Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

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Media RSS Feed Report media Modular Combat v1.75 Preview #1 (view original)
Modular Combat v1.75 Preview #1
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Guided_Meditation Jul 11 2009 says:

awsome. i cant wait to use Brute Force :D

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dafatcat Jul 11 2009 replied:

That will be fun :D

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Icedecknight Jul 12 2009 replied:

Yeah thats going to be the ****. It will go really well with my melee tank

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Doom-Hazmat Jul 15 2009 replied:

Bruteforce is pretty fun, But running mans the way to go with it, You need to catch up to them :P.

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Juffe Jul 11 2009 says:


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Cyberpresident_CORE Jul 11 2009 says:

Wow cool , tracking now ...

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DeityFox Jul 11 2009 says:

Cant wait to use running man :D

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Aprch Jul 12 2009 replied:

Same, I had a Suit that was for spriting prupose only xD

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Leon89 Jul 12 2009 says:

question, does running man and clip size expand above the max limit of character creation?
and wouldn't increase clip size be a little under powered, unless it also increases the max limit of total ammo carried.

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FTWinston Jul 15 2009 replied:

The default level on character creation is 3, you can put this down as far as 0 and up as far as 6. All 5 abilities can later be increased up to level 10. Although clip size doesn't increase total spare ammo capacity, it does give youo more ammo initially - for example, the shotgun comes with a full clip plus 6 shells. It depends on your playstyle, to be honest. Certainly it kinda sucks if you take points [i]out of[/i] Clip Size when making a character.

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Leon89 Jul 16 2009 replied:

ok, that makes sense

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A few images to be used in the v1.75 Preview #1 news post.

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Jul 11th, 2009
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