Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the feeling of total immersion. Move In! is team based and therefore integrates leadership and the comradery that is felt during life threatening situations that highly trained soldiers face on the battle field. The player can experience some of the best military equipment available - Rifles, Pistols, Sub Machine Guns, and a whole host of specialist equipment.

Realism plays a big part in the game. 3D environments are set in real life locations from all over the world. Featuring realistic weather conditions - rain, snow, and fog. Move In! has been developed in a way that allows variation in the mission objectives for each map, leading to a totally new experience with every map change. Secondary mission objectives have also been added, these missions do not have to be completed, but doing so will reward you.

Features:

+ New Multiplayer Modes, including combinations of: Extraction, Hostage Rescue, Bombing, Repair, Defend, Attack, and many more!
+ Gameplay modes can be combined, allowing infinite mission possibilities.
+ Variable team names for each map, the team name fits the location
+ 10 new multiplayer maps from all over the world - Urban, Jungle, Desert and Winter Campaigns
+ 12 new realistic combat weapons
+ 4 new player classes with different abilities, weapons and skills
+ Fallen soldiers can be looted for supplies
-- The Inventory system allows you to customise your equipment and weaponry.
-- Dont get caught alone or your equipment will be the enemies!
+ Realistic aiming model
--The gun can be aimed independent of the view
--Stance and speed affect accuracy
--Scopes and sights can be used with all guns for accuracy
+ Customised respawns for each level. Squads can target objectives, respawn areas can be captured, and specialist classes may be able to infiltrate.
+ Fantastic new Heads Up Display (HUD)
+ Enhanced movement, with prone, leaning and sprinting.
+ New and updated life like animations
+ Completely redesigned menu system allowing for ease of use
+ Authentic combat sound effects and music
+ Brand new spectator mode with full overview maps
+ Realistic armour system with varying body coverage and penetration values..
+ Enhanced radio communication, allowing the mouse to target commands / waypoints..
+ Squad based gameplay allows the team to execute precise tactics..
+ Full screen map can be viewed to locate teammates.
+ Enhanced graphics.
-- Light-source glowing (GeForce3+ only).
-- Motion blur.
-- Detail textures.
-- Level Of Detail system.
-- Polygon shaders to allow mappers to write custom effects for textures..
-- Levels with a maximum view distance, allowing large outdoor areas.
-- New flashlight effect
-- Dynamic / High resolution skies

For more information on anything to do with Move In! Join our official chat room on GameSurge IRC #movein. A team member will be glad to answer any questions you may have.

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Its been a long time coming, and we should delay it a little longer, but we've decided to release it anyway. A big thanks goes to everyone who has made this project possible over the years by contributing to it or encouraging those who have! The reason we were going to dealy the release is that there is a small issue with the installer where you have to select the directory above your "Half-Life" directory, otherwise it will install to "X:/blah/half-life/half-life/movein", so please keep this in mind while installing. Also, there are a few graphical glitches when using ATI graphics cards, such as the overview map will not display properly. The MI team is still dedicated to the project, and we will be releasing Beta v1.1 ASAP to address these issues and to add new content. More download mirrors and game servers will appear in the coming days!

Here is a list of download locations:

Windows:
» moddb.com
» fileplanet.com
» fps0.com
» mementomori-clan.com
» faul-clan.de
Linux:
» FilePlanet

More mirrors will follow during the day.

Deadline, Pics and Manual!

Deadline, Pics and Manual!

News 6 comments

We're currently completing the final steps to get Move In! public beta 1.0 ready for distribution. All our fans will be happy to hear that we have...

Move In! Release confirmed!

Move In! Release confirmed!

News 7 comments

We didn't give you MI for Christmas 2004, we didn’t give you MI for Christmas 2005, we didn't even give you a teaser video for the new-year...

Move In! - Status report

News 1 comment

You all should be playing Move-In! by now, but there is no playable version available yet. But I can offer you some more detailed information on our progress...

Ingame Footage for you!

News 6 comments

Just short News, we finally made a (very) small Teaser for you! Move In! - Teaser Movie The footage hasn't been edited except cutting/trimming ...

Move In! Public Beta 1.0 (linux)

Full Version 1 comment

This is the same as our EXE installer, except packaged in a linux friendly format for servers.

Move In! Public Beta 1.0

Full Version 0 comments

Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the...

Comments  (0 - 10 of 79)
jasadede
jasadede

Great Game !!!!
I will try to make a NON-STOP online Server
I have an idea for clan war's
1. one clan has to have: 9 members in the game
1a. three players on each squad ( three in Alfa, three in Beta, three in Delta)
1b. if one or more players are missing, then the match would be set on pause for (Default: 5 minutes)
2. There would be no cheating and no swearing
3. The match would be started from admin
4. If the server is locked (Some players "Timed Out") the admin will unlock the server, but that "Timed Out" player would be watched (Reasen: He could acctivate a cheat :P)
5. Bug's are allowed
6. NO SWICHING TEAMS WHILE PLAYING (The game will do it, it self)
7. NO USING VOICE IN GAME (You got "Team Speak" and "Raid Call")
8. No say msgs while playing (tsay Only in use)
9. Demos should be given at the end of the match

I will tell you guy's when I finish with my freind for the Online Server
Swat-delta-pub.bosnianforum.com
On this site I will tell you when the server is online & the DATA of Leage for Move In !

The rules of the Leage would be in a topic Called "LEAGE RULES"

HOPE THAT I WOULD BE SUCCESSFUL

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shArawOw
shArawOw

Sep 12 2012... and now after so long I'm still into this (New acc btw) [Moded something myself].
Is anyone still playin this???

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Guest
Guest

I just found an folder containing MoveIn! version 1.1a, which for some reason was never distributed on this site. Should I upload it somewhere?

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K☯rrasami
K☯rrasami

Yes, please do it! :D

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Nemesisurvivorleon
Nemesisurvivorleon

I've noticed that even the most realistic shooter mechanics add barely anything to basic shooter gameplay except wind&gravity while sniping. Otherwise, the basic headshot/torso/limb damage system is the same everywhere. I wish someone would make complex game systems of a different kind instead of copying the real world and barely having anything added to gameplay. There are actually quite a few things to work with in the real world besides guns and armor suits as well.

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MikeeFunks
MikeeFunks

Can anyone tell me how to spawn bots?

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dmitry_dof
dmitry_dof

Open console, and then write
addbot
Yep, 2012 year, but mby someone else don't know in 2015 :D

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xsantosis
xsantosis

NICE MOD!!!

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ThisIsVegas
ThisIsVegas

One problem, Each team players have too similar outfit. Friendly fire very often. Bots are stupid(I understand, they are not official bot)However, good mod.

Sorry for my bad english

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Jhaxavier
Jhaxavier

This was arguably one of the best and last great mods for HL. The most fun I've had out of all HL mods I've played. Fun weapons, awesome tactical interface, spiffy graphics, and freeaim! Not to mention the firefights were just great thanks to good sound design and responsive weapons.

It died out soon after because the devs never came out with 1.1...the release version had some serious crashing issues that never got fixed, so it died sooner than it should have.

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