Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

Report article RSS Feed Modular Combat v1.76b (Hotfix) released!

We fix up a lot of bugs, re-balance some modules, and give you some exciting news about our upcoming beta test!

Posted by matthewdryden on Nov 3rd, 2009

Here we are again!

We at Mod Fidelity want to thank you guys for sticking by us through our ever-so-long development cycles. We appreciate that you stick around even when we're not telling you what's going on behind the scenes.

Today we release Modular Combat v1.76b. This is a series of bug fixes and re-balancing that will help ease the pain for our players as we get v1.77 out the door!

Here's a quick list of what's happened:

  • Poison Spit: Increase projectile speed, re-balanced damage
  • Specific resists no longer affect all damage types
  • Combine Balls now only deal 175 maximum damage
  • Turrets will no longer fire when frozen by Freeze Grenade
  • Added teleport blockers to various maps
  • Other various bug fixes and minor rebalancing

As short as this list is, we expect that these changes will improve gameplay all around. Especially since these few bugs can cause major havoc on the servers.

Join our new forums! Become a beta tester!

We have been working feverishly on the next version of Modular Combat, and the time is nigh for an on-going beta test. We have secured a server with the wonderful people from Nuclear Fallout Servers, and will soon be opening our doors to roughly 25 hopeful applicants!

Modular Combat v1.77 Modular Combat v1.77

What qualifications do you need to be a beta-tester?

Modular Combat, and Mod Fidelity, have always been about the community. You should be active in it, you should be good friends with people in the community. So go join the forums! Work on our wiki! Get to know everybody, introduce yourself!

Beta-testing will be ongoing for the next few weeks as we make the final preparations for the release. It will be up to you, the beta testers, to make sure everything plays out right!

Check out the Modular Combat Wiki!

Our players have been hard at work on building the MCW up from scratch, and it's turning out to look really nice! If you think you have something you could contribute, go ahead and sign-up! All help is welcome!

Well, thanks again for being as awesome as you guys are! We'll be keeping you updated!


Until next time, don't forget to be awesome!

Mod Fidelity

What side are YOU on?

(Special thanks to the Overgrowth team and Iiro J├Ąppinen for providing these nice icons!)

Post comment Comments
Croco15
Croco15 Nov 3 2009, 11:16pm says:

Cool.

+1 vote     reply to comment
matthewdryden Author
matthewdryden Nov 4 2009, 4:31pm replied:

That, it most definitely is!

+1 vote   reply to comment
warbrand2
warbrand2 Nov 4 2009, 7:58am says:

does this mean i can no longer teleport to the ar2 spawn on resistance.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 4 2009, 4:32pm replied:

We blocked off a lot of spots. Hopefully, we got them all.

+1 vote   reply to comment
Gosthy
Gosthy Nov 4 2009, 1:58pm says:

Nucler Fallout Servers link doesn't work.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 4 2009, 4:33pm replied:

Ah, thanks for the catch! It's been fixed.

+1 vote   reply to comment
LordLOC
LordLOC Nov 6 2009, 6:32am says:

I'm happy to say, I LOVE this mod. I haven't played it in awhile now because of all the newer games out but I always come back to it in the end. Plus, it's just damn addicting to play it.

I can't wait to see what the next big update brings about...

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 7 2009, 1:06pm replied:

It's going to be amazing. You won't believe how awesome the upcoming release is!

+1 vote   reply to comment
Awesome_ninja
Awesome_ninja Nov 8 2009, 4:32pm says:

YAY, cant wait to upgrade the power of the ggun =) =) =) ,if it's possible =S.... I will be able to throw cars like in Art Of Ascension =)
10/10 for the mod =)

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 12 2009, 5:09pm replied:

You will be able to punt cars, but you will have to charge up your Gravity Gun to do so.

+1 vote   reply to comment
Awesome_ninja
Awesome_ninja Nov 8 2009, 4:38pm says:

oh, and btw, are you gonna remove the MAX 25 lvl limit?
Sorry, can't wait 5 min to edit my last post, I may forget it by then >.<

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 12 2009, 5:09pm replied:

I can't comment on the level max, but it is something that we have considered.

+1 vote   reply to comment
FTWinston
FTWinston Nov 9 2009, 8:33am says:

In the current build, you can throw cars, and that'll probably stay.
As for the level limit, custom servers can now change it, but it'll probably stay for now on official servers.

+2 votes     reply to comment
matthewdryden Author
matthewdryden Nov 12 2009, 5:10pm replied:

Basically, yes!

+1 vote   reply to comment
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Mod Fidelity
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Release Date
Released Jun 18, 2008
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