Move In! is a tactical combat action game. It offers the player realistic environments, including standard and special issue combat weapons, giving the feeling of total immersion. Move In! is team based and therefore integrates leadership and the comradery that is felt during life threatening situations that highly trained soldiers face on the battle field. The player can experience some of the best military equipment available - Rifles, Pistols, Sub Machine Guns, and a whole host of specialist equipment. Realism plays a big part in the game. 3D environments are set in real life locations from all over the world. Featuring realistic weather conditions - rain, snow, and fog. Move In! has been developed in a way that allows variation in the mission objectives for each map, leading to a totally new experience with every map change. Secondary mission objectives have also been added, these missions do not have to be completed, but doing so will reward you. Features: + New Multiplayer Modes,...
Its been a long time coming, and we should delay it a little longer, but we've decided to release it anyway. A big thanks goes to everyone who has...
move in! release v1.0
We're currently completing the final steps to get Move In! public beta 1.0 ready for distribution. All our fans will be happy to hear that we have...
deadline, pics and manual!
We didn't give you MI for Christmas 2004, we didn’t give you MI for Christmas 2005, we didn't even give you a teaser video for the new-year...
move in! release confirmed!
You all should be playing Move-In! by now, but there is no playable version available yet. But I can offer you some more detailed information on our progress...
move in! - status report
Just short News, we finally made a (very) small Teaser for you! Move In! - Teaser Movie The footage hasn't been edited except cutting/trimming ...
ingame footage for you!
Hey folks, to New Year we would like to apologize for all the delays. We had some internal problems, which have stopped the coding progress for some weeks...
new year - screens
I have finished a test version of the new shader system which allows the mappers to do some nice surface effects. The shader system is fully customisable...
programable shaders in hl!
Today n3m3s1s told me that snipery and teppic finished ALL of the models for MI, and they should arrive on my doorstep soon! Also I released another beta...
getting closer every day...
Move In! Mod is in need of experienced Skinners and Meshers to complete the final work on the mod. We just have some skins+meshs that have to be finished...
movein! neads you (or maybe that guy over there...)
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