Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection. Game summary Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported. "First-person strategy" with a real resource model and consequences for actions....
Beta release of Sandbot - a bot for Half-Life, Half-Life Opposing Force (deathmatch), Day of Defeat, Gunman Chronicles, Natural Selection (Combat) and They Hunger. Extract to your Steam/steamapps/common/Half-Life directory.
I can't seem to get this to run. I have installed in the correct directory but when I type in "addbot" nothing happens. Also has anyone figured out how to fix the "unknown command sv_airmove" issue. I know it doesn't have to do with this mod and only with the Half-life update but I was just curious.
Whoops, looks like you've found a bug. Sorry about that, and thank you. I'll try and get a patch out this weekend.
I assume this is for Natural Selection? You should see sandbot.dll in steamapps/half-life/ns/dlls and if you open steamapps/half-life/ns/liblist.gam change the line gamedll "dlls\ns.dll" to gamedll "dlls\sandbot.dll"
With regards to sv_airmove, yeah, I can silence that I think - looks like Unknown Worlds left some code in there even though the cvar doesn't exist anymore.
And, fix released: Moddb.com
Thanks again for the report.
I'll take a look at the sv_airmove thing later.