Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the feeling of total immersion. Move In! is team based and therefore integrates leadership and the comradery that is felt during life threatening situations that highly trained soldiers face on the battle field. The player can experience some of the best military equipment available - Rifles, Pistols, Sub Machine Guns, and a whole host of specialist equipment.
Realism plays a big part in the game. 3D environments are set in real life locations from all over the world. Featuring realistic weather conditions - rain, snow, and fog. Move In! has been developed in a way that allows variation in the mission objectives for each map, leading to a totally new experience with every map change. Secondary mission objectives have also been added, these missions do not have to be completed, but doing so will reward you.
+ New Multiplayer Modes, including combinations of: Extraction, Hostage Rescue, Bombing, Repair, Defend, Attack, and many more!
+ Gameplay modes can be combined, allowing infinite mission possibilities.
+ Variable team names for each map, the team name fits the location
+ 10 new multiplayer maps from all over the world - Urban, Jungle, Desert and Winter Campaigns
+ 12 new realistic combat weapons
+ 4 new player classes with different abilities, weapons and skills
+ Fallen soldiers can be looted for supplies
-- The Inventory system allows you to customise your equipment and weaponry.
-- Dont get caught alone or your equipment will be the enemies!
+ Realistic aiming model
--The gun can be aimed independent of the view
--Stance and speed affect accuracy
--Scopes and sights can be used with all guns for accuracy
+ Customised respawns for each level. Squads can target objectives, respawn areas can be captured, and specialist classes may be able to infiltrate.
+ Fantastic new Heads Up Display (HUD)
+ Enhanced movement, with prone, leaning and sprinting.
+ New and updated life like animations
+ Completely redesigned menu system allowing for ease of use
+ Authentic combat sound effects and music
+ Brand new spectator mode with full overview maps
+ Realistic armour system with varying body coverage and penetration values..
+ Enhanced radio communication, allowing the mouse to target commands / waypoints..
+ Squad based gameplay allows the team to execute precise tactics..
+ Full screen map can be viewed to locate teammates.
+ Enhanced graphics.
-- Light-source glowing (GeForce3+ only).
-- Motion blur.
-- Detail textures.
-- Level Of Detail system.
-- Polygon shaders to allow mappers to write custom effects for textures..
-- Levels with a maximum view distance, allowing large outdoor areas.
-- New flashlight effect
-- Dynamic / High resolution skies
For more information on anything to do with Move In! Join our official chat room on GameSurge IRC #movein. A team member will be glad to answer any questions you may have.
Its been a long time coming, and we should delay it a little longer, but we've decided to release it anyway. A big thanks goes to everyone who has made this project possible over the years by contributing to it or encouraging those who have! The reason we were going to dealy the release is that there is a small issue with the installer where you have to select the directory above your "Half-Life" directory, otherwise it will install to "X:/blah/half-life/half-life/movein", so please keep this in mind while installing. Also, there are a few graphical glitches when using ATI graphics cards, such as the overview map will not display properly. The MI team is still dedicated to the project, and we will be releasing Beta v1.1 ASAP to address these issues and to add new content. More download mirrors and game servers will appear in the coming days!
Here is a list of download locations:
More mirrors will follow during the day.
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Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the...
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