METAL GEAR : DOOM is a stealth based shooter for the iD tech 1 (doom) engine which will attempt to recreate the gameplay of the original Metal Gear games in a classic 8bit art style. There is no real date that we can confirm a playable build. But it should be pretty soon.

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14 comments by OMacKnight on Dec 31st, 2013

Hello there, Benjamin "OMacKnight" MacKnight here and back from my vanishing act. Was just browsing through my desura game library and remembered that I was working on this project. Nowadays I just do full games as I'm working with a studio on a project. But this post is just an open question to people asking if this game is still an "interesting" idea to any of you? If you can pop your thoughts in the comments that would be appreciated since I'm thinking of getting a hold of the other guy and actually producing a few games. If he's up for that.

The original design idea behind this was that we were going to make a metal gear solid style first person shooter using the doom engine. With a multiplayer heavily inspired by Splinter Cell Pandora Tomorrow's multiplayer. But in doom.

Anyway, thanks for any feedback and if there is an interest I'll do my best to get all beta testing done by April and a full release by summer (although beta releases will happen along the way).

Also, if you know konami's contact email I can goahead and get a green light from them for this. Talk to them since metal gear is still their property.

Thank you and have a great new year. :P

Benjamin 'OMacKnight' MacKnight ~ Narcotic Game Studios (formerly Team Kuwagata)

Post comment Comments  (0 - 10 of 39)
noRktreSS
noRktreSS Aug 19 2014, 9:44am says:

YOUR BACK!

+2 votes     reply to comment
OMacKnight
OMacKnight Aug 20 2014, 5:09pm replied:

I AM BACK INDEED, going to be doing some basic map ideas on paper over the next few days, and going to start focusing on the key ideas behind this project if I can get some of the guys back

+1 vote     reply to comment
kalinus
kalinus Mar 18 2014, 6:43am says:

I would really like to see this completed ^_^

+3 votes     reply to comment
OMacKnight
OMacKnight Aug 15 2014, 7:45pm replied:

So would I, I've had this project in mind since about 2010 and still haven't done it.

+1 vote     reply to comment
PowergloveNinja
PowergloveNinja Sep 8 2013, 7:02pm says:

Sorry to disappoint you all, but OMacKnight is going through some harsh times and won't be back on the internet for a awhile. As for right now this project is in a kind of Development hell with him gone. I was helping produce this game as well with OMacKnight. As for right now this project will be on hold until either I will be able to pick it up or until MacKnight is able to return.

+2 votes     reply to comment
OMacKnight
OMacKnight Dec 31 2013, 10:22am replied:

'sup <3

waiting for a post to be cleared by an admin and might be bringing this project back in some form.

+2 votes     reply to comment
nickbeat88
nickbeat88 Aug 11 2013, 2:05am says:

When you say "Gameplay of the original Metal Gear games", do you mean the MSX games?

+2 votes     reply to comment
OMacKnight
OMacKnight Aug 15 2014, 7:05pm replied:

Mainly the MSX with complimentary aspects that pay homage to more recent titles.

+1 vote     reply to comment
Only-Dave
Only-Dave Aug 12 2013, 8:32pm replied:

i think there aiming for the ones on Nintendo interment system. because i clearly remember some the pictures on this page from metal gear 1 for nes but in a 3d view.

+2 votes     reply to comment
Only-Dave
Only-Dave Jul 25 2013, 3:50pm says:

Are you going have aiming like in Duke Nukem or just movement& lock on mod??

+2 votes     reply to comment
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Icon
Doom II Icon
Platforms
Windows, Mac, Linux
Game
Doom II
Developed By
OMacKnight
Contact
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Release Date
TBD
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Style
Genre
Stealth
Theme
War
Players
Single & Multiplayer
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Latest tweets from @omacknight

@DraxAneko oh :c

Sep 15 2014, 7:01pm

@DraxAneko oh stop going on servers on the moon

Sep 15 2014, 4:31am

@DraxAneko so you're at teleport ping not quite "so my inputs so go in sometimes"

Sep 14 2014, 8:56am

game maker and text scaling two things that just don't go together (I'm sure there are tweaks) #gamedev T.co

Sep 12 2014, 8:29pm

@Kobusvdwalt9 oh yeah? anything particular you feel like sharing? ;P

Sep 12 2014, 6:05pm

title screen for my first "big" project #gamedev T.co

Sep 12 2014, 6:03pm

@piratekristie fair enough, been up to anything exciting?

Sep 10 2014, 7:02pm

I recently followed a couple of hentai accounts because I didn't actually believe it would post hentai I was so very wrong

Sep 10 2014, 12:07pm

I'm sure that aside from brandon and @DraxAneko, I message other people like, once a month :v

Sep 10 2014, 11:44am

@piratekristie oh yeah, sorry for not messaging, been working on my next project and looking for work 24/7. will have to meet up some time

Sep 10 2014, 11:44am

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