Modular Combat is a role-playing shooter based in the Half-Life universe. There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.

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RSS feed Report content Modular Combat v1.75 Preview #1 (view original)
Modular Combat v1.75 Preview #1
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Guided_Meditation
Guided_Meditation

awsome. i cant wait to use Brute Force :D

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dafatcat
dafatcat

That will be fun :D

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Icedecknight
Icedecknight

Yeah thats going to be the ****. It will go really well with my melee tank

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Doom-Hazmat
Doom-Hazmat

Bruteforce is pretty fun, But running mans the way to go with it, You need to catch up to them :P.

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Juffe
Juffe

hmm..nice

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Cyberpresident_CORE
Cyberpresident_CORE

Wow cool , tracking now ...

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DeityFox
DeityFox

Cant wait to use running man :D

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Aprch
Aprch

Same, I had a Suit that was for spriting prupose only xD

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Leon89
Leon89

question, does running man and clip size expand above the max limit of character creation?
and wouldn't increase clip size be a little under powered, unless it also increases the max limit of total ammo carried.

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FTWinston
FTWinston

The default level on character creation is 3, you can put this down as far as 0 and up as far as 6. All 5 abilities can later be increased up to level 10. Although clip size doesn't increase total spare ammo capacity, it does give youo more ammo initially - for example, the shotgun comes with a full clip plus 6 shells. It depends on your playstyle, to be honest. Certainly it kinda sucks if you take points [i]out of[/i] Clip Size when making a character.

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Leon89
Leon89

ok, that makes sense

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A few images to be used in the v1.75 Preview #1 news post.

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