with the re-released version that we are having to deal with at present.

+1 vote     reply to comment
Guest
Guest Apr 23 2014, 10:34pm says:

Any progress on Mac OS X version of port for the App Store 1.10 version?

+2 votes     reply to comment
TarkusSC4
TarkusSC4 Apr 24 2014, 1:58am replied:

We have a little bit more of an idea of what might be causing the issue, but it seems to be the result of very small, inexplicable things--needle in haystack level. We have exactly one developer who has the App Store version. It's not something that can be done in 2 weeks. Beyond the crash issues, we would still have to sort out the logistics of distribution and packaging.

+1 vote     reply to comment
JCraft
JCraft Apr 15 2014, 6:15am says:

Stupid question - is starting a new game required to make NAM work correctly or can I simply continue playing with my vanilla cities safely?

+1 vote     reply to comment
TarkusSC4
TarkusSC4 Apr 15 2014, 7:54pm replied:

You can use NAM items in any city/region you have, including ones built before you picked up the NAM.

+1 vote     reply to comment
JCraft
JCraft Apr 17 2014, 7:50am replied:

Thanks for answer. I really wanted to try playing with NAM but wasn't sure what will happen with my cities after I install it.

+1 vote     reply to comment
Guest
Guest Apr 12 2014, 6:43pm says:

NAM dev team - Now that SimCity 4 has been completely re-written for OS X can you guys make the NAM work with it? Thank you!

+1 vote     reply to comment
TarkusSC4
TarkusSC4 Apr 13 2014, 5:24am replied:

Our lone Mac user on the team has picked up the new edition of the port (he had been previously running the Windows version on a dual-boot), and by and large, it appears it hasn't been "completely re-written". The same issues that previously existed with the Mac port with the old Universal Binary patch still exist with the newly released version.

Now that the Mac port has been revived, and we have a better chance of diagnosing the issues, we have re-opened the issue, but due to the inexplicable nature of the problems, we can't make any promises at this point.

+1 vote     reply to comment
Guest
Guest Apr 29 2014, 4:27pm replied:

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Released Jul 28, 2014
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Jan 27 2011, 6:56pm by XxKillTheLightsxX

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