Morrowind Optimization Patch




By Remiros and Greatness7


=========
Contents
=========
1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Credits
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Requirements
=============
Morrowind
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Description
============
This mod greatly improves outdoor (and to a degree indoor) performance in Morrowind, as well as fixing a lot of errors related to flora.
Performance in Solstheim, for example, has been tripled on my setup. (from 32 to 97 FPS)

Full list of features:
-Alpha Blending has been disabled in favor of Alpha Testing
-NiTriShapes have been stripped down to a bare minimum to increase performance
-Less bloated mesh structure
-Fixed many shading errors in the original trees
-New, more accurate collision meshes for most trees
-Most trees and flora utilize custom vertex normals which improves their visuals without any performance impact
============
Permissions
============
Feel free to use this in your own mods.

=============
Installation
=============
Drop the contents into your data files folder.

Important!

This will overwrite meshes you already have installed. Do NOT use this with Vurt's Trees.

You absolutely should regenerate Distant Land if you use MGE (XE).
========
Removal
========
Delete the meshes that come with this mod.
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Credits
========
Thanks to Greatness7 for a lot of technical help and his vertex normals script.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.

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Morrowind Optimization Patch

Morrowind Optimization Patch

Patch 6 comments

Greatly improves ingame performance and fixes mesh related bugs.

Comments
Mongolranger
Mongolranger

Honestly this is perfect for me! I have the worst damn laptop. Thank you!
I want Morrowind (OpenMW) to become much more optimized and efficient on smaller and older hardware.

Reply Good karma Bad karma+1 vote
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