METAL GEAR : DOOM is a stealth based shooter for the iD tech 1 (doom) engine which will attempt to recreate the gameplay of the original Metal Gear games in a classic 8bit art style. There is no real date that we can confirm a playable build. But it should be pretty soon.

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14 comments by OMacKnight on Dec 31st, 2013

Hello there, Benjamin "OMacKnight" MacKnight here and back from my vanishing act. Was just browsing through my desura game library and remembered that I was working on this project. Nowadays I just do full games as I'm working with a studio on a project. But this post is just an open question to people asking if this game is still an "interesting" idea to any of you? If you can pop your thoughts in the comments that would be appreciated since I'm thinking of getting a hold of the other guy and actually producing a few games. If he's up for that.

The original design idea behind this was that we were going to make a metal gear solid style first person shooter using the doom engine. With a multiplayer heavily inspired by Splinter Cell Pandora Tomorrow's multiplayer. But in doom.

Anyway, thanks for any feedback and if there is an interest I'll do my best to get all beta testing done by April and a full release by summer (although beta releases will happen along the way).

Also, if you know konami's contact email I can goahead and get a green light from them for this. Talk to them since metal gear is still their property.

Thank you and have a great new year. :P

Benjamin 'OMacKnight' MacKnight ~ Narcotic Game Studios (formerly Team Kuwagata)

Post comment Comments  (0 - 10 of 40)
Solid-Head
Solid-Head Oct 18 2014, 2:52pm says:

I'm still eagerly waiting for this man ! Keep up the good work!!

You should contact this guy about his mod; sneaky doom

Forum.zdoom.org

He's a real gentleman and his A.I. is cool as hell...may help you alot actually on that part of gameplay

+1 vote     reply to comment
noRktreSS
noRktreSS Aug 19 2014, 9:44am says:

YOUR BACK!

+2 votes     reply to comment
OMacKnight
OMacKnight Aug 20 2014, 5:09pm replied:

I AM BACK INDEED, going to be doing some basic map ideas on paper over the next few days, and going to start focusing on the key ideas behind this project if I can get some of the guys back

+1 vote     reply to comment
kalinus
kalinus Mar 18 2014, 6:43am says:

I would really like to see this completed ^_^

+3 votes     reply to comment
OMacKnight
OMacKnight Aug 15 2014, 7:45pm replied:

So would I, I've had this project in mind since about 2010 and still haven't done it.

+1 vote     reply to comment
PowergloveNinja
PowergloveNinja Sep 8 2013, 7:02pm says:

Sorry to disappoint you all, but OMacKnight is going through some harsh times and won't be back on the internet for a awhile. As for right now this project is in a kind of Development hell with him gone. I was helping produce this game as well with OMacKnight. As for right now this project will be on hold until either I will be able to pick it up or until MacKnight is able to return.

+2 votes     reply to comment
OMacKnight
OMacKnight Dec 31 2013, 10:22am replied:

'sup <3

waiting for a post to be cleared by an admin and might be bringing this project back in some form.

+2 votes     reply to comment
nickbeat88
nickbeat88 Aug 11 2013, 2:05am says:

When you say "Gameplay of the original Metal Gear games", do you mean the MSX games?

+2 votes     reply to comment
OMacKnight
OMacKnight Aug 15 2014, 7:05pm replied:

Mainly the MSX with complimentary aspects that pay homage to more recent titles.

+1 vote     reply to comment
Only-Dave
Only-Dave Aug 12 2013, 8:32pm replied:

i think there aiming for the ones on Nintendo interment system. because i clearly remember some the pictures on this page from metal gear 1 for nes but in a 3d view.

+2 votes     reply to comment
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Icon
Doom II Icon
Platforms
Windows, Mac, Linux
Game
Doom II
Developed By
OMacKnight
Contact
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Release Date
TBD
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Style
Genre
Stealth
Theme
War
Players
Single & Multiplayer
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Latest tweets from @omacknight

I'll laugh my tits off if I can shill T.co we do actually plan to go through with it but not from this

Oct 23 2014, 10:52pm

I reallly need to learn to self-motivate and not just watch labyrinth all day

Oct 23 2014, 9:22pm

RT @gabrielenguard: Wearing an nWo shirt in public is to wrestling fandom as having a giant swastika tattooed on your forehead is to casual…

Oct 23 2014, 9:19pm

@falldeaf I think I might be able to make this into a decent platformer, I'll give it a shot

Oct 23 2014, 9:09pm

@JohnnyOhmReview not that I'm aware, but he should

Oct 23 2014, 9:06pm

@falldeaf you actually want to see this be a game?

Oct 23 2014, 9:04pm

I hope this "minerbuild" doesn't start my gaming career penises are not the best way to start a gamedev career afaik

Oct 23 2014, 9:03pm

@falldeaf it was going to be a "game" in the loosest and most pretentious sense, and now part of me wants to develop it into something good

Oct 23 2014, 9:00pm

just started working out, and wondered what's the @gabrielenguard routine? I can't remember if you've discussed it in a video or not

Oct 22 2014, 11:32am

RT @GitGudGG: Latest media tactic is trying to say #NotYourShield are against #GamerGate rather than reporting our united stance. T.…

Oct 22 2014, 8:35am

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