Morrowind Optimization Patch
By Remiros and Greatness7
This mod greatly improves outdoor (and to a degree indoor) performance in Morrowind, as well as fixing a lot of errors related to flora.
Performance in Solstheim, for example, has been tripled on my setup. (from 32 to 97 FPS)
Full list of features:
-Alpha Blending has been disabled in favor of Alpha Testing
-NiTriShapes have been stripped down to a bare minimum to increase performance
-Less bloated mesh structure
-Fixed many shading errors in the original trees
-New, more accurate collision meshes for most trees
-Most trees and flora utilize custom vertex normals which improves their visuals without any performance impact
Feel free to use this in your own mods.
Drop the contents into your data files folder.
This will overwrite meshes you already have installed. Do NOT use this with Vurt's Trees.
You absolutely should regenerate Distant Land if you use MGE (XE).
Delete the meshes that come with this mod.
Thanks to Greatness7 for a lot of technical help and his vertex normals script.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
The Followers adds ten mercenaries for hire to choose from across Vvardenfell. They have no chatty dialogue, no annoying text boxes and will always be behind you. They have one topic. "Leave service". They live to serve you until they are dead. You can ask one to leave your service at any time and take another if you so desire.
There are one of each race available and ten different classes. Find the one that suits you and you may have a helper for life.
They will levitate and water walk as and when the player does and will also level up with the player, increasing their skills.
Their speed and distance are set from within their script so no need to keep checking over your shoulder.
The Imperial mercenary has her own new shield model - ( see Imperial Lion Shield ) which is unique to her and cannot be found anywhere else.
As is standard with all companions, mark and recall will lose them so be careful. All other types of travel are acceptable.
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Greatly improves ingame performance and fixes mesh related bugs.
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Does this mod diminish graphic fidelity? if so, in what way?
Trees will look slightly different, because of Alpha Test over Alpha Blending, but not necessarily worse. I actually prefer the look. Everything else will look exactly the same or better.
Personally I find your fix very good, if do you use vanilla textures. With MGE is still beautiful to see, and perfomance are flawless: this is the most important thing!
Thanks, will be checking it out soon!
Is this compatible with Morrowind Rebirth?
Yes, but install this mod before Rebirth.
Honestly this is perfect for me! I have the worst damn laptop. Thank you!
I want Morrowind (OpenMW) to become much more optimized and efficient on smaller and older hardware.