Half Life 2 Episode 2 Single Player Mod. Psychological Horror Game. Alpha Demo released.

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Kyle1212
Kyle1212 Aug 6 2008, 12:59pm says:

wow its looking really good! keep at it guys!

+2 votes     reply to comment
SWilliams
SWilliams Aug 7 2008, 10:34am replied:

Cheers mate, we'll try ;)

+1 vote     reply to comment
AlexCrafter
AlexCrafter Aug 6 2008, 1:42pm says:

Love that mapping work, looks really spectacular. One thing that disturbed me was the abruptness that the ambient creeps sound started. Anyways, I can tell that you guys are really mastering the ambiance in this mod.

+2 votes     reply to comment
SWilliams
SWilliams Aug 7 2008, 10:35am replied:

Yeah the spontaneous sounds work pretty well we've found, makes us developers even jump at times! :) Thanks for your comment.

+1 vote     reply to comment
death_fly
death_fly Aug 6 2008, 7:49pm says:

looks good, I really like it.

+2 votes     reply to comment
SWilliams
SWilliams Aug 7 2008, 10:35am replied:

Cheers =)

+1 vote     reply to comment
Prettyboy326
Prettyboy326 Aug 6 2008, 9:02pm says:

looks awesome.
best hl2 mod i've seen for a while.

+2 votes     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:04pm replied:

Wow what a great compliment. Cheers mate we hope we can live up to the high expectations :)

+1 vote     reply to comment
dissonance
dissonance Aug 6 2008, 9:04pm says:

Those dynamic cables are fantastic!

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:04pm replied:

Cheers - one of our awesome programmers made that possible, such a satisfying weapon to use :D

+1 vote     reply to comment
patrickul87
patrickul87 Aug 7 2008, 4:38am says:

great video for an upcoming great game, two questions are there gonna be more zombie models? and how does the tripwire gun work does it ragdoll them without killing them?

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:08pm replied:

Yes there will be more zombie models hopefully, as obviously they all look identical. Still trying to work out these sorts of things to make the enemies more 'random'. At the moment the tripwire gun does just make the zombies ragdoll and trip over, allowing the player enough time to deal with heavy onslaughts of enemies. After a determined amount of trips, the rope becomes detached from the wall and stops serving its purpose. Thanks for your interest.

+1 vote     reply to comment
GEEZ
GEEZ Aug 8 2008, 9:50pm replied:

Just to add to what Sam said, when our zombie trips it essentially becomes a 'living' ragdoll. That is the skeleton is physics-simulated but it will still take damage and will get back up again. Cheers! :D

+1 vote     reply to comment
scooter79rs
scooter79rs Aug 7 2008, 7:42am says:

It was fun playing this at AVCON, I will defintally download it once it becomes available.

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:09pm replied:

cheers Scooter =}

+1 vote     reply to comment
Loomeister
Loomeister Aug 7 2008, 1:30pm says:

Looking good, but quite a few recycled sounds and hud effects. Also, you had a silencer on a pistol that made some pretty big bangs. Great job though.

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:10pm replied:

Yeah sound effects and other elements are still a big work in progress at the moment, they shall all be changed when released :)

+1 vote     reply to comment
Reverb77
Reverb77 Aug 7 2008, 2:10pm says:

Ah, so that's how the tripwire gun works! And I see you've got some ironsights in there, very nice!

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:11pm replied:

Yeah we hoped a video would help people better understand its use :P - and yeah we thought if we are sacrificing a proper crosshair we MUST have ironsights. Thanks for commenting :)

+1 vote     reply to comment
Spiritlol
Spiritlol Aug 7 2008, 4:16pm says:

The infecteds' ai remind me of the zombine.

+1 vote     reply to comment
SWilliams
SWilliams Aug 8 2008, 12:12pm says:

Yeah AI is another thing we are currently working on. The zombies seen here have skeleton structures actually based on the zombine, so that's why their movement is similar. Good observation!

+1 vote     reply to comment
Raithien
Raithien Aug 10 2008, 11:53pm says:

Looks very impressive!

I noticed when you throw the molotov, it isn't burning at the end is it? Then it would be just like throwing bottles at enemies.

Have you seen Left 4 Dead's molotov?

+1 vote     reply to comment
SWilliams
SWilliams Aug 11 2008, 9:52pm replied:

Yeah that's not done yet Nick....AND DO WE LOOK LIKE L4D? lol

+1 vote     reply to comment
Husayn-al-Musayyab
Husayn-al-Musayyab Aug 13 2008, 11:53am says:

Very good! Very very good!!
Congratulations!

+1 vote     reply to comment
SWilliams
SWilliams Aug 15 2008, 3:23am replied:

Thanks very much!

+1 vote     reply to comment
Bersek
Bersek Oct 13 2008, 7:33am says:

FUCKING NICE WORK!!!!!

+1 vote     reply to comment
slayer200270
slayer200270 Oct 14 2008, 9:48pm says:

This looks amazing!

My own problem is how does that rope thing work?

I'm sure it's still being messed with, but it just seems that they walk into it and they die?

+1 vote     reply to comment
pancreas
pancreas Oct 16 2008, 10:42pm replied:

It's the trip wire gun, they run into it and fall over. they get back up unless you kill them while they are down. cheers:)

+1 vote     reply to comment
archkyrie
archkyrie Nov 3 2008, 9:38pm says:

looks really good, it has a kinda "unreality" look to it, i like it, it makes it feel more dreamlike... more nightmarish. i actually like how the zombies skin texture is, it make me think of those things on "resistance" i like it, you should make more mutant like ones.

+1 vote     reply to comment
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Description

Here it is guys, an in game demonstration of Mentality. This part here was playable at Avcon this month. There are still things that are being worked on, but you get the basic idea.

Video Details
Type
Demonstration
Date
Aug 6th, 2008
Length
02:06
Filename
Mentality_Demo.wmv
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