MustaphaTR's D2K mod is a small mod based on original D2K mod of OpenRA. It includes all 8 sides (Atreides, Fremen, Ixians, Harkonnen, Corrino, Ordos, Mercenaries, Smugglers) as playable and has special units and abilities for each.
HOW TO INSTALL
After v2.0
This versions of the mod come with an installer, just download the fitting one below and run the installer. You should install the mod on its own folder, seperate from base OpenRA.
Windows (x86|x64) - Linux - MacOS X (Compat)
v1.1.1
Download the lastest version of mod, and extract the .zip file where you want. Run "make.cmd" for windows and "make" command on mod folder for Linux or Mac, then write "all" then hit enter. This will install the OpenRA engine for the mod and build it. You don't need to have any OpenRA installation for this. Run launch-game.cmd (windows) or launch-game.sh (linux/mac) to play the mod.
Before v1.1.1
Download the lastest version of mod, copy the "mtrsd2k" folder under your OpenRA "My Documents\OpenRA\mods\" for Windows, "~/.openra/mods" for Linux and "~/Library/Application Support/OpenRA/Content/Mods" for OSX folder. You can manually create "mods\" subfolder if it doesn't exist. Now when you open OpenRA, you should see the mod. You need to have the engine version mod is made for, for v1.1 it is release-20170527.
LIST OF UNITS FOR EACH SIDE
Atreides:
Special Units:
- Grenadier
- Sonic Tank
- Freman
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Quad
Combat Tank Speciality:
- Range
Aircraft:
- Ornithopter
Special Ability:
- Ornithopter AirStrike
Freman:
Special Units:
- Freman
- Stealth Tank
- Fedaykin
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Raider
- Rocket Trike
Combat Tank Speciality:
- Cost
Aircraft:
- Ornithopter
Special Ability:
- Stealth Device
Ixians:
Special Units:
- Mechanic
- Jammer
- Drone
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Raider
- Rocket Raider
Combat Tank Speciality:
- Manual Repair
Aircraft:
- Ornithopter
Special Ability:
- Has better Repair Pad
Harkonnen:
Special Units:
- Flamethrower
- Devastator
- Rocketeer
Defensive Structures:
- Flame Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Quad
- Rocket Trike
Combat Tank Speciality:
- Armor
Aircraft:
- Phoenix
Special Ability:
- Death Hand Missile
Corrino:
Special Units:
- Plasma Infantry
- Quake Tank
- Sardaukar
Defensive Structures:
- Flame Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Quad
Combat Tank Speciality:
- Damage
Aircraft:
- Phoenix
Special Ability:
- Rocket Strike
Ordos:
Special Units:
- Stealth Rocket Raider
- Deviator
- Suicide Bomber (same as original Saboteur just renamed)
Defensive Structures:
- Artillery Platform
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Quad
- Rocket Raider
Combat Tank Speciality:
- Speed
Aircraft:
- Swarmer
Special Ability:
- Vehicles can self-repair
Mercenaries:
Special Units:
- Light Tank
- Bomb Buggy
- Sniper
Defensive Structures:
- Artillery Platform
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Radier
- Rocket Quad
Combat Tank Speciality:
- Rate of Fire
Aircraft:
- Swarmer
Special Ability:
- Can buy everything they can build. (Even the enemy units if their production facility is captured)
Smugglers:
Special Units:
- Attack Dog
- IFV
- Saboteur (different than original Ordos ones, these are kinda spy + hijacker)
Defensive Structures:
- AP Mine
- AT Mine
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Raider
Combat Tank Speciality:
- Build Time
Aircraft:
- Swarmer
Special Ability:
- Has slightly better Harvester, Refinery, Silo and Carryall
Hey, guys. I said i was remaking the mod some time ago, so here it is.
I haven't written down a full list of changes, for OpenRA a lot has changed since since i first made this mod. The new version comes with installers, so should be easier to get it working now.
Some of the changes i did other than the engine update stuff include:
I won't be uploading the files here, you can download the new version from the links below:
About the 1.0.10 version of MustaphaTR's D2K Mod for OpenRA. Also my plans for 1.1 version.
Version 1.1.1 of MustaphaTR's D2K Mod for OpenRA.
Version 1.0.10 of MustaphaTR's D2K Mod for OpenRA.
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terror drones or whatever they are called here - ixian support power - don't have an attack move, and may all ender the same already infected vehicle. intended? at least the no-attack-move part sounds like it might be, but not the ability to infect already infected vehicle.
thieves could probably use RA's update that gives them 1-range anti-vehicle stun gun. or are they uncrushable? it feels like they are.
flame weapons continuously create fire at targeted location. looks weird, but if there are lore reasons for such funcxtionality - i'm OK with that and i'd like to know about those.
does the jammer loses it's ability to deflect missiles if it uses it's weapon? i hope not. otherwise stance bar would be super useful.
it seems like light tanks and IFVs are the only turreted vehicles and it seems like it makes them drive straight towards the A-move point without stopping to shoot once they get something in their turret's range.
missile raider trikes has inaccurate missiles that overshoot less or more often depending on where their target moves. or is this the price they have to pay for being a super fast missile-shooting unit?
can't click with the repair tool on Atreides aircraft (all aircraft?) to make themgo to the repair pad and i must send aircraft to the repir pad one by one otherwise all damaged aircrafts won't berepaired - it gets stuck on the first one.
Bomb Buggy can reach aircraft!
Swarmer (possibly other airplanes?) have no attack-move, targets must be pointed one by one.
The new version doesn't work, i write all in the make.cmd and it doesn't work.
What happens when you do that? Can you send a screenshot of error message if there is any.
Ok, do you have discord?
Are you on OpenRA discord channel, my discord name is MustaphaTR, you can find me there. If not you can join my other mod's server and find me there: Discordapp.com
I haven't played multiplayer with this mod, but the skirmish is fun, variant, but not too complex when the ai works. The slight changes and additions to the product placement(turrets mostly) seems nice too. In my opinion, this should be placed as the main d2k variant or at least hold stronger influence.