Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
Heres the completed model ready for texturing. High poly ended up being about 2 million polys. Normal mapped to the low poly.
Concept/Model/high poly- Alex Colvin (pancreas)
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When I say "No commentary!" I mean: "I have no words for this".
That is very nice. Very nice indeed.
cheers:)
Awesome! It looks really good. It will be fun to kill a few of these. Great work!
I'll let you know just how fun it is when we start to play test;) Thanks
simply amazing you have the greatest hl2 Zombie mod
That's quite a comment. Thanks alot mate!
Sexy.
- In a non-literal way.
lol but yeah, looks great. definitely like your non-traditional "zombies" approach.
Gross....lol nah cheers. And yeah our infected are the non traditional kind. They arn't dead so that meant i couldnt do anything to them which would be fatal, so they are basicaly scratched up and bruised.