wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3,c&c4 and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.
after a month rich in modding progress i decide to make summary for it
Posted by flashknight33 on Feb 2nd, 2011
After a month rich in modding progress i decide to make summary for it and btw sorry for the no updates last weak as in responce to the egyptian crisis the governement cut down the internet connections allover egypt "and that may happen again"
1- GDI control node
The control node controls most of the gdi special powers and mainly the crawler calling system.
2- GDI mammoth mkIII
As people asked for improving it ,the model,uv mapping and the texture were redone.
1- NOD thermo wave tank
After decoding the tacitus nod learned how to transport heat energy in beams in a very effective way.so they improved the artillery beam tant to form the thermo wave artillery tank,a t4 tank able to conduct heat beams in a long range with a decent affecting area to burn infantry and destroing tanks by exploding enemy tanks projectiles due to being unstable at very hot temperatures.
2- NOD naval seeker
Naval mines built by naval yards and controled manually .or u can leave them to hunt enemy ships. So be carefull because mines have brains now.
3- NOD scorpion nest/nod AA EMP mine
The scorpion nest is an AA defence and a small factory at the same time. Using the AA mines as drones and can build free version of them.
4- NOD water guardians/light subs
The water guardians are the t1 submarines of nod. Very weak and cheap but usefull to hunt enemy mines and submarines.
5- NOD radar station
6- NOD redeemer
7- NOD fence stuff
A summery over the sidebars.