Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered. This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!

Report article RSS Feed [NEWS] 2.71 and feedback

Hi guys! I hope you enjoy the latest update. I wanted to give you a heads up as I'm about to release a small hotfix, but also because I want some feedback from you guys about your experiences in 2.7. Are there any issues that I need to be aware of? Please let me know as soon as possible.

Posted by trancemaster_1988 on May 5th, 2014

The Bitter Coast

Hi guys! I hope you enjoy the latest update. I wanted to give you a heads up as I'm about to release a small hotfix, but also because I want some feedback from you guys about your experiences in 2.7. Are there any issues that I need to be aware of? Please let me know as soon as possible.

Here's what you can expect in 2.71:

Rebirth Fixes
* I have hopefully managed to solve an issue with the Pelagiad Mages Guild. In 2.6 and 2.7 the Mages Guild building would sometimes not render properly.
* Removed "Cinia Urtius" from Tel Fyr docks to prevent doubling; She had already been added to the game by the Morrowind Patch Project.
* Adjusted the Ai package for Renell, Seyda Neen. He will no longer walk into stuff in his shack.
* Removed "Thieves Guild Armor" from "Ivrosa Verethi"; She's a member of the "Comonna Tong".
* Hashir, the Inkeeper at Red Lantern, Seyda Neen, will no longer offer moon-sugar for sale.
* Made several visual improvements to the Ald'ruhn Temple Complex.
* Made several visual improvements in Ebonheart.
* Fixed an incorrect texture-path in the "Face of Kagrenac" mesh.
* The Nord inside "The Evil Mudcrab" is now less naked.
* Removed a duplicate door in Caldera, North Towers.
* Fixed several path-grid issues in Balmora.
* Fixed some interior issues.

Balancing

* The Hunger is no longer immune to frost/fire/shock (still immune to poison), although it will still have a pretty decent defence against these elements (50 % resistance). I hope this will make life easier for mages, who for obvious reasons had a very difficult time dealing with these creatures. Additionally I've given the Hunger a few more hitpoints to compensate for this change.

Graphical
* New improved mesh and texture for "Kwama Eggs". Thanks to Pherim.
* New textures for gravestones in Pelagiad.
* New improved icons for (Thanks to WH-Reaper):
- Falmer Shortsword
- Falmer Longsword
- Skull Shield
- Steel Dagger

Post comment Comments
EricBoyce1
EricBoyce1 May 19 2014, 12:39pm says:

I like the small changes to Ebonheart...

(1) The first well in the dragon courtyard could be merged with the second well in the training castle courtyard. And I would move the bow and arrow targets in the dragon statue area, to behind the tavern and castle wall in the training area established in the Skyrim & Arogian Mission buildings. I would move the hearth blacksmith too... behind the castle wall.

(2) I would add buildings and shops in the empty places left behind from the well & target areas. (If you moved them to the training area near the mission buildings!) You would need an Armor & Weapon shop. A Pawn Shop and Apothecary & Mages Shop. Or something similar... I know Pelgraid & Caldera already have these services, but in an early build you had merchant stalls in Ebonheart, and I would like to see them have buildings. Maybe even a horse stall, with that plugin.

(3) The Chapel building in the back castle courtyard needs to be opened up! I would like to see it expanded... maybe even with a back docking area?! With steps leading down to the sea with imperial docks... and new ship models. (I know you have been reluctant to included new ship models in the past, but there are a few good ones out there including a pirate ship, ultimate galleon, and wooden ship. Interiors inside Ebonheart need reworking too... they look vanilla from the original game.

Still running around with my character... cheers!

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Morrowind
Developed By
trancemaster_1988
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Released Mar 29, 2011
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